Struct Object

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pub struct Object { /* private fields */ }
Expand description

Unified object used in GPU operations

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impl Object

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pub fn new_compute(pipeline: Arc<dyn Pipeline>, groups: [u32; 3]) -> Arc<Self>

Creates compute object

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pub fn compute_with_textures( pipeline: Arc<dyn Pipeline>, groups: [u32; 3], sampler: Arc<GpuSamplerSet>, ) -> Arc<Self>

Creates compute object with textures

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pub fn with_mesh( pipeline: Arc<dyn Pipeline>, mesh: Arc<MeshBuffer>, ) -> Arc<Self>

Creates graphics object with mesh only

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pub fn with_mesh_sampled( pipeline: Arc<dyn Pipeline>, mesh: Arc<MeshBuffer>, sampler: Arc<GpuSamplerSet>, ) -> Arc<Self>

Creates graphics object with mesh and textures

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pub fn with_mesh_sampled_array( pipeline: Arc<dyn Pipeline>, mesh: Arc<MeshBuffer>, sampler: Arc<GpuSamplerSet>, array: u32, ) -> Arc<Self>

Creates array of graphics objects with mesh and textures

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.