pub struct Count3d {
pub x: u32,
pub y: u32,
pub z: u32,
}Fields§
§x: u32§y: u32§z: u32Trait Implementations§
impl Copy for Count3d
impl Eq for Count3d
impl StructuralPartialEq for Count3d
Auto Trait Implementations§
impl Freeze for Count3d
impl RefUnwindSafe for Count3d
impl Send for Count3d
impl Sync for Count3d
impl Unpin for Count3d
impl UnsafeUnpin for Count3d
impl UnwindSafe for Count3d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> CloneExpand for Cwhere
C: Clone,
impl<C> CloneExpand for Cwhere
C: Clone,
fn __expand_clone_method(&self, _scope: &mut Scope) -> C
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> CompilationArg for T
impl<T> CompilationArg for T
Source§fn dynamic_cast<Arg>(&self) -> Argwhere
Arg: CompilationArg,
fn dynamic_cast<Arg>(&self) -> Argwhere
Arg: CompilationArg,
Compilation args should be the same even with different element types. However, it isn’t
possible to enforce it with the type system. So, we make the compilation args serializable
and dynamically cast them. Read more
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.