The attenuation of the pointlight, or how much the light impacts objects based on their distance.
The constant or base attenuation. This will always reduce the effect of the light source, regardless on how far away the object is.
This can also be seen as
The linear attenuation of the light. This will reduce the effect of the light source if the model is far away
The quadratic attenuation of the light. This will greatly reduce the effect of the light source if the model is far away.
impl RefUnwindSafe for PointLightAttenuation
impl Send for PointLightAttenuation
impl Sync for PointLightAttenuation
impl Unpin for PointLightAttenuation
impl UnwindSafe for PointLightAttenuation
fn is_size_suitable(size: usize) -> bool[src]
fn indiv_size() -> usize[src]
impl<T> SafeBorrow<T> for T[src]
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
type Error = Infallible
The type returned in the event of a conversion error.