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GameStateV1

Struct GameStateV1 

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pub struct GameStateV1 {
    pub cuques: f64,
    pub total_clicks: u64,
    pub lifetime_cuques: f64,
    pub best_fps: f64,
    pub golden_caught: u64,
    pub fingerers_owned: HashMap<String, u32>,
    pub achievements_earned: HashSet<String>,
    pub upgrades_earned: HashSet<String>,
    pub prestige: u64,
    pub total_play_ticks: u64,
    pub buffs: Vec<BuffV1>,
}
Expand description

V1 game-state snapshot. Holds only the persisted fields — everything #[serde(skip)] on the live GameState is ephemeral and gets seeded by migrate_runtime() after the chain finishes.

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§cuques: f64§total_clicks: u64§lifetime_cuques: f64§best_fps: f64§golden_caught: u64§fingerers_owned: HashMap<String, u32>§achievements_earned: HashSet<String>§upgrades_earned: HashSet<String>§prestige: u64§total_play_ticks: u64§buffs: Vec<BuffV1>

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impl GameStateV1

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pub fn into_current(self) -> GameState

Convenience shortcut for tests and tooling: walk this V1 snapshot through the migration chain to a live GameState. Folds through every intermediate version. Production code goes through crate::save::load_from_str instead, which also runs migrate_runtime().

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impl Clone for GameStateV1

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fn clone(&self) -> GameStateV1

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for GameStateV1

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<GameStateV1> for GameStateV2

V1 → V2 conversion. Shape changes:

  • fingerers_owned: HashMap<String, u32>fingerers_state: HashMap<String, FingererStateV2 { count, modifiers }>
  • BuffV1::FingererBoost is absorbed into per-fingerer modifiers with source: PurpleCoin, effects: [MulFactor(mult)], and duration: Ticks(ticks_remaining). The created_at_tick field is reconstructed as total_play_ticks - elapsed, where elapsed is initial_ticks - ticks_remaining (saturating).
  • BuffV1::ClickFrenzy passes through as BuffV2::ClickFrenzy.
  • Adds version: 2.
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fn from(v1: GameStateV1) -> Self

Converts to this type from the input type.
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impl Serialize for GameStateV1

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,