pub enum PlayerActivity {
Menu,
Playing,
Textinput,
Unknown,
}Expand description
What the player is currently doing.
Variants§
Menu
Player is in a menu (e.g. team / loadout selection).
Playing
Player is alive in-game.
Textinput
Player is typing in chat.
Unknown
Unrecognized activity.
Trait Implementations§
Source§impl Clone for PlayerActivity
impl Clone for PlayerActivity
Source§fn clone(&self) -> PlayerActivity
fn clone(&self) -> PlayerActivity
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerActivity
impl Debug for PlayerActivity
Source§impl Default for PlayerActivity
impl Default for PlayerActivity
Source§fn default() -> PlayerActivity
fn default() -> PlayerActivity
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PlayerActivity
impl<'de> Deserialize<'de> for PlayerActivity
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for PlayerActivity
impl Hash for PlayerActivity
Source§impl PartialEq for PlayerActivity
impl PartialEq for PlayerActivity
Source§impl Serialize for PlayerActivity
impl Serialize for PlayerActivity
impl Copy for PlayerActivity
impl Eq for PlayerActivity
impl StructuralPartialEq for PlayerActivity
Auto Trait Implementations§
impl Freeze for PlayerActivity
impl RefUnwindSafe for PlayerActivity
impl Send for PlayerActivity
impl Sync for PlayerActivity
impl Unpin for PlayerActivity
impl UnsafeUnpin for PlayerActivity
impl UnwindSafe for PlayerActivity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more