pub struct Shader { /* private fields */ }
Implementations§
Source§impl Shader
impl Shader
Sourcepub fn from_words(words: &[u32], stage: ShaderStage) -> GraphicsResult<Self>
pub fn from_words(words: &[u32], stage: ShaderStage) -> GraphicsResult<Self>
Creates new shader from words and specified stage
Sourcepub fn from_bytes(bytes: &[u8], stage: ShaderStage) -> GraphicsResult<Self>
pub fn from_bytes(bytes: &[u8], stage: ShaderStage) -> GraphicsResult<Self>
Creates new shader from bytes and specified stage
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more