pub struct CuBevyMonPlugin { /* private fields */ }Implementations§
Source§impl CuBevyMonPlugin
impl CuBevyMonPlugin
pub fn new(model: MonitorModel) -> Self
pub fn with_options(self, options: MonitorUiOptions) -> Self
pub fn with_initial_focus(self, initial_focus: CuBevyMonSurface) -> Self
pub fn with_font_options(self, font_options: CuBevyMonFontOptions) -> Self
pub fn with_font_size(self, size_px: u32) -> Self
Trait Implementations§
Source§impl Plugin for CuBevyMonPlugin
impl Plugin for CuBevyMonPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for CuBevyMonPlugin
impl RefUnwindSafe for CuBevyMonPlugin
impl Send for CuBevyMonPlugin
impl Sync for CuBevyMonPlugin
impl Unpin for CuBevyMonPlugin
impl UnsafeUnpin for CuBevyMonPlugin
impl UnwindSafe for CuBevyMonPlugin
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