use std::time::Duration;
use zmatrix::physics::basic::{Distance, Mass, Vector3};
fn main() {
//位移向量除以时间变成速度向量
let a:Vector3<Distance> = Vector3::new(
Distance::from_m(10.0),
Distance::from_m(20.0),
Distance::from_m(30.0),
);
let v = a / Duration::from_secs(10);
println!("{:?}", a);
//速度向量乘以质量,变成动量向量
let m = v * Mass::from_kg(1.0);
println!("{:?}", m);
// 动量向量,乘以半径向量,变成角动量向量。
let am = a * m ;
println!("{:?}", am);
}