pub struct RefCellComputeChannel<Server> { /* private fields */ }Expand description
A channel using a ref cell to access the server with mutability.
§Important
Only use this channel if you don’t use any threading in your application, otherwise it will panic or cause undefined behaviors.
This is mosly useful for no-std environments where threads aren’t supported, otherwise prefer
the mutex or the mpsc channels.
Implementations§
Source§impl<Server> RefCellComputeChannel<Server>where
Server: ComputeServer,
impl<Server> RefCellComputeChannel<Server>where
Server: ComputeServer,
Trait Implementations§
Source§impl<S> Clone for RefCellComputeChannel<S>
impl<S> Clone for RefCellComputeChannel<S>
Source§impl<Server> ComputeChannel<Server> for RefCellComputeChannel<Server>where
Server: ComputeServer + Send,
impl<Server> ComputeChannel<Server> for RefCellComputeChannel<Server>where
Server: ComputeServer + Send,
Source§async fn read(&self, bindings: Vec<Binding>) -> Vec<Vec<u8>>
async fn read(&self, bindings: Vec<Binding>) -> Vec<Vec<u8>>
Given bindings, returns owned resources as bytes
Source§async fn read_tensor(&self, bindings: Vec<BindingWithMeta>) -> Vec<Vec<u8>>
async fn read_tensor(&self, bindings: Vec<BindingWithMeta>) -> Vec<Vec<u8>>
Given bindings, returns owned resources as bytes
Source§fn get_resource(
&self,
binding: Binding,
) -> BindingResource<<Server::Storage as ComputeStorage>::Resource>
fn get_resource( &self, binding: Binding, ) -> BindingResource<<Server::Storage as ComputeStorage>::Resource>
Given a resource handle, return the storage resource.
Source§fn create(&self, resource: &[u8]) -> Handle
fn create(&self, resource: &[u8]) -> Handle
Given a resource as bytes, stores it and returns the resource handle
Source§fn create_tensor(
&self,
data: &[u8],
shape: &[usize],
elem_size: usize,
) -> (Handle, Vec<usize>)
fn create_tensor( &self, data: &[u8], shape: &[usize], elem_size: usize, ) -> (Handle, Vec<usize>)
Given a resource as bytes and a shape, stores it and returns the tensor handle
Source§fn empty(&self, size: usize) -> Handle
fn empty(&self, size: usize) -> Handle
Reserves
size bytes in the storage, and returns a handle over themSource§fn empty_tensor(
&self,
shape: &[usize],
elem_size: usize,
) -> (Handle, Vec<usize>)
fn empty_tensor( &self, shape: &[usize], elem_size: usize, ) -> (Handle, Vec<usize>)
Reserves a tensor with
shape in the storage, and returns a handle to itSource§unsafe fn execute(
&self,
kernel_description: Server::Kernel,
count: CubeCount,
bindings: Bindings,
kind: ExecutionMode,
)
unsafe fn execute( &self, kernel_description: Server::Kernel, count: CubeCount, bindings: Bindings, kind: ExecutionMode, )
Source§fn memory_usage(&self) -> MemoryUsage
fn memory_usage(&self) -> MemoryUsage
Get the current memory usage of the server.
Source§fn memory_cleanup(&self)
fn memory_cleanup(&self)
Ask the server to release memory that it can release.
Source§fn start_profile(&self)
fn start_profile(&self)
Start a profile on the server. This allows you to profile kernels. Read more
Source§fn end_profile(&self) -> ProfileDuration
fn end_profile(&self) -> ProfileDuration
End the profile and return a
ProfileDuration. Read moreSource§impl<Server: Debug> Debug for RefCellComputeChannel<Server>
impl<Server: Debug> Debug for RefCellComputeChannel<Server>
impl<Server: ComputeServer> Send for RefCellComputeChannel<Server>
This is unsafe, since no concurrency is supported by the RefCell channel.
However using this channel should only be done in single threaded environments such as no-std.
impl<Server: ComputeServer> Sync for RefCellComputeChannel<Server>
Auto Trait Implementations§
impl<Server> Freeze for RefCellComputeChannel<Server>
impl<Server> !RefUnwindSafe for RefCellComputeChannel<Server>
impl<Server> Unpin for RefCellComputeChannel<Server>
impl<Server> !UnwindSafe for RefCellComputeChannel<Server>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more