pub struct Lang {Show 44 fields
pub hud_cuques: &'static str,
pub hud_fps: &'static str,
pub fps_unit: &'static str,
pub help_game: &'static str,
pub help_stats: &'static str,
pub help_ach: &'static str,
pub fingerers_title: &'static str,
pub owned: &'static str,
pub cost: &'static str,
pub fps_each: &'static str,
pub fingerer_names: &'static [&'static str],
pub stats_title: &'static str,
pub stat_session_time: &'static str,
pub stat_total_time: &'static str,
pub stat_total_clicks: &'static str,
pub stat_lifetime_cuques: &'static str,
pub stat_best_fps: &'static str,
pub stat_achievements: &'static str,
pub stat_fingerers_owned: &'static str,
pub stat_golden_caught: &'static str,
pub stat_lucky_caught: &'static str,
pub stat_frenzy_caught: &'static str,
pub stat_buff_caught: &'static str,
pub stat_green_coin_caught: &'static str,
pub achievements_title: &'static str,
pub ach_unlocked: &'static str,
pub ach_locked: &'static str,
pub ach_summary: &'static str,
pub achievement_names: &'static [&'static str],
pub achievement_descs: &'static [&'static str],
pub upgrades_title: &'static str,
pub upgrades_none: &'static str,
pub upgrade_names: &'static [&'static str],
pub upgrade_descs: &'static [&'static str],
pub help_upgrades: &'static str,
pub prestige_title: &'static str,
pub prestige_currency: &'static str,
pub prestige_owned_label: &'static str,
pub prestige_bonus_label: &'static str,
pub prestige_available_label: &'static str,
pub prestige_lifetime_needed: &'static str,
pub prestige_confirm_hint: &'static str,
pub prestige_not_enough: &'static str,
pub help_prestige: &'static str,
}Fields§
§hud_cuques: &'static str§hud_fps: &'static str§fps_unit: &'static strShort form of the FPS/DPS acronym (no trademark, no expansion). Used in inline strings like “+5% FPS” / “+5% DPS” where the long form would be too noisy.
help_game: &'static str§help_stats: &'static str§help_ach: &'static str§fingerers_title: &'static str§owned: &'static str§cost: &'static str§fps_each: &'static str§fingerer_names: &'static [&'static str]§stats_title: &'static str§stat_session_time: &'static str§stat_total_time: &'static str§stat_total_clicks: &'static str§stat_lifetime_cuques: &'static str§stat_best_fps: &'static str§stat_achievements: &'static str§stat_fingerers_owned: &'static str§stat_golden_caught: &'static str§stat_lucky_caught: &'static str§stat_frenzy_caught: &'static str§stat_buff_caught: &'static str§stat_green_coin_caught: &'static str§achievements_title: &'static str§ach_unlocked: &'static str§ach_locked: &'static str§ach_summary: &'static str§achievement_names: &'static [&'static str]§achievement_descs: &'static [&'static str]§upgrades_title: &'static str§upgrades_none: &'static str§upgrade_names: &'static [&'static str]§upgrade_descs: &'static [&'static str]§help_upgrades: &'static str§prestige_title: &'static str§prestige_currency: &'static str§prestige_owned_label: &'static str§prestige_bonus_label: &'static str§prestige_available_label: &'static str§prestige_lifetime_needed: &'static str§prestige_confirm_hint: &'static str§prestige_not_enough: &'static str§help_prestige: &'static strAuto Trait Implementations§
impl Freeze for Lang
impl RefUnwindSafe for Lang
impl Send for Lang
impl Sync for Lang
impl Unpin for Lang
impl UnsafeUnpin for Lang
impl UnwindSafe for Lang
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more