pub trait BufferWorldAccess {
// Required methods
fn buffer_view<T>(
&self,
key: &BufferKey<T>,
) -> Result<BufferView<'_, T>, BufferError>
where T: 'static + Send + Sync;
fn buffer_gate_view(
&self,
key: impl Into<AnyBufferKey>,
) -> Result<BufferGateView<'_>, BufferError>;
fn buffer_mut<T, U>(
&mut self,
key: &BufferKey<T>,
f: impl FnOnce(BufferMut<'_, '_, '_, T>) -> U,
) -> Result<U, BufferError>
where T: 'static + Send + Sync;
fn buffer_gate_mut<U>(
&mut self,
key: impl Into<AnyBufferKey>,
f: impl FnOnce(BufferGateMut<'_, '_, '_>) -> U,
) -> Result<U, BufferError>;
}Required Methods§
Sourcefn buffer_view<T>(
&self,
key: &BufferKey<T>,
) -> Result<BufferView<'_, T>, BufferError>
fn buffer_view<T>( &self, key: &BufferKey<T>, ) -> Result<BufferView<'_, T>, BufferError>
Call this to get read-only access to a buffer from a World.
Alternatively you can use BufferAccess as a regular bevy system parameter,
which does not need direct world access.
Sourcefn buffer_gate_view(
&self,
key: impl Into<AnyBufferKey>,
) -> Result<BufferGateView<'_>, BufferError>
fn buffer_gate_view( &self, key: impl Into<AnyBufferKey>, ) -> Result<BufferGateView<'_>, BufferError>
Call this to get read-only access to the gate of a buffer from a World.
Sourcefn buffer_mut<T, U>(
&mut self,
key: &BufferKey<T>,
f: impl FnOnce(BufferMut<'_, '_, '_, T>) -> U,
) -> Result<U, BufferError>
fn buffer_mut<T, U>( &mut self, key: &BufferKey<T>, f: impl FnOnce(BufferMut<'_, '_, '_, T>) -> U, ) -> Result<U, BufferError>
Call this to get mutable access to a buffer.
Pass in a callback that will receive BufferMut, allowing it to view
and modify the contents of the buffer.
Sourcefn buffer_gate_mut<U>(
&mut self,
key: impl Into<AnyBufferKey>,
f: impl FnOnce(BufferGateMut<'_, '_, '_>) -> U,
) -> Result<U, BufferError>
fn buffer_gate_mut<U>( &mut self, key: impl Into<AnyBufferKey>, f: impl FnOnce(BufferGateMut<'_, '_, '_>) -> U, ) -> Result<U, BufferError>
Call this to get mutable access to the gate of a buffer.
Pass in a callback that will receive BufferGateMut, allowing it to
view and modify the gate of the buffer.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.