FetcherTask

Struct FetcherTask 

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pub struct FetcherTask<OUT, T> { /* private fields */ }

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impl<OUT, T> Agent for FetcherTask<OUT, T>
where OUT: Msg, T: Tag,

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type Context = AgentSession<FetcherTask<OUT, T>>

Context is the functional environment in which an actor operates.
Link is a means of interacting with an actor—it essentially defines the available methods that send specific types of messages. Read more
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fn begin(&mut self) -> Next<FetcherTask<OUT, T>>

The begin method is an initialization method without context. Read more
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fn initialize(&mut self, _ctx: &mut Context<Self>) -> Next<Self>

The initialize method is called first when the actor starts. It should return a Next state, which the actor will transition to. Read more
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fn interrupt(&mut self, ctx: &mut Context<Self>)

The method is called when an attempt is made to interrupt the agent’s execution. Read more
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fn event<'life0, 'life1, 'async_trait>( &'life0 mut self, ctx: &'life1 mut Context<Self>, ) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

The method responsible for handling messages in actor mode. Read more
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fn failed(&mut self, err: Error, _ctx: &mut Context<Self>)

This method is called every time a handler call ends with an unhandled error. Read more
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fn rollback<'life0, 'life1, 'async_trait>( _this: Option<&'life0 mut Self>, _err: Error, _ctx: &'life1 mut Context<Self>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

The rollback method is called when the agent is completely terminated due to an error. In this case, the method receives a reference to the agent instance, if it was successfully preserved, as well as the error that caused the agent’s runtime to fail fatally. Additionally, a context is available to extract additional data.
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fn finalize(&mut self, _ctx: &mut Context<Self>)

The finalize method is called when the agent has fully terminated. This method has access to the context. By default, its implementation calls another agent method, end.
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fn end(&mut self)

The end method is called when the agent’s runtime has fully terminated to perform final actions with the agent.
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impl<OUT, T> DoAsync for FetcherTask<OUT, T>
where OUT: Msg, T: Tag,

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fn once<'life0, 'life1, 'async_trait>( &'life0 mut self, _: &'life1 mut (), ) -> Pin<Box<dyn Future<Output = Result<Next<FetcherTask<OUT, T>>, Error>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, FetcherTask<OUT, T>: 'async_trait,

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fn handle<'life0, 'life1, 'async_trait>( &'life0 mut self, state: S, ctx: &'life1 mut Context<Self>, ) -> Pin<Box<dyn Future<Output = Result<Next<Self>, Error>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: Send + 'async_trait,

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fn repeat<'life0, 'life1, 'async_trait>( &'life0 mut self, state: &'life1 mut S, ) -> Pin<Box<dyn Future<Output = Result<Option<Next<Self>>, Error>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: Send + 'async_trait,

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fn repair<'life0, 'async_trait>( &'life0 mut self, err: Error, ) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where 'life0: 'async_trait, Self: Send + 'async_trait,

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fn fallback_with_context<'life0, 'life1, 'async_trait>( &'life0 mut self, err: Error, _ctx: &'life1 mut Context<Self>, ) -> Pin<Box<dyn Future<Output = Next<Self>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: Send + 'async_trait,

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fn fallback<'life0, 'async_trait>( &'life0 mut self, err: Error, ) -> Pin<Box<dyn Future<Output = Next<Self>> + Send + 'async_trait>>
where 'life0: 'async_trait, Self: Send + 'async_trait,

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impl<OUT, T> IntoFuture for FetcherTask<OUT, T>

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type Output = Result<OUT, FetchError>

The output that the future will produce on completion.
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type IntoFuture = Fetcher<OUT>

Which kind of future are we turning this into?
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fn into_future(self) -> <FetcherTask<OUT, T> as IntoFuture>::IntoFuture

Creates a future from a value. Read more

Auto Trait Implementations§

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impl<OUT, T> Freeze for FetcherTask<OUT, T>
where T: Freeze,

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impl<OUT, T> !RefUnwindSafe for FetcherTask<OUT, T>

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impl<OUT, T> Send for FetcherTask<OUT, T>
where T: Send, OUT: Send,

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impl<OUT, T> Sync for FetcherTask<OUT, T>
where T: Sync, OUT: Send,

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impl<OUT, T> Unpin for FetcherTask<OUT, T>
where T: Unpin,

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impl<OUT, T> !UnwindSafe for FetcherTask<OUT, T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AgentState for T
where T: Send + 'static,

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impl<T> Goal for T
where T: Send + 'static,

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impl<T> Msg for T
where T: Send + 'static,

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impl<T> SyncTag for T
where T: Sync + Send + 'static,

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impl<T> Tag for T
where T: Send + 'static,

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impl<T> TheEvent for T
where T: Send + 'static,