use winit::window::Window;
use winit::event::{ElementState, KeyEvent};
use winit::keyboard::Key;
pub struct KeyInputHandler {
is_fullscreen: bool,
pub show_ui: bool,
}
impl KeyInputHandler {
pub fn new() -> Self {
Self {
is_fullscreen: false,
show_ui: true,
}
}
pub fn handle_keyboard_input(&mut self, window: &Window, event: &KeyEvent) -> bool {
if event.state == ElementState::Pressed && !event.repeat {
if let Key::Character(ch) = &event.logical_key {
match ch.as_str() {
"f" | "F" => {
self.toggle_fullscreen(window);
return true;
}
"h" | "H" => {
self.show_ui = !self.show_ui;
return true;
}
_ => {}
}
}
}
false
}
fn toggle_fullscreen(&mut self, window: &Window) {
if !self.is_fullscreen {
window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
} else {
window.set_fullscreen(None);
}
self.is_fullscreen = !self.is_fullscreen;
}
}