pub struct Basic<World, F = WhichScenarioFn, Before = BeforeHookFn<World>, After = AfterHookFn<World>> { /* private fields */ }
Expand description
Default Runner
implementation which follows order guarantees from
the Runner
trait docs.
Executes Scenario
s concurrently based on the custom function, which
returns ScenarioType
. Also, can limit maximum number of concurrent
Scenario
s.
Implementations§
source§impl<World, Which, Before, After> Basic<World, Which, Before, After>
impl<World, Which, Before, After> Basic<World, Which, Before, After>
sourcepub fn max_concurrent_scenarios(self, max: impl Into<Option<usize>>) -> Self
pub fn max_concurrent_scenarios(self, max: impl Into<Option<usize>>) -> Self
sourcepub fn retry_after(self, after: impl Into<Option<Duration>>) -> Self
pub fn retry_after(self, after: impl Into<Option<Duration>>) -> Self
sourcepub fn retry_filter(
self,
tag_expression: impl Into<Option<TagOperation>>,
) -> Self
pub fn retry_filter( self, tag_expression: impl Into<Option<TagOperation>>, ) -> Self
sourcepub fn which_scenario<F>(self, func: F) -> Basic<World, F, Before, After>
pub fn which_scenario<F>(self, func: F) -> Basic<World, F, Before, After>
Function determining whether a Scenario
is Concurrent
or
a Serial
one.
sourcepub fn retry_options<R>(self, func: R) -> Self
pub fn retry_options<R>(self, func: R) -> Self
Function determining Scenario
’s RetryOptions
.
sourcepub fn before<Func>(self, func: Func) -> Basic<World, Which, Func, After>where
Func: for<'a> Fn(&'a Feature, Option<&'a Rule>, &'a Scenario, &'a mut World) -> LocalBoxFuture<'a, ()>,
pub fn before<Func>(self, func: Func) -> Basic<World, Which, Func, After>where
Func: for<'a> Fn(&'a Feature, Option<&'a Rule>, &'a Scenario, &'a mut World) -> LocalBoxFuture<'a, ()>,
Sets a hook, executed on each Scenario
before running all its
Step
s, including Background
ones.
sourcepub fn after<Func>(self, func: Func) -> Basic<World, Which, Before, Func>where
Func: for<'a> Fn(&'a Feature, Option<&'a Rule>, &'a Scenario, &'a ScenarioFinished, Option<&'a mut World>) -> LocalBoxFuture<'a, ()>,
pub fn after<Func>(self, func: Func) -> Basic<World, Which, Before, Func>where
Func: for<'a> Fn(&'a Feature, Option<&'a Rule>, &'a Scenario, &'a ScenarioFinished, Option<&'a mut World>) -> LocalBoxFuture<'a, ()>,
sourcepub fn steps(self, steps: Collection<World>) -> Self
pub fn steps(self, steps: Collection<World>) -> Self
Sets the given Collection
of Step
s to this Runner
.
Trait Implementations§
source§impl<W, Which, Before, After> Runner<W> for Basic<W, Which, Before, After>where
W: World,
Which: Fn(&Feature, Option<&Rule>, &Scenario) -> ScenarioType + 'static,
Before: for<'a> Fn(&'a Feature, Option<&'a Rule>, &'a Scenario, &'a mut W) -> LocalBoxFuture<'a, ()> + 'static,
After: for<'a> Fn(&'a Feature, Option<&'a Rule>, &'a Scenario, &'a ScenarioFinished, Option<&'a mut W>) -> LocalBoxFuture<'a, ()> + 'static,
impl<W, Which, Before, After> Runner<W> for Basic<W, Which, Before, After>where
W: World,
Which: Fn(&Feature, Option<&Rule>, &Scenario) -> ScenarioType + 'static,
Before: for<'a> Fn(&'a Feature, Option<&'a Rule>, &'a Scenario, &'a mut W) -> LocalBoxFuture<'a, ()> + 'static,
After: for<'a> Fn(&'a Feature, Option<&'a Rule>, &'a Scenario, &'a ScenarioFinished, Option<&'a mut W>) -> LocalBoxFuture<'a, ()> + 'static,
Auto Trait Implementations§
impl<World, F, Before, After> Freeze for Basic<World, F, Before, After>
impl<World, F = fn(_: &Feature, _: Option<&Rule>, _: &Scenario) -> ScenarioType, Before = for<'a> fn(_: &'a Feature, _: Option<&'a Rule>, _: &'a Scenario, _: &'a mut World) -> Pin<Box<dyn Future<Output = ()> + 'a>>, After = for<'a> fn(_: &'a Feature, _: Option<&'a Rule>, _: &'a Scenario, _: &'a ScenarioFinished, _: Option<&'a mut World>) -> Pin<Box<dyn Future<Output = ()> + 'a>>> !RefUnwindSafe for Basic<World, F, Before, After>
impl<World, F = fn(_: &Feature, _: Option<&Rule>, _: &Scenario) -> ScenarioType, Before = for<'a> fn(_: &'a Feature, _: Option<&'a Rule>, _: &'a Scenario, _: &'a mut World) -> Pin<Box<dyn Future<Output = ()> + 'a>>, After = for<'a> fn(_: &'a Feature, _: Option<&'a Rule>, _: &'a Scenario, _: &'a ScenarioFinished, _: Option<&'a mut World>) -> Pin<Box<dyn Future<Output = ()> + 'a>>> !Send for Basic<World, F, Before, After>
impl<World, F = fn(_: &Feature, _: Option<&Rule>, _: &Scenario) -> ScenarioType, Before = for<'a> fn(_: &'a Feature, _: Option<&'a Rule>, _: &'a Scenario, _: &'a mut World) -> Pin<Box<dyn Future<Output = ()> + 'a>>, After = for<'a> fn(_: &'a Feature, _: Option<&'a Rule>, _: &'a Scenario, _: &'a ScenarioFinished, _: Option<&'a mut World>) -> Pin<Box<dyn Future<Output = ()> + 'a>>> !Sync for Basic<World, F, Before, After>
impl<World, F, Before, After> Unpin for Basic<World, F, Before, After>
impl<World, F = fn(_: &Feature, _: Option<&Rule>, _: &Scenario) -> ScenarioType, Before = for<'a> fn(_: &'a Feature, _: Option<&'a Rule>, _: &'a Scenario, _: &'a mut World) -> Pin<Box<dyn Future<Output = ()> + 'a>>, After = for<'a> fn(_: &'a Feature, _: Option<&'a Rule>, _: &'a Scenario, _: &'a ScenarioFinished, _: Option<&'a mut World>) -> Pin<Box<dyn Future<Output = ()> + 'a>>> !UnwindSafe for Basic<World, F, Before, After>
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fn assert_normalized(self) -> AssertNormalized<T>
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source§fn summarized(self) -> Summarize<T>
fn summarized(self) -> Summarize<T>
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