[−][src]Struct creator_tools::types::WindowSceneSessionRole
Window Scene Session Role.
Fields
configuration_name: Option<String>The app-specific name you use to identify the scene.
class_name: Option<String>The name of the scene class you want UIKit to instantiate.
Specify UIWindowScene for scenes meant for your app or an external display. Do not specify UIScene.
delegate_class_name: Option<String>The name of the app-specific class that you want UIKit to instantiate and use as the scene delegate object.
The class you specify for this key must adopt the UISceneDelegate protocol. If the class you specify for the UISceneClassName key is UIWindowScene, your class must adopt the UIWindowSceneDelegate protocol.
storyboard_name: Option<String>The name of the storyboard file containing the scene's initial user interface.
Specify the name of the storyboard file without the filename extension. For example, if the filename of your storyboard is Main.storyboard, specify Main as the value for this key.
Trait Implementations
impl Clone for WindowSceneSessionRole[src]
pub fn clone(&self) -> WindowSceneSessionRole[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Debug for WindowSceneSessionRole[src]
impl Default for WindowSceneSessionRole[src]
pub fn default() -> WindowSceneSessionRole[src]
impl<'de> Deserialize<'de> for WindowSceneSessionRole[src]
pub fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>, [src]
__D: Deserializer<'de>,
impl PartialEq<WindowSceneSessionRole> for WindowSceneSessionRole[src]
pub fn eq(&self, other: &WindowSceneSessionRole) -> bool[src]
pub fn ne(&self, other: &WindowSceneSessionRole) -> bool[src]
impl Serialize for WindowSceneSessionRole[src]
pub fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer, [src]
__S: Serializer,
impl StructuralPartialEq for WindowSceneSessionRole[src]
Auto Trait Implementations
impl RefUnwindSafe for WindowSceneSessionRole[src]
impl Send for WindowSceneSessionRole[src]
impl Sync for WindowSceneSessionRole[src]
impl Unpin for WindowSceneSessionRole[src]
impl UnwindSafe for WindowSceneSessionRole[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]
T: for<'de> Deserialize<'de>,
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,