pub struct Border {
pub left: Side,
pub top: Side,
pub right: Side,
pub bottom: Side,
pub top_left: Option<Radius>,
pub top_right: Option<Radius>,
pub bottom_left: Option<Radius>,
pub bottom_right: Option<Radius>,
}
Expand description
use css_style::{prelude::*, unit::px, color, border::BorderStyle};
style()
.and_border(|conf| {
conf.solid() // or .style(BorderStyle::Solid)
.width(px(2))
.color(color::named::DIMGRAY)
.radius(px(4))
});
Fields§
§left: Side
§top: Side
§right: Side
§bottom: Side
§top_left: Option<Radius>
§top_right: Option<Radius>
§bottom_left: Option<Radius>
§bottom_right: Option<Radius>
Implementations§
Source§impl Border
impl Border
pub fn left(self, value: impl Into<Side>) -> Self
pub fn and_left(self, set_value: impl FnOnce(Side) -> Side) -> Self
pub fn top(self, value: impl Into<Side>) -> Self
pub fn and_top(self, set_value: impl FnOnce(Side) -> Side) -> Self
pub fn right(self, value: impl Into<Side>) -> Self
pub fn and_right(self, set_value: impl FnOnce(Side) -> Side) -> Self
pub fn bottom(self, value: impl Into<Side>) -> Self
pub fn and_bottom(self, set_value: impl FnOnce(Side) -> Side) -> Self
pub fn top_left(self, value: impl Into<Radius>) -> Self
pub fn try_top_left(self, value: Option<impl Into<Radius>>) -> Self
pub fn top_right(self, value: impl Into<Radius>) -> Self
pub fn try_top_right(self, value: Option<impl Into<Radius>>) -> Self
pub fn bottom_left(self, value: impl Into<Radius>) -> Self
pub fn try_bottom_left(self, value: Option<impl Into<Radius>>) -> Self
pub fn bottom_right(self, value: impl Into<Radius>) -> Self
pub fn try_bottom_right(self, value: Option<impl Into<Radius>>) -> Self
Source§impl Border
impl Border
pub fn all_side(self, value: impl Fn(Side) -> Side + Clone) -> Self
pub fn style(self, style: impl Into<BorderStyle>) -> Self
pub fn width(self, width: impl Into<Width>) -> Self
pub fn color(self, color: impl Into<Color>) -> Self
pub fn transparent(self) -> Self
pub fn radius(self, rad: impl Into<Radius>) -> Self
pub fn top_radius(self, rad: impl Into<Radius>) -> Self
pub fn right_radius(self, rad: impl Into<Radius>) -> Self
pub fn bottom_radius(self, rad: impl Into<Radius>) -> Self
pub fn left_radius(self, rad: impl Into<Radius>) -> Self
pub fn none(self) -> Self
pub fn dotted(self) -> Self
pub fn dashed(self) -> Self
pub fn solid(self) -> Self
pub fn double(self) -> Self
pub fn groove(self) -> Self
pub fn ridge(self) -> Self
pub fn inset(self) -> Self
pub fn outset(self) -> Self
Trait Implementations§
Source§impl StyleUpdater for Border
impl StyleUpdater for Border
fn update_style(self, style: Style) -> Style
impl StructuralPartialEq for Border
Auto Trait Implementations§
impl Freeze for Border
impl RefUnwindSafe for Border
impl Send for Border
impl Sync for Border
impl Unpin for Border
impl UnwindSafe for Border
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
Source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
Source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
Source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more