zrx-id 0.0.20

Identifier abstractions and utilities
Documentation
// Copyright (c) 2025-2026 Zensical and contributors

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// ----------------------------------------------------------------------------

//! Character class.

use std::fmt::{self, Display, Write};

// ----------------------------------------------------------------------------
// Enums
// ----------------------------------------------------------------------------

/// Character class.
///
/// For our case, we do not need to know the exact structure of the character
/// class, as we'll score it as a single character anyway, same as `*`. We also
/// don't care whether it's negated or not, as that doesn't affect scoring as
/// well. Therefore, we can just store the string slices.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Character<'a> {
    /// String slices.
    values: Vec<&'a str>,
}

// ----------------------------------------------------------------------------
// Trait implementations
// ----------------------------------------------------------------------------

impl<'a> FromIterator<&'a str> for Character<'a> {
    /// Creates a character class from an iterator.
    #[inline]
    fn from_iter<T>(iter: T) -> Self
    where
        T: IntoIterator<Item = &'a str>,
    {
        Character {
            values: iter.into_iter().collect(),
        }
    }
}

// ----------------------------------------------------------------------------

impl Display for Character<'_> {
    /// Formats the character class for display.
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        f.write_char('[')?;
        for value in &self.values {
            f.write_str(value)?;
        }
        f.write_char(']')
    }
}