zero_ecs 0.2.1

Entity Component System (ECS), using only zero-cost abstractions
Documentation
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# zero_ecs

The `zero_ecs` crate provides the runtime environment for a highly efficient entity-component-system (ECS) designed for Rust. It is part of the ZeroECS project, aiming to offer zero-cost abstractions for game development and other high-performance applications.

## Features

- Efficient runtime for ECS operations.
- Seamless integration with `zero_ecs_macros` for ergonomic entity and component handling.
- Optimized for performance and ease of use in Rust applications.

For full documentation, usage examples, and contribution guidelines, please see the [ZeroECS project readme](https://github.com/JohanNorberg/zero_ecs#readme).