zenith-stack 0.1.0

Zenith 全协议栈框架:AF_XDP + eBPF + TLS 1.3 + HTTP/1-2-3 + Web + Proxy + WAF,按需导入
Documentation
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//! # l4_relay_test — L4 端口转发/协议转换全矩阵测试
//!
//! 测试 4 种转发模式:
//! 1. TCP → TCP 端口转发(splice(2) 零拷贝)
//! 2. UDP → UDP 端口转发(recv_from → send_to)
//! 3. TCP → UDP 协议转换转发(TCP 接收 → UDP 发送)
//! 4. UDP → TCP 协议转换转发(UDP 接收 → TCP 发送)
//!
//! 所有测试在 WSL Ubuntu 2604 真实环境中执行,使用真实 socket。

#![deny(unsafe_code)]

use std::io::{Read, Write};
use std::net::{TcpListener, TcpStream, UdpSocket};
use std::time::Duration;

const TEST_DATA: &[u8] = b"zenith-l4-relay-test-payload-1234567890";

/// 测试 1: TCP → TCP 端口转发(使用跨平台 TcpRelay 统一 API)
fn test_tcp_to_tcp_relay() -> (u32, u32) {
    println!("\n============================================================");
    println!("测试 1: TCP → TCP 端口转发 (TcpRelay 统一 API)");
    println!("============================================================");

    let mut pass = 0u32;
    let mut fail = 0u32;

    // 后端 TCP 服务器
    let backend = TcpListener::bind("127.0.0.1:0").unwrap();
    let backend_addr = backend.local_addr().unwrap();
    println!("  后端 TCP: {}", backend_addr);

    // 转发监听 TCP
    let listener = TcpListener::bind("127.0.0.1:0").unwrap();
    let listen_addr = listener.local_addr().unwrap();
    println!("  转发监听 TCP: {}{}", listen_addr, backend_addr);

    // 后端线程:回显
    let backend_thread = std::thread::spawn(move || {
        let (mut conn, _peer) = backend.accept().unwrap();
        let mut buf = [0u8; 4096];
        let n = conn.read(&mut buf).unwrap();
        conn.write_all(&buf[..n]).unwrap();
    });

    // 转发线程:TcpRelay 统一 API(自动选择 splice(2) 或 std::io::copy)
    let relay_thread = std::thread::spawn(move || {
        let (client_conn, _) = listener.accept().unwrap();
        let upstream = TcpStream::connect(backend_addr).unwrap();
        let relay = zenith_forward::TcpRelay::default();
        match relay.relay(&client_conn, &upstream) {
            Ok((c2u, u2c)) => {
                println!("  TcpRelay 完成: c2u={}B u2c={}B", c2u, u2c);
            }
            Err(e) => {
                println!("  TcpRelay 错误: {}", e);
            }
        }
    });

    std::thread::sleep(Duration::from_millis(50));

    // 客户端
    let mut client = TcpStream::connect_timeout(
        &listen_addr,
        Duration::from_secs(2),
    ).unwrap();
    client.set_read_timeout(Some(Duration::from_secs(5))).unwrap();
    client.write_all(TEST_DATA).unwrap();

    let mut buf = [0u8; 4096];
    let n = client.read(&mut buf).unwrap();

    if &buf[..n] == TEST_DATA {
        println!("  [PASS] TCP→TCP 回显正确 ({} 字节)", n);
        pass += 1;
    } else {
        println!("  [FAIL] TCP→TCP 回显不匹配");
        fail += 1;
    }

    drop(client);
    let _ = relay_thread.join();
    let _ = backend_thread.join();

    println!("  TCP→TCP: {} 通过, {} 失败", pass, fail);
    (pass, fail)
}

/// 测试 2: UDP → UDP 端口转发(recv_from → send_to)
fn test_udp_to_udp_relay() -> (u32, u32) {
    println!("\n============================================================");
    println!("测试 2: UDP → UDP 端口转发 (recv_from → send_to)");
    println!("============================================================");

    let mut pass = 0u32;
    let mut fail = 0u32;

    // 后端 UDP 服务器
    let backend = UdpSocket::bind("127.0.0.1:0").unwrap();
    let backend_addr = backend.local_addr().unwrap();
    println!("  后端 UDP: {}", backend_addr);

    // 转发监听 UDP
    let relay_sock = UdpSocket::bind("127.0.0.1:0").unwrap();
    let relay_addr = relay_sock.local_addr().unwrap();
    println!("  转发监听 UDP: {}{}", relay_addr, backend_addr);

    // 后端线程:收到数据后回显到发送者
    let backend_thread = std::thread::spawn(move || {
        let mut buf = [0u8; 4096];
        let (n, src) = backend.recv_from(&mut buf).unwrap();
        backend.send_to(&buf[..n], src).unwrap();
    });

    // 转发线程:recv_from → send_to 后端,再 recv_from 后端 → send_to 客户端
    let relay_thread = std::thread::spawn(move || {
        let mut buf = [0u8; 4096];
        // 接收客户端数据
        let (n, client_addr) = relay_sock.recv_from(&mut buf).unwrap();
        // 转发到后端
        relay_sock.send_to(&buf[..n], backend_addr).unwrap();
        // 接收后端回显
        let (n2, _) = relay_sock.recv_from(&mut buf).unwrap();
        // 转发回客户端
        relay_sock.send_to(&buf[..n2], client_addr).unwrap();
    });

    std::thread::sleep(Duration::from_millis(50));

    // 客户端:发送到转发端口
    let client = UdpSocket::bind("127.0.0.1:0").unwrap();
    client.set_read_timeout(Some(Duration::from_secs(5))).unwrap();
    client.send_to(TEST_DATA, relay_addr).unwrap();

    let mut buf = [0u8; 4096];
    let (n, _) = client.recv_from(&mut buf).unwrap();

    if &buf[..n] == TEST_DATA {
        println!("  [PASS] UDP→UDP 回显正确 ({} 字节)", n);
        pass += 1;
    } else {
        println!("  [FAIL] UDP→UDP 回显不匹配");
        fail += 1;
    }

    let _ = relay_thread.join();
    let _ = backend_thread.join();

    println!("  UDP→UDP: {} 通过, {} 失败", pass, fail);
    (pass, fail)
}

/// 测试 3: TCP → UDP 协议转换转发
/// 客户端用 TCP 连接,转发层将 TCP 数据转为 UDP 发送到后端
fn test_tcp_to_udp_relay() -> (u32, u32) {
    println!("\n============================================================");
    println!("测试 3: TCP → UDP 协议转换转发");
    println!("============================================================");

    let mut pass = 0u32;
    let mut fail = 0u32;

    // 后端 UDP 服务器
    let backend = UdpSocket::bind("127.0.0.1:0").unwrap();
    let backend_addr = backend.local_addr().unwrap();
    println!("  后端 UDP: {}", backend_addr);

    // 转发监听 TCP
    let listener = TcpListener::bind("127.0.0.1:0").unwrap();
    let listen_addr = listener.local_addr().unwrap();
    println!("  转发监听 TCP: {} → UDP {}", listen_addr, backend_addr);

    // 后端线程:收到 UDP 后回显
    let backend_thread = std::thread::spawn(move || {
        let mut buf = [0u8; 4096];
        let (n, src) = backend.recv_from(&mut buf).unwrap();
        // 回显到发送者(转发层)
        backend.send_to(&buf[..n], src).unwrap();
    });

    // 转发线程:TCP 接收 → UDP 发送 → UDP 接收 → TCP 回写
    let relay_thread = std::thread::spawn(move || {
        let (mut tcp_conn, _) = listener.accept().unwrap();
        tcp_conn.set_read_timeout(Some(Duration::from_secs(5))).unwrap();

        // 创建 UDP socket 用于转发到后端
        let udp_sock = UdpSocket::bind("127.0.0.1:0").unwrap();
        let udp_local = udp_sock.local_addr().unwrap();

        // TCP 接收数据
        let mut buf = [0u8; 4096];
        let n = tcp_conn.read(&mut buf).unwrap();

        // 协议转换:TCP → UDP 发送到后端
        udp_sock.send_to(&buf[..n], backend_addr).unwrap();

        // 接收后端 UDP 回显
        let (n2, _) = udp_sock.recv_from(&mut buf).unwrap();

        // 协议转换:UDP → TCP 回写到客户端
        tcp_conn.write_all(&buf[..n2]).unwrap();
    });

    std::thread::sleep(Duration::from_millis(50));

    // 客户端:用 TCP 连接转发端口
    let mut client = TcpStream::connect_timeout(&listen_addr, Duration::from_secs(2)).unwrap();
    client.set_read_timeout(Some(Duration::from_secs(5))).unwrap();
    client.write_all(TEST_DATA).unwrap();

    let mut buf = [0u8; 4096];
    let n = client.read(&mut buf).unwrap();

    if &buf[..n] == TEST_DATA {
        println!("  [PASS] TCP→UDP→TCP 回显正确 ({} 字节)", n);
        pass += 1;
    } else {
        println!("  [FAIL] TCP→UDP→TCP 回显不匹配");
        fail += 1;
    }

    drop(client);
    let _ = relay_thread.join();
    let _ = backend_thread.join();

    println!("  TCP→UDP: {} 通过, {} 失败", pass, fail);
    (pass, fail)
}

/// 测试 4: UDP → TCP 协议转换转发
/// 客户端用 UDP 发送,转发层将 UDP 数据转为 TCP 发送到后端
fn test_udp_to_tcp_relay() -> (u32, u32) {
    println!("\n============================================================");
    println!("测试 4: UDP → TCP 协议转换转发");
    println!("============================================================");

    let mut pass = 0u32;
    let mut fail = 0u32;

    // 后端 TCP 服务器
    let backend = TcpListener::bind("127.0.0.1:0").unwrap();
    let backend_addr = backend.local_addr().unwrap();
    println!("  后端 TCP: {}", backend_addr);

    // 转发监听 UDP
    let relay_udp = UdpSocket::bind("127.0.0.1:0").unwrap();
    let relay_addr = relay_udp.local_addr().unwrap();
    println!("  转发监听 UDP: {} → TCP {}", relay_addr, backend_addr);

    // 后端线程:TCP 回显
    let backend_thread = std::thread::spawn(move || {
        let (mut conn, _) = backend.accept().unwrap();
        let mut buf = [0u8; 4096];
        let n = conn.read(&mut buf).unwrap();
        conn.write_all(&buf[..n]).unwrap();
    });

    // 转发线程:UDP 接收 → TCP 发送 → TCP 接收 → UDP 回写
    let relay_thread = std::thread::spawn(move || {
        let mut buf = [0u8; 4096];

        // 接收客户端 UDP 数据
        let (n, client_addr) = relay_udp.recv_from(&mut buf).unwrap();

        // 协议转换:UDP → TCP 连接后端
        let mut tcp_conn = TcpStream::connect_timeout(&backend_addr, Duration::from_secs(2)).unwrap();
        tcp_conn.set_read_timeout(Some(Duration::from_secs(5))).unwrap();
        tcp_conn.write_all(&buf[..n]).unwrap();

        // 接收后端 TCP 回显
        let n2 = tcp_conn.read(&mut buf).unwrap();

        // 协议转换:TCP → UDP 回写到客户端
        relay_udp.send_to(&buf[..n2], client_addr).unwrap();
    });

    std::thread::sleep(Duration::from_millis(50));

    // 客户端:用 UDP 发送
    let client = UdpSocket::bind("127.0.0.1:0").unwrap();
    client.set_read_timeout(Some(Duration::from_secs(5))).unwrap();
    client.send_to(TEST_DATA, relay_addr).unwrap();

    let mut buf = [0u8; 4096];
    let (n, _) = client.recv_from(&mut buf).unwrap();

    if &buf[..n] == TEST_DATA {
        println!("  [PASS] UDP→TCP→UDP 回显正确 ({} 字节)", n);
        pass += 1;
    } else {
        println!("  [FAIL] UDP→TCP→UDP 回显不匹配");
        fail += 1;
    }

    let _ = relay_thread.join();
    let _ = backend_thread.join();

    println!("  UDP→TCP: {} 通过, {} 失败", pass, fail);
    (pass, fail)
}

/// 测试 5: SourceAdmissionEngine UDP 包过滤
fn test_admission_udp_filter() -> (u32, u32) {
    use zenith_net::source_admission::*;

    println!("\n============================================================");
    println!("测试 5: SourceAdmissionEngine UDP 包过滤");
    println!("============================================================");

    let mut pass = 0u32;
    let mut fail = 0u32;

    let mut engine = SourceAdmissionEngine::deny_all();

    // 允许 127.0.0.1 的 UDP 8080
    engine.add_rule(AdmissionRule {
        id: 1,
        src_ip: IpAddr::V4([127, 0, 0, 1]),
        prefix_len: 0,
        src_port: 0,
        dst_port: 8080,
        proto: ProtoMatch::Udp,
        action: AdmissionAction::Allow,
        enabled: true,
    }).unwrap();

    // 允许 127.0.0.1 的 TCP 443
    engine.add_rule(AdmissionRule {
        id: 2,
        src_ip: IpAddr::V4([127, 0, 0, 1]),
        prefix_len: 0,
        src_port: 0,
        dst_port: 443,
        proto: ProtoMatch::Tcp,
        action: AdmissionAction::Allow,
        enabled: true,
    }).unwrap();

    // 测试: UDP 8080 允许
    let a = engine.evaluate(IpAddr::V4([127, 0, 0, 1]), 12345, 8080, 17);
    if a == AdmissionAction::Allow {
        println!("  [PASS] 127.0.0.1→UDP/8080 允许");
        pass += 1;
    } else { println!("  [FAIL] 127.0.0.1→UDP/8080 应允许"); fail += 1; }

    // 测试: TCP 443 允许
    let a = engine.evaluate(IpAddr::V4([127, 0, 0, 1]), 12345, 443, 6);
    if a == AdmissionAction::Allow {
        println!("  [PASS] 127.0.0.1→TCP/443 允许");
        pass += 1;
    } else { println!("  [FAIL] 127.0.0.1→TCP/443 应允许"); fail += 1; }

    // 测试: UDP 443 拒绝(规则只允许 TCP 443)
    let a = engine.evaluate(IpAddr::V4([127, 0, 0, 1]), 12345, 443, 17);
    if a == AdmissionAction::Deny {
        println!("  [PASS] 127.0.0.1→UDP/443 被拒绝 (仅 TCP/443 允许)");
        pass += 1;
    } else { println!("  [FAIL] 127.0.0.1→UDP/443 应拒绝"); fail += 1; }

    // 测试: TCP 8080 拒绝(规则只允许 UDP 8080)
    let a = engine.evaluate(IpAddr::V4([127, 0, 0, 1]), 12345, 8080, 6);
    if a == AdmissionAction::Deny {
        println!("  [PASS] 127.0.0.1→TCP/8080 被拒绝 (仅 UDP/8080 允许)");
        pass += 1;
    } else { println!("  [FAIL] 127.0.0.1→TCP/8080 应拒绝"); fail += 1; }

    // 测试: 外部 IP UDP 8080 拒绝
    let a = engine.evaluate(IpAddr::V4([10, 0, 0, 1]), 12345, 8080, 17);
    if a == AdmissionAction::Deny {
        println!("  [PASS] 10.0.0.1→UDP/8080 被拒绝 (IP 不在白名单)");
        pass += 1;
    } else { println!("  [FAIL] 10.0.0.1→UDP/8080 应拒绝"); fail += 1; }

    // 测试: ICMP 允许检查(无 ICMP 规则 → 默认拒绝)
    let a = engine.evaluate(IpAddr::V4([127, 0, 0, 1]), 0, 0, 1);
    if a == AdmissionAction::Deny {
        println!("  [PASS] 127.0.0.1→ICMP 被拒绝 (无 ICMP 规则)");
        pass += 1;
    } else { println!("  [FAIL] 127.0.0.1→ICMP 应拒绝"); fail += 1; }

    println!("  UDP 过滤: {} 通过, {} 失败", pass, fail);
    (pass, fail)
}

fn main() {
    println!("Zenith L4 端口转发/协议转换全矩阵测试");
    println!("测试数据: {} 字节", TEST_DATA.len());

    let (p1, f1) = test_tcp_to_tcp_relay();
    let (p2, f2) = test_udp_to_udp_relay();
    let (p3, f3) = test_tcp_to_udp_relay();
    let (p4, f4) = test_udp_to_tcp_relay();
    let (p5, f5) = test_admission_udp_filter();

    let total_pass = p1 + p2 + p3 + p4 + p5;
    let total_fail = f1 + f2 + f3 + f4 + f5;

    println!("\n============================================================");
    println!("  总计: {} 通过, {} 失败", total_pass, total_fail);
    println!("============================================================");

    if total_fail > 0 {
        std::process::exit(1);
    }
}