# zero_ecs
The `zero_ecs` crate provides the runtime environment for a highly efficient entity-component-system (ECS) designed for Rust. It is part of the ZeroECS project, aiming to offer zero-cost abstractions for game development and other high-performance applications.
## Features
- Efficient runtime for ECS operations.
- Seamless integration with `zero_ecs_macros` for ergonomic entity and component handling.
- Optimized for performance and ease of use in Rust applications.
For full documentation, usage examples, and contribution guidelines, please see the [ZeroECS project readme](https://github.com/JohanNorberg/zero_ecs#readme).