Struct Border

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pub struct Border {
    pub left: Side,
    pub top: Side,
    pub right: Side,
    pub bottom: Side,
    pub top_left: Option<Radius>,
    pub top_right: Option<Radius>,
    pub bottom_left: Option<Radius>,
    pub bottom_right: Option<Radius>,
}
Expand description
use css_style::{prelude::*, unit::px, color, border::BorderStyle};

style()
    .and_border(|conf| {
        conf.solid() // or .style(BorderStyle::Solid)
            .width(px(2))
            .color(color::named::DIMGRAY)
            .radius(px(4))
    });

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§left: Side§top: Side§right: Side§bottom: Side§top_left: Option<Radius>§top_right: Option<Radius>§bottom_left: Option<Radius>§bottom_right: Option<Radius>

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impl Border

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pub fn left(self, value: impl Into<Side>) -> Self

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pub fn and_left(self, set_value: impl FnOnce(Side) -> Side) -> Self

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pub fn top(self, value: impl Into<Side>) -> Self

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pub fn and_top(self, set_value: impl FnOnce(Side) -> Side) -> Self

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pub fn right(self, value: impl Into<Side>) -> Self

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pub fn and_right(self, set_value: impl FnOnce(Side) -> Side) -> Self

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pub fn bottom(self, value: impl Into<Side>) -> Self

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pub fn and_bottom(self, set_value: impl FnOnce(Side) -> Side) -> Self

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pub fn top_left(self, value: impl Into<Radius>) -> Self

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pub fn try_top_left(self, value: Option<impl Into<Radius>>) -> Self

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pub fn top_right(self, value: impl Into<Radius>) -> Self

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pub fn try_top_right(self, value: Option<impl Into<Radius>>) -> Self

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pub fn bottom_left(self, value: impl Into<Radius>) -> Self

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pub fn try_bottom_left(self, value: Option<impl Into<Radius>>) -> Self

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pub fn bottom_right(self, value: impl Into<Radius>) -> Self

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pub fn try_bottom_right(self, value: Option<impl Into<Radius>>) -> Self

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impl Border

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pub fn all_side(self, value: impl Fn(Side) -> Side + Clone) -> Self

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pub fn style(self, style: impl Into<BorderStyle>) -> Self

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pub fn width(self, width: impl Into<Width>) -> Self

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pub fn color(self, color: impl Into<Color>) -> Self

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pub fn transparent(self) -> Self

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pub fn radius(self, rad: impl Into<Radius>) -> Self

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pub fn top_radius(self, rad: impl Into<Radius>) -> Self

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pub fn right_radius(self, rad: impl Into<Radius>) -> Self

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pub fn bottom_radius(self, rad: impl Into<Radius>) -> Self

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pub fn left_radius(self, rad: impl Into<Radius>) -> Self

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pub fn none(self) -> Self

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pub fn hidden(self) -> Self

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pub fn dotted(self) -> Self

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pub fn dashed(self) -> Self

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pub fn solid(self) -> Self

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pub fn double(self) -> Self

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pub fn groove(self) -> Self

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pub fn ridge(self) -> Self

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pub fn inset(self) -> Self

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pub fn outset(self) -> Self

Trait Implementations§

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impl Clone for Border

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fn clone(&self) -> Border

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Border

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Border

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fn default() -> Border

Returns the “default value” for a type. Read more
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impl From<Option<Border>> for Border

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fn from(source: Option<Border>) -> Self

Converts to this type from the input type.
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impl From<Radius> for Border

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fn from(source: Radius) -> Self

Converts to this type from the input type.
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impl<T: Into<Color>> From<T> for Border

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fn from(source: T) -> Self

Converts to this type from the input type.
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impl PartialEq for Border

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fn eq(&self, other: &Border) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StyleUpdater for Border

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fn update_style(self, style: Style) -> Style

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impl StructuralPartialEq for Border

Auto Trait Implementations§

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impl Freeze for Border

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impl RefUnwindSafe for Border

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impl Send for Border

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impl Sync for Border

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impl Unpin for Border

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impl UnwindSafe for Border

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more