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TiledPartition

Struct TiledPartition 

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pub struct TiledPartition { /* private fields */ }
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Tiled partition: a subdivision of a thread group

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impl TiledPartition

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pub fn new(tile_size: u32, rank: u32) -> Result<Self>

Create a tiled partition

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pub fn with_shared( tile_size: u32, rank: u32, barrier: Arc<Barrier>, shared_data: Arc<Mutex<Vec<f32>>>, ) -> Result<Self>

Create with shared state

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pub fn size(&self) -> u32

Get tile size

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pub fn thread_rank(&self) -> u32

Get thread rank within tile

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pub fn sync(&self)

Synchronize threads within the tile

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pub fn shfl(&self, value: f32, src_rank: u32) -> f32

Shuffle: get value from thread with given rank

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pub fn shfl_down(&self, value: f32, delta: u32) -> f32

Shuffle down: get value from thread rank + delta

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pub fn shfl_up(&self, value: f32, delta: u32) -> f32

Shuffle up: get value from thread rank - delta

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pub fn shfl_xor(&self, value: f32, mask: u32) -> f32

Shuffle XOR: get value from thread rank ^ mask

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