pub struct DamagePlayer {
pub steamid: String,
pub damage: i32,
}Fields§
§steamid: String§damage: i32Trait Implementations§
Source§impl Clone for DamagePlayer
impl Clone for DamagePlayer
Source§fn clone(&self) -> DamagePlayer
fn clone(&self) -> DamagePlayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DamagePlayer
impl Debug for DamagePlayer
Source§impl<'de> Deserialize<'de> for DamagePlayer
impl<'de> Deserialize<'de> for DamagePlayer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for DamagePlayer
impl RefUnwindSafe for DamagePlayer
impl Send for DamagePlayer
impl Sync for DamagePlayer
impl Unpin for DamagePlayer
impl UnwindSafe for DamagePlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more