use std::future::Future;
use std::pin::Pin;
use crate::context::CommandContext;
use crate::{CommandError, CommandHandler, CommandOutput, SlashCategory};
pub struct SkillCommand;
impl CommandHandler<CommandContext<'_>> for SkillCommand {
fn name(&self) -> &'static str {
"/skill"
}
fn description(&self) -> &'static str {
"Load and display a skill body, or manage skill lifecycle"
}
fn args_hint(&self) -> &'static str {
"<name|subcommand>"
}
fn category(&self) -> SlashCategory {
SlashCategory::Skills
}
fn handle<'a>(
&'a self,
ctx: &'a mut CommandContext<'_>,
args: &'a str,
) -> Pin<Box<dyn Future<Output = Result<CommandOutput, CommandError>> + Send + 'a>> {
use tracing::Instrument as _;
let span = tracing::info_span!("commands.skill.handle");
Box::pin(
async move {
let result = ctx.agent.handle_skill(args).await?;
Ok(CommandOutput::Message(result))
}
.instrument(span),
)
}
}
pub struct SkillsCommand;
impl CommandHandler<CommandContext<'_>> for SkillsCommand {
fn name(&self) -> &'static str {
"/skills"
}
fn description(&self) -> &'static str {
"List loaded skills (grouped by category when available)"
}
fn category(&self) -> SlashCategory {
SlashCategory::Skills
}
fn handle<'a>(
&'a self,
ctx: &'a mut CommandContext<'_>,
args: &'a str,
) -> Pin<Box<dyn Future<Output = Result<CommandOutput, CommandError>> + Send + 'a>> {
use tracing::Instrument as _;
let span = tracing::info_span!("commands.skills.handle");
Box::pin(
async move {
let result = ctx.agent.handle_skills(args).await?;
Ok(CommandOutput::Message(result))
}
.instrument(span),
)
}
}
pub struct FeedbackCommand;
impl CommandHandler<CommandContext<'_>> for FeedbackCommand {
fn name(&self) -> &'static str {
"/feedback"
}
fn description(&self) -> &'static str {
"Submit feedback for a skill"
}
fn args_hint(&self) -> &'static str {
"<skill> <message>"
}
fn category(&self) -> SlashCategory {
SlashCategory::Skills
}
fn handle<'a>(
&'a self,
ctx: &'a mut CommandContext<'_>,
args: &'a str,
) -> Pin<Box<dyn Future<Output = Result<CommandOutput, CommandError>> + Send + 'a>> {
use tracing::Instrument as _;
let span = tracing::info_span!("commands.feedback.handle");
Box::pin(
async move {
let result = ctx.agent.handle_feedback_command(args).await?;
Ok(CommandOutput::Message(result))
}
.instrument(span),
)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::handlers::test_helpers::{MockDebug, MockMessages, MockSession, make_ctx};
use crate::sink::NullSink;
#[test]
fn skill_name_and_description() {
assert_eq!(SkillCommand.name(), "/skill");
assert!(!SkillCommand.description().is_empty());
}
#[test]
fn skills_name_and_description() {
assert_eq!(SkillsCommand.name(), "/skills");
assert!(!SkillsCommand.description().is_empty());
}
#[test]
fn feedback_name_and_description() {
assert_eq!(FeedbackCommand.name(), "/feedback");
assert!(!FeedbackCommand.description().is_empty());
}
#[tokio::test]
async fn skill_returns_message() {
let mut sink = NullSink;
let mut debug = MockDebug;
let mut messages = MockMessages;
let session = MockSession;
let mut agent = crate::NullAgent;
let mut ctx = make_ctx(&mut sink, &mut debug, &mut messages, &session, &mut agent);
let out = SkillCommand.handle(&mut ctx, "stats").await.unwrap();
assert!(matches!(out, CommandOutput::Message(_)));
}
#[tokio::test]
async fn skills_returns_message() {
let mut sink = NullSink;
let mut debug = MockDebug;
let mut messages = MockMessages;
let session = MockSession;
let mut agent = crate::NullAgent;
let mut ctx = make_ctx(&mut sink, &mut debug, &mut messages, &session, &mut agent);
let out = SkillsCommand.handle(&mut ctx, "").await.unwrap();
assert!(matches!(out, CommandOutput::Message(_)));
}
#[tokio::test]
async fn feedback_returns_message() {
let mut sink = NullSink;
let mut debug = MockDebug;
let mut messages = MockMessages;
let session = MockSession;
let mut agent = crate::NullAgent;
let mut ctx = make_ctx(&mut sink, &mut debug, &mut messages, &session, &mut agent);
let out = FeedbackCommand
.handle(&mut ctx, "my-skill good job")
.await
.unwrap();
assert!(matches!(out, CommandOutput::Message(_)));
}
}