ReadOptionsBuilder

Struct ReadOptionsBuilder 

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pub struct ReadOptionsBuilder<___State = __ReadOptionsBuilderInitialState> { /* private fields */ }
Expand description

Use builder syntax to set the required parameters and finish by calling the method Self::build().

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impl<__Follow, __Tail, __LastId, __Limit, __ContextId, __Topic> ReadOptionsBuilder<(__Follow, __Tail, __LastId, __Limit, __ContextId, __Topic)>

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pub fn build(self) -> ReadOptions
where __Follow: IntoSet<Option<FollowOption>, ReadOptionsBuilder__follow>, __Tail: IntoSet<Option<bool>, ReadOptionsBuilder__tail>, __LastId: IntoSet<Option<Scru128Id>, ReadOptionsBuilder__last_id>, __Limit: IntoSet<Option<usize>, ReadOptionsBuilder__limit>, __ContextId: IntoSet<Option<Scru128Id>, ReadOptionsBuilder__context_id>, __Topic: IntoSet<Option<String>, ReadOptionsBuilder__topic>,

Finishes building and returns the requested object.

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pub fn maybe_follow( self, value: Option<FollowOption>, ) -> <Self as __ReadOptionsBuilderSetMember>::Follow
where __Follow: IsUnset,

Same as Self::follow, but accepts an Option as input. See that method’s documentation for more details.

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pub fn follow( self, value: FollowOption, ) -> <Self as __ReadOptionsBuilderSetMember>::Follow
where __Follow: IsUnset,

Sets the value of follow. See ReadOptions::builder() for more info.

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pub fn maybe_tail( self, value: Option<bool>, ) -> <Self as __ReadOptionsBuilderSetMember>::Tail
where __Tail: IsUnset,

Same as Self::tail, but accepts an Option as input. See that method’s documentation for more details.

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pub fn tail(self, value: bool) -> <Self as __ReadOptionsBuilderSetMember>::Tail
where __Tail: IsUnset,

Sets the value of tail. See ReadOptions::builder() for more info.

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pub fn maybe_last_id( self, value: Option<Scru128Id>, ) -> <Self as __ReadOptionsBuilderSetMember>::LastId
where __LastId: IsUnset,

Same as Self::last_id, but accepts an Option as input. See that method’s documentation for more details.

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pub fn last_id( self, value: Scru128Id, ) -> <Self as __ReadOptionsBuilderSetMember>::LastId
where __LastId: IsUnset,

Sets the value of last_id. See ReadOptions::builder() for more info.

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pub fn maybe_limit( self, value: Option<usize>, ) -> <Self as __ReadOptionsBuilderSetMember>::Limit
where __Limit: IsUnset,

Same as Self::limit, but accepts an Option as input. See that method’s documentation for more details.

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pub fn limit( self, value: usize, ) -> <Self as __ReadOptionsBuilderSetMember>::Limit
where __Limit: IsUnset,

Sets the value of limit. See ReadOptions::builder() for more info.

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pub fn maybe_context_id( self, value: Option<Scru128Id>, ) -> <Self as __ReadOptionsBuilderSetMember>::ContextId
where __ContextId: IsUnset,

Same as Self::context_id, but accepts an Option as input. See that method’s documentation for more details.

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pub fn context_id( self, value: Scru128Id, ) -> <Self as __ReadOptionsBuilderSetMember>::ContextId
where __ContextId: IsUnset,

Sets the value of context_id. See ReadOptions::builder() for more info.

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pub fn maybe_topic( self, value: Option<String>, ) -> <Self as __ReadOptionsBuilderSetMember>::Topic
where __Topic: IsUnset,

Same as Self::topic, but accepts an Option as input. See that method’s documentation for more details.

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pub fn topic( self, value: String, ) -> <Self as __ReadOptionsBuilderSetMember>::Topic
where __Topic: IsUnset,

Sets the value of topic. See ReadOptions::builder() for more info.

Auto Trait Implementations§

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impl<___State> Freeze for ReadOptionsBuilder<___State>
where ___State: Freeze,

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impl<___State> RefUnwindSafe for ReadOptionsBuilder<___State>
where ___State: RefUnwindSafe,

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impl<___State> Send for ReadOptionsBuilder<___State>
where ___State: Send,

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impl<___State> Sync for ReadOptionsBuilder<___State>
where ___State: Sync,

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impl<___State> Unpin for ReadOptionsBuilder<___State>
where ___State: Unpin,

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impl<___State> UnwindSafe for ReadOptionsBuilder<___State>
where ___State: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CompatExt for T

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fn compat(self) -> Compat<T>

Applies the Compat adapter by value. Read more
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fn compat_ref(&self) -> Compat<&T>

Applies the Compat adapter by shared reference. Read more
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fn compat_mut(&mut self) -> Compat<&mut T>

Applies the Compat adapter by mutable reference. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_spanned(self, span: Span) -> Spanned<T>

Wrap items together with a span into Spanned. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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type Output = T

Should always be Self
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more