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WindowDesc

Struct WindowDesc 

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pub struct WindowDesc<'a> {
    pub title: &'a str,
    pub app_id: &'a str,
    pub size: LogicalSize,
    pub constraints: SizeConstraints,
    pub mode: DisplayMode,
    pub resizable: bool,
    pub visible: bool,
    pub accept_drops: bool,
    pub role: WindowRole<'a>,
    pub transparent: bool,
}
Expand description

Everything needed to create a window.

POD apart from the borrowed title, and Copy-free only because of it. The lifetime is deliberate: a shell never needs to own the string past the call, and forcing a String on every caller would allocate on a path that runs once.

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§title: &'a str

Title bar text. Also what the taskbar and window switcher show.

§app_id: &'a str

Application identifier, e.g. "sh.kryptic.crcbl.sandbox".

Wayland’s xdg_toplevel.set_app_id and X11’s WM_CLASS. This is how a desktop environment matches a window to its .desktop file for the icon and the taskbar grouping, and getting it wrong is why some applications show a generic gear icon. There is no useful default, so it is required.

§size: LogicalSize

Requested client-area size, in logical units.

A request, not a demand — a tiling window manager will size the window however it likes and the first ShellEvent::Resized is the authority. Never size a swapchain from this field.

§constraints: SizeConstraints

Resize limits and aspect lock; see SizeConstraints.

§mode: DisplayMode

Windowed or borderless at creation.

Setting it here rather than creating windowed and immediately switching avoids a visible flash of a decorated window, which is what every engine that gets this wrong looks like on startup.

§resizable: bool

Whether the window is resizable at all.

Distinct from min == max in SizeConstraints: this also removes the maximize button and the resize handles, which is a different visual result even where the enforced size is identical.

§visible: bool

Whether to map the window immediately.

false creates it hidden, so the first frame can be rendered before anything is shown — the fix for the black-window flash on startup. Reveal it with set_visible once there is something to look at.

§accept_drops: bool

Whether files dropped on the window should produce ShellEvent::DroppedFile.

Off by default because accepting a drop means advertising it to the window system, and a game that ignores drops should not show a drop cursor.

§role: WindowRole<'a>

What kind of window: an application window, a panel or a popup. See WindowRole.

§transparent: bool

Whether the desktop shows through where the frame’s alpha is below one: a bar with no background, a launcher with rounded corners.

Asked for at creation because every window system decides it then — the visual, the swapchain, the window’s own background. A backend that cannot do it refuses the window (ShellCaps::TRANSPARENT) rather than draw it opaque. The frame’s alpha is premultiplied.

Trait Implementations§

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impl<'a> Clone for WindowDesc<'a>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for WindowDesc<'a>

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impl<'a> Debug for WindowDesc<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WindowDesc<'_>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'a> Freeze for WindowDesc<'a>

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impl<'a> RefUnwindSafe for WindowDesc<'a>

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impl<'a> Send for WindowDesc<'a>

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impl<'a> Sync for WindowDesc<'a>

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impl<'a> Unpin for WindowDesc<'a>

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impl<'a> UnsafeUnpin for WindowDesc<'a>

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impl<'a> UnwindSafe for WindowDesc<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.