pub struct Engine {
pub state: EngineState,
}Fields§
§state: EngineStateImplementations§
Source§impl Engine
impl Engine
pub fn new() -> Result<Self, Error>
pub fn add_commands( &mut self, commands: Vec<Box<dyn Command>>, ) -> Result<(), Error>
pub fn add_alias(&mut self, name: &str, target: &str) -> Result<(), Error>
pub fn eval( &self, input: PipelineData, expression: String, ) -> Result<PipelineData, String>
pub fn parse_closure( &mut self, script: &str, ) -> Result<Closure, Box<ShellError>>
pub fn add_module( &mut self, name: &str, content: &str, ) -> Result<(), Box<ShellError>>
pub fn with_env_vars( self, vars: impl IntoIterator<Item = (String, String)>, ) -> Result<Self, Error>
Sourcepub fn set_append_meta(&mut self, meta: &JsonValue)
pub fn set_append_meta(&mut self, meta: &JsonValue)
Set the base metadata stamped on frames this engine’s .append writes
(service_id, {action_id, frame_id}, …). Injected as $env so the
.append decl stays instance-independent. See append_command.
pub fn run_closure_in_job( &mut self, closure: &Closure, args: Vec<Value>, pipeline_input: Option<PipelineData>, job_name: impl Into<String>, ) -> Result<PipelineData, Box<ShellError>>
Sourcepub fn eval_closure_no_job(
&mut self,
closure: &Closure,
args: Vec<Value>,
pipeline_input: Option<PipelineData>,
) -> Result<PipelineData, Box<ShellError>>
pub fn eval_closure_no_job( &mut self, closure: &Closure, args: Vec<Value>, pipeline_input: Option<PipelineData>, ) -> Result<PipelineData, Box<ShellError>>
Evaluate a closure WITHOUT creating and registering a fresh
ThreadJob per call. run_closure_in_job allocates an mpsc channel,
builds a ThreadJob, locks self.state.jobs and add_jobs it – and
never removes it – on every invocation. In a hot per-frame actor loop
that churn (plus the unbounded jobs-table growth) dominated the cost.
The caller is expected to have attached a single long-lived background
job to self.state once (see the actor EngineWorker); this method
just sets up the stack, injects positional args, and evaluates.
Sourcepub fn attach_background_job(&mut self, name: impl Into<String>)
pub fn attach_background_job(&mut self, name: impl Into<String>)
Attach a single long-lived background ThreadJob to this engine’s
state. Call once before a hot eval loop so eval_closure_no_job can
skip per-call job creation. Signals still propagate (the job shares
self.state.signals()).
Sourcepub fn kill_job_by_name(&self, name: &str)
pub fn kill_job_by_name(&self, name: &str)
Kill the background ThreadJob whose name equals name.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Engine
impl !RefUnwindSafe for Engine
impl !UnwindSafe for Engine
impl Send for Engine
impl Sync for Engine
impl Unpin for Engine
impl UnsafeUnpin for Engine
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