zenavif

Pure Rust AVIF image codec. Decodes and encodes AVIF images using rav1d-safe (AV1 decoder) and zenavif-parse (AVIF container parser).
What it does
- Decodes 8/10/12-bit AVIF with all chroma subsampling modes (4:2:0, 4:2:2, 4:4:4, monochrome)
- Handles alpha channels (straight and premultiplied)
- Supports full and limited color range, HDR color spaces (BT.2020, P3, etc.)
- Preserves EXIF, XMP, rotation, mirror, clean aperture, pixel aspect ratio, HDR metadata
- Decodes animated AVIF sequences with per-frame timing
- Decodes gain maps (ISO 21496-1) and depth auxiliary images from AVIF containers
- Encodes AVIF with optional gain map embedding via
GainMapConfig(requiresencodefeature) - Encodes AVIF via zenravif (optional
encodefeature) - 100% safe Rust by default. Zero
unsafein the decode path. - Cooperative cancellation via the
enoughcrate
Quick Start
use decode;
let avif_data = read.unwrap;
let image = decode.unwrap;
println!;
Custom configuration
use ;
use Unstoppable;
let config = new
.threads
.apply_grain
.frame_size_limit;
let avif_data = read.unwrap;
let image = decode_with.unwrap;
Animation
let avif_data = read.unwrap;
let animation = decode_animation.unwrap;
for frame in &animation.frames
Encoding (requires encode feature)
use ;
let image = decode.unwrap;
let encoded = encode.unwrap;
write.unwrap;
Encoding with custom config
use ;
use Unstoppable;
let config = new
.quality // 1.0 (worst) to 100.0 (best)
.speed; // 1 (slowest) to 10 (fastest)
let encoded = encode_rgb8.unwrap;
write.unwrap;
Encoder configuration guide
Speed vs quality tradeoffs
Speed controls how much time the encoder spends optimizing. Higher speeds produce slightly larger files but encode much faster. Quality is comparable across speeds — the main tradeoff is encode time vs file size, not visual quality.
Measured on a 512×512 photographic image (CID22 corpus), q80, 8-bit (full sweep data):
| Speed | Encode time | File size | Compression ratio | zensim |
|---|---|---|---|---|
| 1 | 1.1s | 55.9K | 14.1x | 85.4 |
| 2 | 1.1s | 55.9K | 14.1x | 85.4 |
| 4 | 0.8s | 56.5K | 13.9x | 85.5 |
| 6 | 0.2s | 56.8K | 13.8x | 85.5 |
| 10 | 78ms | 59.0K | 13.3x | 85.4 |
Speed 4 is a good default. Speed 6 gives 4x faster encoding with identical quality. Speed 10 is best for real-time/interactive use — still good quality at ~80ms per frame. Speed 1-2 produce marginally smaller files but take 5-14x longer than speed 4.
Quality parameter
The quality parameter maps to an AV1 quantizer index:
| Quality | Use case | Typical compression |
|---|---|---|
| 30 | Thumbnails, previews | 100-120x |
| 50 | Web images (aggressive) | 40-45x |
| 65 | Web images (balanced) | 22-25x |
| 80 | High quality (default) | 12-14x |
| 95 | Near-lossless | 5-6x |
| 100 | Lossless | 2-3x |
Quantization matrices (QM)
With the encode-imazen feature, quantization matrices are enabled by default.
QM applies frequency-dependent quantization weights that save 5-12% file size
at q≤50 and roughly break even on size at high quality. Quality impact is small:
within ±0.4 zensim of QM-off from q=70 onward, and ≤2 zensim points at low q
(measured across 5 CID22 test images at speed 6).
QM is gracefully disabled for lossless encoding (with_lossless(true)); at
quality=100 the underlying encoder also detects that all selected QM levels
collapse to identity and clears the QM signaling, producing output equivalent
to QM-off.
// QM is on by default. To disable:
let config = new
.quality
.with_qm;
Bit depth
The encoder matches output bit depth to input type by default:
encode_rgb8/encode_rgba8→ 8-bit AV1encode_rgb16/encode_rgba16→ 10-bit AV1
Override with .bit_depth(EncodeBitDepth::Ten) if you want 10-bit output
from 8-bit input (slightly better quality at the cost of larger files and
wider decoder compatibility requirements).
Decoder output depth
The decoder outputs at the AV1 bitstream's native bit depth. Files encoded
at 10-bit (common from other encoders that default to 10-bit) produce 16-bit
PixelBuffer output. Use prefer_8bit(true) to downscale to 8-bit:
let config = new.prefer_8bit;
let image = decode_with.unwrap;
// image is Rgb8 even if the AV1 bitstream was 10-bit
Features
| Feature | Description |
|---|---|
| (default) | Pure Rust decode via rav1d-safe. No unsafe code. |
encode |
AVIF encoding via zenravif (pure Rust) |
encode-asm |
Encoding with hand-written assembly (fastest, uses unsafe) |
encode-threading |
Multi-threaded encoding |
encode-imazen |
Encoding with zenrav1e fork extras (QM, lossless) |
unsafe-asm |
Decoding with hand-written assembly via C FFI (fastest, uses unsafe) |
zencodec |
Integration with zencodec trait hierarchy |
Building
# Default safe decoder
# With encoding
# Fast assembly decoder (uses unsafe + C FFI)
# Run tests
# Run with test vectors
Credits
This project builds on excellent work by others:
-
rav1d (BSD-2-Clause) — Pure Rust AV1 decoder (Rust port of dav1d). Provides the AV1 decoding backend via its managed safe API.
-
zenavif-parse (MIT/Apache-2.0) — AVIF container parser for extracting image items and metadata from the ISOBMFF container.
-
yuv (MIT) — YUV to RGB color conversion.
-
libavif (BSD-2-Clause) — Reference AVIF implementation used for pixel-level verification and behavioral reference.
Image tech I maintain
| State of the art codecs* | zenjpeg · zenpng · zenwebp · zengif · zenavif (rav1d-safe · zenrav1e · zenavif-parse · zenavif-serialize) · zenjxl (jxl-encoder · zenjxl-decoder) · zentiff · zenbitmaps · heic · zenraw · zenpdf · ultrahdr · mozjpeg-rs · webpx |
| Compression | zenflate · zenzop |
| Processing | zenresize · zenfilters · zenquant · zenblend |
| Metrics | zensim · fast-ssim2 · butteraugli · resamplescope-rs · codec-eval · codec-corpus |
| Pixel types & color | zenpixels · zenpixels-convert · linear-srgb · garb |
| Pipeline | zenpipe · zencodec · zencodecs · zenlayout · zennode |
| ImageResizer | ImageResizer (C#) — 24M+ NuGet downloads across all packages |
| Imageflow | Image optimization engine (Rust) — .NET · node · go — 9M+ NuGet downloads across all packages |
| Imageflow Server | The fast, safe image server (Rust+C#) — 552K+ NuGet downloads, deployed by Fortune 500s and major brands |
* as of 2026
General Rust awesomeness
archmage · magetypes · enough · whereat · zenbench · cargo-copter
And other projects · GitHub @imazen · GitHub @lilith · lib.rs/~lilith · NuGet (over 30 million downloads / 87 packages)
License
Dual-licensed: AGPL-3.0 or commercial.
I've maintained and developed open-source image server software — and the 40+ library ecosystem it depends on — full-time since 2011. Fifteen years of continual maintenance, backwards compatibility, support, and the (very rare) security patch. That kind of stability requires sustainable funding, and dual-licensing is how we make it work without venture capital or rug-pulls. Support sustainable and secure software; swap patch tuesday for patch leap-year.
Your options:
- Startup license — $1 if your company has under $1M revenue and fewer than 5 employees. Get a key →
- Commercial subscription — Governed by the Imazen Site-wide Subscription License v1.1 or later. Apache 2.0-like terms, no source-sharing requirement. Sliding scale by company size. Pricing & 60-day free trial →
- AGPL v3 — Free and open. Share your source if you distribute.
See LICENSE-COMMERCIAL for details.
AI-Generated Code Notice
Developed with AI assistance (Claude, Anthropic). Not all code manually reviewed — review critical paths before production use.