pub struct ShaderHotReload {
pub vs_module: ShaderModule,
pub fs_module: ShaderModule,
/* private fields */
}Fields§
§vs_module: ShaderModule§fs_module: ShaderModuleImplementations§
Source§impl ShaderHotReload
impl ShaderHotReload
pub fn new( device: Arc<Device>, shader_paths: Vec<PathBuf>, vs_module: ShaderModule, fs_module: ShaderModule, ) -> Result<Self>
pub fn new_compute( device: Arc<Device>, shader_path: PathBuf, compute_module: ShaderModule, entry_point: &str, ) -> Result<Self>
pub fn check_and_reload(&mut self) -> Option<(&ShaderModule, &ShaderModule)>
pub fn reload_compute_shader(&mut self) -> Option<&ShaderModule>
pub fn entry_point(&self) -> Option<&str>
pub fn get_compute_module(&self) -> Option<&ShaderModule>
Auto Trait Implementations§
impl Freeze for ShaderHotReload
impl !RefUnwindSafe for ShaderHotReload
impl Send for ShaderHotReload
impl !Sync for ShaderHotReload
impl Unpin for ShaderHotReload
impl UnsafeUnpin for ShaderHotReload
impl !UnwindSafe for ShaderHotReload
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