pub struct Weapon {
pub name: String,
pub paintkit: Option<String>,
pub kind: WeaponKind,
pub ammo_clip: Option<i32>,
pub ammo_clip_max: Option<i32>,
pub ammo_reserve: Option<i32>,
pub state: WeaponState,
}Expand description
A single weapon slot entry. Slot key is e.g. "weapon_0".
Fields§
§name: StringWeapon class name, e.g. "weapon_ak47".
paintkit: Option<String>Paint-kit identifier (cosmetics).
kind: WeaponKindWeapon category.
ammo_clip: Option<i32>Rounds in the current magazine.
ammo_clip_max: Option<i32>Magazine capacity.
ammo_reserve: Option<i32>Reserve ammo carried.
state: WeaponStateWhether the weapon is holstered, active, or reloading.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Weapon
impl<'de> Deserialize<'de> for Weapon
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Weapon
impl StructuralPartialEq for Weapon
Auto Trait Implementations§
impl Freeze for Weapon
impl RefUnwindSafe for Weapon
impl Send for Weapon
impl Sync for Weapon
impl Unpin for Weapon
impl UnsafeUnpin for Weapon
impl UnwindSafe for Weapon
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more