zen-engine 2.0.1

Business rules engine
Documentation

Rust Rules Engine

Business logic humans can read and machines can run. One copy of your rules: the owner reads it, every system runs it.

License: MIT crates.io

ZEN Engine is a cross-platform, open-source Business Rules Engine (BRE) written in Rust. This crate is the core: the same engine that powers the Node.js, Python, Go, Java, Kotlin and .NET bindings, available with zero FFI overhead. Decisions evaluate in microseconds and are stored as portable JSON. Loading the JSON is up to you: file system, database or service call.

Try it in the free Online Editor with a built-in simulator, or embed the open-source React JDM Editor in your own product. Learn more about the Rust rules engine on the GoRules website.

Rules that read like sentences

Conditions are written the way the business says them, in the ZEN Expression Language. The developer view is one toggle away, and the two can never drift apart: there is only one source of truth, and this engine runs it.

Rules as graphs, or as documents

Model a decision on a visual canvas of decision tables, switches, expressions, functions and reusable sub-decisions. Or write it as a policy document with prose, typed data models and tables. Both compile to the same engine and return the same answers.

To go deeper, see the Rust SDK documentation, the decision graph guide and the ZEN Expression Language reference.

Installation

[dependencies]
zen-engine = "2"

Upgrading from 0.x? arbitrary_precision is no longer a default feature. If you rely on arbitrary-precision number handling, enable it explicitly: zen-engine = { version = "2", features = ["arbitrary_precision"] }. Language bindings are unaffected.

Quickstart

use zen_engine::DecisionEngine;
use zen_engine::model::DecisionContent;
use serde_json::json;

#[tokio::main]
async fn main() {
    let decision_content: DecisionContent =
        serde_json::from_str(include_str!("./pricing-rules.json")).unwrap();

    let engine = DecisionEngine::default();
    let decision = engine.create_decision(decision_content.into()).unwrap();

    let response = decision.evaluate(json!({
        "customer": { "tier": "gold", "yearsActive": 3 },
        "order": { "subtotal": 150, "items": 5 }
    }).into()).await.unwrap();

    println!("{}", response.result);
    // => {"discount":0.15,"freeShipping":true}
}

Loaders

Attach a loader to serve decisions by key. Build one declaratively from LoaderConfig (Static, Filesystem, Zip), or construct the loader structs in zen_engine::loader directly. With a configuration, decisions are pre-loaded and pre-compiled for faster evaluations.

use zen_engine::DecisionEngine;
use zen_engine::loader::LoaderConfig;
use serde_json::json;

#[tokio::main]
async fn main() {
    let loader = LoaderConfig::Filesystem { path: "./rules".to_string() }
        .into_loader()
        .unwrap();
    let engine = DecisionEngine::default().with_loader(loader);

    let response = engine.evaluate("pricing.json", json!({ "amount": 100 }).into()).await.unwrap();
    println!("{}", response.result);
}

Custom backends (REST API, S3, database) implement the DecisionLoader trait. Full guides, including all loader variants and expression evaluation, are in the Rust SDK documentation.

Other platforms

The GoRules platform

The engine is open at the core; GoRules is the platform around it. Managed cloud, self-hosted, or embedded with no network hop. SOC 2 Type II.

Contribution

The JDM standard is growing and we need to keep tight control over its development and roadmap, as a number of companies use GoRules ZEN Engine and GoRules BRMS. For this reason we can't accept code contributions at this moment, apart from help with documentation and additional tests.

License

MIT License