pub struct ActorSession<A> { /* private fields */ }Implementations§
Source§impl<A> ActorSession<A>
impl<A> ActorSession<A>
pub fn new() -> Self
pub fn joint(&mut self) -> &mut AddressJoint<A>
Trait Implementations§
Source§impl<T> ActorContext<T> for ActorSession<T>
impl<T> ActorContext<T> for ActorSession<T>
fn session(&mut self) -> &mut ActorSession<T>
Source§impl<T> Context for ActorSession<T>
impl<T> Context for ActorSession<T>
Source§impl<A> Default for ActorSession<A>
impl<A> Default for ActorSession<A>
Source§impl<T> ManagedContext for ActorSession<T>
impl<T> ManagedContext for ActorSession<T>
fn controller(&mut self) -> &mut Controller
Auto Trait Implementations§
impl<A> Freeze for ActorSession<A>
impl<A> !RefUnwindSafe for ActorSession<A>
impl<A> Send for ActorSession<A>
impl<A> Sync for ActorSession<A>
impl<A> Unpin for ActorSession<A>
impl<A> !UnwindSafe for ActorSession<A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more