Struct cuda_sys::cudart::textureReference [−][src]
#[repr(C)]pub struct textureReference { pub normalized: c_int, pub filterMode: cudaTextureFilterMode, pub addressMode: [cudaTextureAddressMode; 3], pub channelDesc: cudaChannelFormatDesc, pub sRGB: c_int, pub maxAnisotropy: c_uint, pub mipmapFilterMode: cudaTextureFilterMode, pub mipmapLevelBias: f32, pub minMipmapLevelClamp: f32, pub maxMipmapLevelClamp: f32, pub __cudaReserved: [c_int; 15], }
Fields
normalized: c_int
filterMode: cudaTextureFilterMode
addressMode: [cudaTextureAddressMode; 3]
channelDesc: cudaChannelFormatDesc
sRGB: c_int
maxAnisotropy: c_uint
mipmapFilterMode: cudaTextureFilterMode
mipmapLevelBias: f32
minMipmapLevelClamp: f32
maxMipmapLevelClamp: f32
__cudaReserved: [c_int; 15]
Trait Implementations
impl Debug for textureReference
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impl Debug for textureReference
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Copy for textureReference
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impl Copy for textureReference
impl Clone for textureReference
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impl Clone for textureReference
fn clone(&self) -> textureReference
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fn clone(&self) -> textureReference
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl Send for textureReference
impl Send for textureReference
impl Sync for textureReference
impl Sync for textureReference