pub struct H264DecoderState<H: DecodedHandle, P> { /* private fields */ }
Expand description
State of the H.264 decoder.
B
is the backend used for this decoder.
Trait Implementations§
Source§impl<H, P> Default for H264DecoderState<H, P>where
H: DecodedHandle,
impl<H, P> Default for H264DecoderState<H, P>where
H: DecodedHandle,
Auto Trait Implementations§
impl<H, P> Freeze for H264DecoderState<H, P>
impl<H, P> !RefUnwindSafe for H264DecoderState<H, P>
impl<H, P> !Send for H264DecoderState<H, P>
impl<H, P> !Sync for H264DecoderState<H, P>
impl<H, P> Unpin for H264DecoderState<H, P>
impl<H, P> !UnwindSafe for H264DecoderState<H, P>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more