Struct csfml_graphics_sys::sfRenderStates [] [src]

pub struct sfRenderStates {
    pub blendMode: sfBlendMode,
    pub transform: sfTransform,
    pub texture: *mut sfTexture,
    pub shader: *mut sfShader,
}

Fields

blendMode: sfBlendMode transform: sfTransform texture: *mut sfTexture shader: *mut sfShader