pub struct RefCellComputeChannel<Server> { /* private fields */ }
Expand description
A channel using a ref cell to access the server with mutability.
§Important
Only use this channel if you don’t use any threading in your application, otherwise it will panic or cause undefined behaviors.
This is mosly useful for no-std
environments where threads aren’t supported, otherwise prefer
the mutex or the mpsc channels.
Implementations§
Source§impl<Server> RefCellComputeChannel<Server>where
Server: ComputeServer,
impl<Server> RefCellComputeChannel<Server>where
Server: ComputeServer,
Sourcepub fn new(server: Server) -> RefCellComputeChannel<Server>
pub fn new(server: Server) -> RefCellComputeChannel<Server>
Create a new cell compute channel.
Trait Implementations§
Source§impl<S> Clone for RefCellComputeChannel<S>
impl<S> Clone for RefCellComputeChannel<S>
Source§fn clone(&self) -> RefCellComputeChannel<S>
fn clone(&self) -> RefCellComputeChannel<S>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<Server> ComputeChannel<Server> for RefCellComputeChannel<Server>where
Server: ComputeServer + Send,
impl<Server> ComputeChannel<Server> for RefCellComputeChannel<Server>where
Server: ComputeServer + Send,
Source§fn read(
&self,
bindings: Vec<Binding>,
) -> Pin<Box<dyn Future<Output = Vec<Vec<u8>>> + Send>>
fn read( &self, bindings: Vec<Binding>, ) -> Pin<Box<dyn Future<Output = Vec<Vec<u8>>> + Send>>
Given bindings, returns owned resources as bytes
Source§fn read_tensor(
&self,
bindings: Vec<BindingWithMeta>,
) -> Pin<Box<dyn Future<Output = Vec<Vec<u8>>> + Send>>
fn read_tensor( &self, bindings: Vec<BindingWithMeta>, ) -> Pin<Box<dyn Future<Output = Vec<Vec<u8>>> + Send>>
Given bindings, returns owned resources as bytes
Source§fn sync(&self) -> Pin<Box<dyn Future<Output = ()> + Send>>
fn sync(&self) -> Pin<Box<dyn Future<Output = ()> + Send>>
Wait for the completion of every task in the server.
Source§fn get_resource(
&self,
binding: Binding,
) -> BindingResource<<<Server as ComputeServer>::Storage as ComputeStorage>::Resource>
fn get_resource( &self, binding: Binding, ) -> BindingResource<<<Server as ComputeServer>::Storage as ComputeStorage>::Resource>
Given a resource handle, return the storage resource.
Source§fn create(&self, resource: &[u8]) -> Handle
fn create(&self, resource: &[u8]) -> Handle
Given a resource as bytes, stores it and returns the resource handle
Source§fn create_tensors(
&self,
data: Vec<&[u8]>,
shape: Vec<&[usize]>,
elem_size: Vec<usize>,
) -> Vec<(Handle, Vec<usize>)>
fn create_tensors( &self, data: Vec<&[u8]>, shape: Vec<&[usize]>, elem_size: Vec<usize>, ) -> Vec<(Handle, Vec<usize>)>
Given a resource as bytes and a shape, stores it and returns the tensor handle
Source§fn empty(&self, size: usize) -> Handle
fn empty(&self, size: usize) -> Handle
Reserves
size
bytes in the storage, and returns a handle over themSource§fn empty_tensors(
&self,
shape: Vec<&[usize]>,
elem_size: Vec<usize>,
) -> Vec<(Handle, Vec<usize>)>
fn empty_tensors( &self, shape: Vec<&[usize]>, elem_size: Vec<usize>, ) -> Vec<(Handle, Vec<usize>)>
Reserves a tensor with
shape
in the storage, and returns a handle to itSource§unsafe fn execute(
&self,
kernel_description: <Server as ComputeServer>::Kernel,
count: CubeCount,
bindings: Bindings,
kind: ExecutionMode,
logger: Arc<ServerLogger>,
)
unsafe fn execute( &self, kernel_description: <Server as ComputeServer>::Kernel, count: CubeCount, bindings: Bindings, kind: ExecutionMode, logger: Arc<ServerLogger>, )
Source§fn memory_usage(&self) -> MemoryUsage
fn memory_usage(&self) -> MemoryUsage
Get the current memory usage of the server.
Source§fn memory_cleanup(&self)
fn memory_cleanup(&self)
Ask the server to release memory that it can release.
Source§fn start_profile(&self) -> ProfilingToken
fn start_profile(&self) -> ProfilingToken
Start a profile on the server. This allows you to profile kernels. Read more
Source§fn end_profile(
&self,
token: ProfilingToken,
) -> Result<ProfileDuration, ProfileError>
fn end_profile( &self, token: ProfilingToken, ) -> Result<ProfileDuration, ProfileError>
End the profile and return a
ProfileDuration
. Read moreSource§impl<Server> Debug for RefCellComputeChannel<Server>where
Server: Debug,
impl<Server> Debug for RefCellComputeChannel<Server>where
Server: Debug,
impl<Server> Send for RefCellComputeChannel<Server>where
Server: ComputeServer,
This is unsafe, since no concurrency is supported by the RefCell
channel.
However using this channel should only be done in single threaded environments such as no-std
.
impl<Server> Sync for RefCellComputeChannel<Server>where
Server: ComputeServer,
Auto Trait Implementations§
impl<Server> Freeze for RefCellComputeChannel<Server>
impl<Server> !RefUnwindSafe for RefCellComputeChannel<Server>
impl<Server> Unpin for RefCellComputeChannel<Server>
impl<Server> !UnwindSafe for RefCellComputeChannel<Server>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more