pub struct FetcherTask<OUT, T> { /* private fields */ }Trait Implementations§
Source§impl<OUT, T> Agent for FetcherTask<OUT, T>
impl<OUT, T> Agent for FetcherTask<OUT, T>
Source§type Context = AgentSession<FetcherTask<OUT, T>>
type Context = AgentSession<FetcherTask<OUT, T>>
Context is the functional environment in which an actor operates.Source§type Link = Address<FetcherTask<OUT, T>>
type Link = Address<FetcherTask<OUT, T>>
Link is a means of interacting with an actor—it essentially defines
the available methods that send specific types of messages. Read moreSource§fn begin(&mut self) -> Next<FetcherTask<OUT, T>>
fn begin(&mut self) -> Next<FetcherTask<OUT, T>>
The
begin method is an initialization method without context. Read moreSource§fn initialize(&mut self, _ctx: &mut Context<Self>) -> Next<Self>
fn initialize(&mut self, _ctx: &mut Context<Self>) -> Next<Self>
The
initialize method is called first when the actor starts.
It should return a Next state, which the actor will transition to. Read moreSource§fn interrupt(&mut self, ctx: &mut Context<Self>)
fn interrupt(&mut self, ctx: &mut Context<Self>)
The method is called when an attempt is made to interrupt the agent’s execution. Read more
Source§fn event<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn event<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
The method responsible for handling messages in actor mode. Read more
Source§fn failed(&mut self, err: Error, _ctx: &mut Context<Self>)
fn failed(&mut self, err: Error, _ctx: &mut Context<Self>)
This method is called every time a handler call ends with an unhandled error. Read more
Source§fn rollback<'life0, 'life1, 'async_trait>(
_this: Option<&'life0 mut Self>,
_err: Error,
_ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn rollback<'life0, 'life1, 'async_trait>(
_this: Option<&'life0 mut Self>,
_err: Error,
_ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
The
rollback method is called when the agent is completely terminated due to an error.
In this case, the method receives a reference to the agent instance, if it was successfully
preserved, as well as the error that caused the agent’s runtime to fail fatally.
Additionally, a context is available to extract additional data.Source§impl<OUT, T> DoAsync for FetcherTask<OUT, T>
impl<OUT, T> DoAsync for FetcherTask<OUT, T>
fn once<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_: &'life1 mut (),
) -> Pin<Box<dyn Future<Output = Result<Next<FetcherTask<OUT, T>>, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
FetcherTask<OUT, T>: 'async_trait,
fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
state: S,
ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = Result<Next<Self>, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
fn repeat<'life0, 'life1, 'async_trait>(
&'life0 mut self,
state: &'life1 mut S,
) -> Pin<Box<dyn Future<Output = Result<Option<Next<Self>>, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
fn repair<'life0, 'async_trait>(
&'life0 mut self,
err: Error,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: Send + 'async_trait,
fn fallback_with_context<'life0, 'life1, 'async_trait>(
&'life0 mut self,
err: Error,
_ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = Next<Self>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
fn fallback<'life0, 'async_trait>(
&'life0 mut self,
err: Error,
) -> Pin<Box<dyn Future<Output = Next<Self>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: Send + 'async_trait,
Source§impl<OUT, T> IntoFuture for FetcherTask<OUT, T>
impl<OUT, T> IntoFuture for FetcherTask<OUT, T>
Source§type Output = Result<OUT, FetchError>
type Output = Result<OUT, FetchError>
The output that the future will produce on completion.
Source§type IntoFuture = Fetcher<OUT>
type IntoFuture = Fetcher<OUT>
Which kind of future are we turning this into?
Source§fn into_future(self) -> <FetcherTask<OUT, T> as IntoFuture>::IntoFuture
fn into_future(self) -> <FetcherTask<OUT, T> as IntoFuture>::IntoFuture
Creates a future from a value. Read more
Auto Trait Implementations§
impl<OUT, T> Freeze for FetcherTask<OUT, T>where
T: Freeze,
impl<OUT, T> !RefUnwindSafe for FetcherTask<OUT, T>
impl<OUT, T> Send for FetcherTask<OUT, T>
impl<OUT, T> Sync for FetcherTask<OUT, T>
impl<OUT, T> Unpin for FetcherTask<OUT, T>where
T: Unpin,
impl<OUT, T> !UnwindSafe for FetcherTask<OUT, T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more