pub struct Level { /* private fields */ }Expand description
One decomposition level of a space: who takes its tiles and how it cuts each axis it names. Unnamed axes are handed down whole.
Implementations§
Source§impl Level
impl Level
Sourcepub fn every(tile: &[(Axis, usize)]) -> Level
pub fn every(tile: &[(Axis, usize)]) -> Level
The walk level over a region in tiles of tile, taking every one of them.
Sourcepub fn plane_order(&self) -> Option<&PlaneOrder>
pub fn plane_order(&self) -> Option<&PlaneOrder>
The order the launch’s planes take this level’s tiles in, where it is a plane level spanning the launch.
Sourcepub fn unit_cube(&self) -> Option<UnitCube>
pub fn unit_cube(&self) -> Option<UnitCube>
The cubes the launch’s units are grouped in, where it is a unit level spanning the launch.
Sourcepub fn spans_launch(&self) -> bool
pub fn spans_launch(&self) -> bool
Whether this level hands its tiles to the planes or units of the whole launch.
Sourcepub fn tile(&self, axis: Axis) -> Option<usize>
pub fn tile(&self, axis: Axis) -> Option<usize>
The tile this level steps axis in, where it names it.
Sourcepub fn count(&self, axis: Axis) -> Option<Count>
pub fn count(&self, axis: Axis) -> Option<Count>
How many tiles this level takes along axis, where it names it.
Sourcepub fn spread(&self, axis: Axis) -> Option<Spread>
pub fn spread(&self, axis: Axis) -> Option<Spread>
How the instances spread axis’s tiles, where the level names it.
Sourcepub fn distributes(&self, axis: Axis) -> bool
pub fn distributes(&self, axis: Axis) -> bool
Whether this level distributes axis’s tiles over its scope one by one.
The workers taking this level’s grid as one flat index.
Sourcepub fn is_reversed(&self, axis: Axis) -> bool
pub fn is_reversed(&self, axis: Axis) -> bool
Whether this level hands out axis’s tiles from the last to the first.
Trait Implementations§
impl Eq for Level
impl StructuralPartialEq for Level
Auto Trait Implementations§
impl Freeze for Level
impl RefUnwindSafe for Level
impl Send for Level
impl Sync for Level
impl Unpin for Level
impl UnsafeUnpin for Level
impl UnwindSafe for Level
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