pub struct MeshBuffer<V: AttributeDescriptor, I> { /* private fields */ }
Expand description
MeshBuffer
struct stores the mesh data in GPU memory
Auto Trait Implementations§
impl<V, I> Freeze for MeshBuffer<V, I>
impl<V, I> !RefUnwindSafe for MeshBuffer<V, I>
impl<V, I> Send for MeshBuffer<V, I>
impl<V, I> Sync for MeshBuffer<V, I>
impl<V, I> Unpin for MeshBuffer<V, I>
impl<V, I> !UnwindSafe for MeshBuffer<V, I>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more