pub struct Collectives<D: CollectiveDriver> { /* private fields */ }Expand description
The groups this device has joined.
One per server, unlike the identifiers behind
group_id: an identifier is what every rank
of a group agrees on, a communicator is one rank’s membership of it.
Implementations§
Source§impl<D: CollectiveDriver> Collectives<D>
impl<D: CollectiveDriver> Collectives<D>
Sourcepub fn join(
&mut self,
devices: Vec<DeviceId>,
) -> Result<Option<CommunicationId>, ServerError>
pub fn join( &mut self, devices: Vec<DeviceId>, ) -> Result<Option<CommunicationId>, ServerError>
Join the group over devices, and answer with the id it is known by.
A group already joined is joined once: Ok(None) says there was
nothing to do, so the caller does not announce a membership twice.
§Errors
ServerError::Generic when this device is not among devices — it
would have no rank in a group it is not in — and whatever the driver
says about agreeing an identifier or joining.
Sourcepub fn get(
&self,
devices: &CommunicationId,
) -> Result<&D::Communicator, ServerError>
pub fn get( &self, devices: &CommunicationId, ) -> Result<&D::Communicator, ServerError>
This device’s membership of the group over devices.
§Errors
ServerError::Generic when this device never joined that group, which
is a missing join rather than anything the device did.
Sourcepub fn peer_rank(&self, devices: &[DeviceId]) -> Result<usize, ServerError>
pub fn peer_rank(&self, devices: &[DeviceId]) -> Result<usize, ServerError>
The rank of the one device in devices that is not this one.
For the two-device operations — a send has exactly one peer, and its rank is whichever position this device does not occupy.
§Errors
ServerError::Generic when every device in the pair is this one, so
there is no peer to name.
Trait Implementations§
Auto Trait Implementations§
impl<D> Freeze for Collectives<D>
impl<D> RefUnwindSafe for Collectives<D>
impl<D> Send for Collectives<D>
impl<D> Sync for Collectives<D>
impl<D> Unpin for Collectives<D>
impl<D> UnsafeUnpin for Collectives<D>
impl<D> UnwindSafe for Collectives<D>
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