pub enum GameAttribute {
Time(Time),
TimeLimit(TimeLimit),
Str(String),
}Variants§
Trait Implementations§
Source§impl Debug for GameAttribute
impl Debug for GameAttribute
Source§impl Display for GameAttribute
impl Display for GameAttribute
Source§impl PartialEq for GameAttribute
impl PartialEq for GameAttribute
Source§fn eq(&self, other: &GameAttribute) -> bool
fn eq(&self, other: &GameAttribute) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for GameAttribute
impl StructuralPartialEq for GameAttribute
Auto Trait Implementations§
impl Freeze for GameAttribute
impl RefUnwindSafe for GameAttribute
impl Send for GameAttribute
impl Sync for GameAttribute
impl Unpin for GameAttribute
impl UnsafeUnpin for GameAttribute
impl UnwindSafe for GameAttribute
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more