#[repr(C)]pub struct sfRenderStates {
pub blendMode: sfBlendMode,
pub transform: sfTransform,
pub texture: *const sfTexture,
pub shader: *const sfShader,
}Fields§
§blendMode: sfBlendMode§transform: sfTransform§texture: *const sfTexture§shader: *const sfShaderTrait Implementations§
Source§impl Clone for sfRenderStates
impl Clone for sfRenderStates
Source§fn clone(&self) -> sfRenderStates
fn clone(&self) -> sfRenderStates
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for sfRenderStates
impl Debug for sfRenderStates
Source§impl PartialEq for sfRenderStates
impl PartialEq for sfRenderStates
Source§impl PartialOrd for sfRenderStates
impl PartialOrd for sfRenderStates
impl Copy for sfRenderStates
impl StructuralPartialEq for sfRenderStates
Auto Trait Implementations§
impl Freeze for sfRenderStates
impl RefUnwindSafe for sfRenderStates
impl !Send for sfRenderStates
impl !Sync for sfRenderStates
impl Unpin for sfRenderStates
impl UnwindSafe for sfRenderStates
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more