zeph-core 0.19.0

Core agent loop, configuration, context builder, metrics, and vault for Zeph
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
// SPDX-FileCopyrightText: 2026 Andrei G <bug-ops>
// SPDX-License-Identifier: MIT OR Apache-2.0

use super::super::{Agent, Channel, LlmProvider};
use super::super::{Message, Role, SemanticMemory};
use super::background::write_skill_file;
use crate::config::LearningConfig;
use zeph_llm::provider::MessageMetadata;

impl<C: Channel> Agent<C> {
    pub(crate) async fn attempt_self_reflection(
        &mut self,
        error_context: &str,
        tool_output: &str,
    ) -> Result<bool, super::super::error::AgentError> {
        if self.learning_engine.was_reflection_used() || !self.is_learning_enabled() {
            return Ok(false);
        }
        self.learning_engine.mark_reflection_used();

        let skill_name = self.skill_state.active_skill_names.first().cloned();

        let Some(name) = skill_name else {
            return Ok(false);
        };

        if !self.is_skill_trusted_for_learning(&name).await {
            return Ok(false);
        }

        let Ok(skill) = self.skill_state.registry.read().get_skill(&name) else {
            return Ok(false);
        };

        let mut prompt = zeph_skills::evolution::build_reflection_prompt(
            skill.name(),
            &skill.body,
            error_context,
            tool_output,
        );

        // D2Skill: inject matching step corrections before reflection.
        // Pass empty tool_name — the call site has error text but not a specific tool name.
        // The SQL query uses `AND (tool_name = '' OR tool_name = ?)` so this matches
        // corrections that apply to any tool.
        let correction_hints = self
            .build_step_correction_hints(&name, error_context, "")
            .await;
        if !correction_hints.is_empty() {
            prompt.push_str("\n\nKnown corrections:\n");
            for (_, hint) in &correction_hints {
                prompt.push_str("- ");
                prompt.push_str(hint);
                prompt.push('\n');
            }
        }

        self.push_message(Message {
            role: Role::User,
            content: prompt,
            parts: vec![],
            metadata: MessageMetadata::default(),
        });

        let messages_before = self.msg.messages.len();
        let _ = self.channel.send_status("reflecting...").await;
        // Box::pin to break async recursion cycle (process_response -> attempt_self_reflection -> process_response)
        if let Err(e) = Box::pin(self.process_response()).await {
            let _ = self.channel.send_status("").await;
            return Err(e);
        }
        let _ = self.channel.send_status("").await;
        let retry_succeeded = self.msg.messages.len() > messages_before;

        // D2Skill: record whether injected corrections led to success.
        if !correction_hints.is_empty() {
            let ids: Vec<i64> = correction_hints.iter().map(|(id, _)| *id).collect();
            self.record_correction_usages(&ids, retry_succeeded).await;
        }

        if retry_succeeded {
            let successful_response = self
                .msg
                .messages
                .iter()
                .rev()
                .find(|m| m.role == Role::Assistant)
                .map(|m| m.content.clone())
                .unwrap_or_default();

            // D2Skill: extract correction from this failure→success pair.
            self.spawn_d2skill_correction_extraction(
                &name,
                error_context,
                tool_output,
                &successful_response,
            );

            self.generate_improved_skill(&name, error_context, &successful_response, None)
                .await
                .ok();
        }

        Ok(retry_succeeded)
    }

    #[allow(clippy::cast_precision_loss, clippy::too_many_lines)]
    pub(crate) async fn generate_improved_skill(
        &mut self,
        skill_name: &str,
        error_context: &str,
        successful_response: &str,
        user_feedback: Option<&str>,
    ) -> Result<(), super::super::error::AgentError> {
        if !self.is_learning_enabled() {
            return Ok(());
        }
        if !self.is_skill_trusted_for_learning(skill_name).await {
            return Ok(());
        }

        // Clone Arc before any .await so no &self fields are held across suspension points.
        let memory = self.memory_state.persistence.memory.clone();
        let Some(memory) = memory else {
            return Ok(());
        };
        let config = self.learning_engine.config.clone();
        let Some(config) = config else {
            return Ok(());
        };

        let skill = self.skill_state.registry.read().get_skill(skill_name)?;

        memory
            .sqlite()
            .ensure_skill_version_exists(skill_name, &skill.body, skill.description())
            .await?;

        if !self
            .check_improvement_allowed(&memory, &config, skill_name, user_feedback)
            .await?
        {
            return Ok(());
        }

        // Structured evaluation: ask LLM whether improvement is actually needed.
        if user_feedback.is_none() {
            let metrics_row = memory.sqlite().skill_metrics(skill_name).await?;
            if let Some(row) = metrics_row {
                let metrics = zeph_skills::evolution::SkillMetrics {
                    skill_name: row.skill_name.clone(),
                    version: row.version_id.unwrap_or(0),
                    total: row.total,
                    successes: row.successes,
                    failures: row.failures,
                };
                let eval_prompt = zeph_skills::evolution::build_evaluation_prompt(
                    skill_name,
                    &skill.body,
                    error_context,
                    successful_response,
                    &metrics,
                );
                let eval_messages = vec![Message {
                    role: Role::User,
                    content: eval_prompt,
                    parts: vec![],
                    metadata: MessageMetadata::default(),
                }];
                match self
                    .provider
                    .chat_typed_erased::<zeph_skills::evolution::SkillEvaluation>(&eval_messages)
                    .await
                {
                    Ok(eval) if !eval.should_improve => {
                        tracing::info!(
                            skill = %skill_name,
                            issues = ?eval.issues,
                            "evaluation: skip improvement"
                        );
                        return Ok(());
                    }
                    Ok(eval) => {
                        tracing::info!(
                            skill = %skill_name,
                            severity = %eval.severity,
                            "evaluation: proceed with improvement"
                        );
                    }
                    Err(e) => {
                        tracing::warn!(
                            "skill evaluation failed, proceeding with improvement: {e:#}"
                        );
                    }
                }
            }
        }

        let generated_body = self
            .call_improvement_llm(
                skill_name,
                &skill.body,
                error_context,
                successful_response,
                user_feedback,
            )
            .await?;
        let generated_body = generated_body.trim();

        if generated_body.is_empty()
            || !zeph_skills::evolution::validate_body_size(&skill.body, generated_body)
        {
            tracing::warn!("improvement for {skill_name} rejected (empty or too large)");
            return Ok(());
        }

        if !zeph_skills::evolution::validate_body_sections(generated_body, config.max_auto_sections)
        {
            tracing::warn!(
                "improvement for {skill_name} rejected (exceeds {} sections)",
                config.max_auto_sections
            );
            return Ok(());
        }

        self.store_improved_version(
            &memory,
            &config,
            skill_name,
            generated_body,
            skill.description(),
            error_context,
        )
        .await
    }

    #[allow(clippy::cast_precision_loss)]
    pub(crate) async fn check_improvement_allowed(
        &self,
        memory: &SemanticMemory,
        config: &LearningConfig,
        skill_name: &str,
        user_feedback: Option<&str>,
    ) -> Result<bool, super::super::error::AgentError> {
        if let Some(last_time) = memory.sqlite().last_improvement_time(skill_name).await?
            && let Ok(last) = super::background::chrono_parse_sqlite(&last_time)
        {
            let now = std::time::SystemTime::now()
                .duration_since(std::time::UNIX_EPOCH)
                .unwrap_or_default()
                .as_secs();
            let elapsed_minutes = (now.saturating_sub(last)) / 60;
            if elapsed_minutes < config.cooldown_minutes {
                tracing::debug!(
                    "cooldown active for {skill_name}: {elapsed_minutes}m < {}m",
                    config.cooldown_minutes
                );
                return Ok(false);
            }
        }

        if user_feedback.is_none()
            && let Some(metrics) = memory.sqlite().skill_metrics(skill_name).await?
        {
            if metrics.failures < i64::from(config.min_failures) {
                return Ok(false);
            }
            let rate = if metrics.total == 0 {
                1.0
            } else {
                metrics.successes as f64 / metrics.total as f64
            };
            if rate >= config.improve_threshold {
                return Ok(false);
            }
        }

        Ok(true)
    }

    async fn call_improvement_llm(
        &self,
        skill_name: &str,
        original_body: &str,
        error_context: &str,
        successful_response: &str,
        user_feedback: Option<&str>,
    ) -> Result<String, super::super::error::AgentError> {
        let prompt = zeph_skills::evolution::build_improvement_prompt(
            skill_name,
            original_body,
            error_context,
            successful_response,
            user_feedback,
        );

        let messages = vec![
            Message {
                role: Role::System,
                content:
                    "You are a skill improvement assistant. Output only the improved skill body."
                        .into(),
                parts: vec![],
                metadata: MessageMetadata::default(),
            },
            Message {
                role: Role::User,
                content: prompt,
                parts: vec![],
                metadata: MessageMetadata::default(),
            },
        ];

        self.provider.chat(&messages).await.map_err(Into::into)
    }

    async fn store_improved_version(
        &self,
        memory: &SemanticMemory,
        config: &LearningConfig,
        skill_name: &str,
        generated_body: &str,
        description: &str,
        error_context: &str,
    ) -> Result<(), super::super::error::AgentError> {
        let active = memory.sqlite().active_skill_version(skill_name).await?;
        let predecessor_id = active.as_ref().map(|v| v.id);

        let next_ver = memory.sqlite().next_skill_version(skill_name).await?;
        let version_id = memory
            .sqlite()
            .save_skill_version(
                skill_name,
                next_ver,
                generated_body,
                description,
                "auto",
                Some(error_context),
                predecessor_id,
            )
            .await?;

        tracing::info!("generated v{next_ver} for skill {skill_name} (id={version_id})");

        if config.domain_success_gate {
            let gate_prompt = zeph_skills::evolution::build_domain_gate_prompt(
                skill_name,
                description,
                generated_body,
            );
            let gate_messages = vec![Message {
                role: Role::User,
                content: gate_prompt,
                parts: vec![],
                metadata: MessageMetadata::default(),
            }];
            match self
                .provider
                .chat_typed_erased::<zeph_skills::evolution::DomainGateResult>(&gate_messages)
                .await
            {
                Ok(gate) if !gate.domain_relevant => {
                    tracing::warn!(
                        skill = skill_name,
                        reasoning = %gate.reasoning,
                        "domain gate: generated skill drifts from original domain, skipping activation"
                    );
                    // Version is saved but not activated; return early.
                    return Ok(());
                }
                Ok(_) => {}
                Err(e) => {
                    tracing::warn!(
                        "domain gate check failed for {skill_name}, proceeding with activation: {e:#}"
                    );
                }
            }
        }

        if config.auto_activate {
            memory
                .sqlite()
                .activate_skill_version(skill_name, version_id)
                .await?;
            write_skill_file(
                &self.skill_state.skill_paths,
                skill_name,
                description,
                generated_body,
            )
            .await?;
            tracing::info!("auto-activated v{next_ver} for {skill_name}");
        }

        memory
            .sqlite()
            .prune_skill_versions(skill_name, config.max_versions)
            .await?;

        Ok(())
    }

    #[allow(clippy::cast_precision_loss)]
    /// Check rollback eligibility for all skills that have an active auto-generated version.
    /// Called once per turn before processing the user message so that accumulated outcome
    /// data can trigger rollback even when no new tool executions occur in the current turn.
    pub(crate) async fn check_pending_rollbacks(&self) {
        if !self.is_learning_enabled() {
            return;
        }
        let Some(memory) = &self.memory_state.persistence.memory else {
            return;
        };
        let Ok(versions) = memory.sqlite().list_active_auto_versions().await else {
            return;
        };
        for skill_name in versions {
            self.check_rollback(&skill_name).await;
        }
    }

    pub(crate) async fn check_rollback(&self, skill_name: &str) {
        if let Err(_elapsed) = tokio::time::timeout(
            std::time::Duration::from_secs(2),
            self.check_rollback_inner(skill_name),
        )
        .await
        {
            tracing::warn!(skill = skill_name, "check_rollback timed out after 2s");
        }
    }

    #[allow(clippy::cast_precision_loss)]
    async fn check_rollback_inner(&self, skill_name: &str) {
        if !self.is_learning_enabled() {
            return;
        }
        let Some(memory) = &self.memory_state.persistence.memory else {
            return;
        };
        let Some(config) = &self.learning_engine.config else {
            return;
        };
        let Ok(Some(metrics)) = memory.sqlite().skill_metrics(skill_name).await else {
            return;
        };

        if metrics.total < i64::from(config.min_evaluations) {
            return;
        }

        let rate = if metrics.total == 0 {
            1.0
        } else {
            metrics.successes as f64 / metrics.total as f64
        };

        if rate >= config.rollback_threshold {
            return;
        }

        let Ok(Some(active)) = memory.sqlite().active_skill_version(skill_name).await else {
            return;
        };
        if active.source != "auto" {
            return;
        }
        let Ok(Some(predecessor)) = memory.sqlite().predecessor_version(active.id).await else {
            return;
        };

        tracing::warn!(
            "rolling back {skill_name} from v{} to v{} (rate: {rate:.0}%)",
            active.version,
            predecessor.version,
        );

        if memory
            .sqlite()
            .activate_skill_version(skill_name, predecessor.id)
            .await
            .is_ok()
        {
            write_skill_file(
                &self.skill_state.skill_paths,
                skill_name,
                &predecessor.description,
                &predecessor.body,
            )
            .await
            .ok();
        }
    }
}