Enum zellij_utils::input::actions::Action

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pub enum Action {
Show 93 variants Quit, Write(Vec<u8>), WriteChars(String), SwitchToMode(InputMode), SwitchModeForAllClients(InputMode), Resize(Resize, Option<Direction>), FocusNextPane, FocusPreviousPane, SwitchFocus, MoveFocus(Direction), MoveFocusOrTab(Direction), MovePane(Option<Direction>), MovePaneBackwards, ClearScreen, DumpScreen(String, bool), DumpLayout, EditScrollback, ScrollUp, ScrollUpAt(Position), ScrollDown, ScrollDownAt(Position), ScrollToBottom, ScrollToTop, PageScrollUp, PageScrollDown, HalfPageScrollUp, HalfPageScrollDown, ToggleFocusFullscreen, TogglePaneFrames, ToggleActiveSyncTab, NewPane(Option<Direction>, Option<String>), EditFile(PathBuf, Option<usize>, Option<PathBuf>, Option<Direction>, bool, bool, Option<FloatingPaneCoordinates>), NewFloatingPane(Option<RunCommandAction>, Option<String>, Option<FloatingPaneCoordinates>), NewTiledPane(Option<Direction>, Option<RunCommandAction>, Option<String>), NewInPlacePane(Option<RunCommandAction>, Option<String>), TogglePaneEmbedOrFloating, ToggleFloatingPanes, CloseFocus, PaneNameInput(Vec<u8>), UndoRenamePane, NewTab(Option<TiledPaneLayout>, Vec<FloatingPaneLayout>, Option<Vec<SwapTiledLayout>>, Option<Vec<SwapFloatingLayout>>, Option<String>), NoOp, GoToNextTab, GoToPreviousTab, CloseTab, GoToTab(u32), GoToTabName(String, bool), ToggleTab, TabNameInput(Vec<u8>), UndoRenameTab, MoveTab(Direction), Run(RunCommandAction), Detach, LeftClick(Position), RightClick(Position), MiddleClick(Position), LaunchOrFocusPlugin(RunPluginOrAlias, bool, bool, bool, bool), LaunchPlugin(RunPluginOrAlias, bool, bool, bool, Option<PathBuf>), LeftMouseRelease(Position), RightMouseRelease(Position), MiddleMouseRelease(Position), MouseHoldLeft(Position), MouseHoldRight(Position), MouseHoldMiddle(Position), Copy, Confirm, Deny, SkipConfirm(Box<Action>), SearchInput(Vec<u8>), Search(SearchDirection), SearchToggleOption(SearchOption), ToggleMouseMode, PreviousSwapLayout, NextSwapLayout, QueryTabNames, NewTiledPluginPane(RunPluginOrAlias, Option<String>, bool, Option<PathBuf>), NewFloatingPluginPane(RunPluginOrAlias, Option<String>, bool, Option<PathBuf>, Option<FloatingPaneCoordinates>), NewInPlacePluginPane(RunPluginOrAlias, Option<String>, bool), StartOrReloadPlugin(RunPluginOrAlias), CloseTerminalPane(u32), ClosePluginPane(u32), FocusTerminalPaneWithId(u32, bool), FocusPluginPaneWithId(u32, bool), RenameTerminalPane(u32, Vec<u8>), RenamePluginPane(u32, Vec<u8>), RenameTab(u32, Vec<u8>), BreakPane, BreakPaneRight, BreakPaneLeft, RenameSession(String), CliPipe { pipe_id: String, name: Option<String>, payload: Option<String>, args: Option<BTreeMap<String, String>>, plugin: Option<String>, configuration: Option<BTreeMap<String, String>>, launch_new: bool, skip_cache: bool, floating: Option<bool>, in_place: Option<bool>, cwd: Option<PathBuf>, pane_title: Option<String>, }, KeybindPipe { name: Option<String>, payload: Option<String>, args: Option<BTreeMap<String, String>>, plugin: Option<String>, configuration: Option<BTreeMap<String, String>>, launch_new: bool, skip_cache: bool, floating: Option<bool>, in_place: Option<bool>, cwd: Option<PathBuf>, pane_title: Option<String>, }, ListClients,
}
Expand description

Actions that can be bound to keys.

Variants§

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Quit

Quit Zellij.

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Write(Vec<u8>)

Write to the terminal.

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WriteChars(String)

Write Characters to the terminal.

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SwitchToMode(InputMode)

Switch to the specified input mode.

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SwitchModeForAllClients(InputMode)

Switch all connected clients to the specified input mode.

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Resize(Resize, Option<Direction>)

Shrink/enlarge focused pane at specified border

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FocusNextPane

Switch focus to next pane in specified direction.

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FocusPreviousPane

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SwitchFocus

Move the focus pane in specified direction.

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MoveFocus(Direction)

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MoveFocusOrTab(Direction)

Tries to move the focus pane in specified direction. If there is no pane in the direction, move to previous/next Tab.

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MovePane(Option<Direction>)

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MovePaneBackwards

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ClearScreen

Clear all buffers of a current screen

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DumpScreen(String, bool)

Dumps the screen to a file

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DumpLayout

Dumps

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EditScrollback

Scroll up in focus pane.

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ScrollUp

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ScrollUpAt(Position)

Scroll up at point

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ScrollDown

Scroll down in focus pane.

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ScrollDownAt(Position)

Scroll down at point

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ScrollToBottom

Scroll down to bottom in focus pane.

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ScrollToTop

Scroll up to top in focus pane.

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PageScrollUp

Scroll up one page in focus pane.

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PageScrollDown

Scroll down one page in focus pane.

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HalfPageScrollUp

Scroll up half page in focus pane.

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HalfPageScrollDown

Scroll down half page in focus pane.

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ToggleFocusFullscreen

Toggle between fullscreen focus pane and normal layout.

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TogglePaneFrames

Toggle frames around panes in the UI

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ToggleActiveSyncTab

Toggle between sending text commands to all panes on the current tab and normal mode.

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NewPane(Option<Direction>, Option<String>)

Open a new pane in the specified direction (relative to focus). If no direction is specified, will try to use the biggest available space.

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EditFile(PathBuf, Option<usize>, Option<PathBuf>, Option<Direction>, bool, bool, Option<FloatingPaneCoordinates>)

Open the file in a new pane using the default editor

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NewFloatingPane(Option<RunCommandAction>, Option<String>, Option<FloatingPaneCoordinates>)

Open a new floating pane

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NewTiledPane(Option<Direction>, Option<RunCommandAction>, Option<String>)

Open a new tiled (embedded, non-floating) pane

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NewInPlacePane(Option<RunCommandAction>, Option<String>)

Open a new pane in place of the focused one, suppressing it instead

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TogglePaneEmbedOrFloating

Embed focused pane in tab if floating or float focused pane if embedded

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ToggleFloatingPanes

Toggle the visibility of all floating panes (if any) in the current Tab

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CloseFocus

Close the focus pane.

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PaneNameInput(Vec<u8>)

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UndoRenamePane

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NewTab(Option<TiledPaneLayout>, Vec<FloatingPaneLayout>, Option<Vec<SwapTiledLayout>>, Option<Vec<SwapFloatingLayout>>, Option<String>)

Create a new tab, optionally with a specified tab layout.

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NoOp

Do nothing.

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GoToNextTab

Go to the next tab.

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GoToPreviousTab

Go to the previous tab.

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CloseTab

Close the current tab.

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GoToTab(u32)

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GoToTabName(String, bool)

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ToggleTab

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TabNameInput(Vec<u8>)

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UndoRenameTab

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MoveTab(Direction)

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Run(RunCommandAction)

Run specified command in new pane.

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Detach

Detach session and exit

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LeftClick(Position)

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RightClick(Position)

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MiddleClick(Position)

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LaunchOrFocusPlugin(RunPluginOrAlias, bool, bool, bool, bool)

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LaunchPlugin(RunPluginOrAlias, bool, bool, bool, Option<PathBuf>)

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LeftMouseRelease(Position)

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RightMouseRelease(Position)

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MiddleMouseRelease(Position)

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MouseHoldLeft(Position)

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MouseHoldRight(Position)

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MouseHoldMiddle(Position)

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Copy

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Confirm

Confirm a prompt

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Deny

Deny a prompt

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SkipConfirm(Box<Action>)

Confirm an action that invokes a prompt automatically

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SearchInput(Vec<u8>)

Search for String

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Search(SearchDirection)

Search for something

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SearchToggleOption(SearchOption)

Toggle case sensitivity of search

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ToggleMouseMode

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PreviousSwapLayout

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NextSwapLayout

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QueryTabNames

Query all tab names

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NewTiledPluginPane(RunPluginOrAlias, Option<String>, bool, Option<PathBuf>)

Open a new tiled (embedded, non-floating) plugin pane

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NewFloatingPluginPane(RunPluginOrAlias, Option<String>, bool, Option<PathBuf>, Option<FloatingPaneCoordinates>)

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NewInPlacePluginPane(RunPluginOrAlias, Option<String>, bool)

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StartOrReloadPlugin(RunPluginOrAlias)

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CloseTerminalPane(u32)

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ClosePluginPane(u32)

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FocusTerminalPaneWithId(u32, bool)

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FocusPluginPaneWithId(u32, bool)

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RenameTerminalPane(u32, Vec<u8>)

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RenamePluginPane(u32, Vec<u8>)

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RenameTab(u32, Vec<u8>)

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BreakPane

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BreakPaneRight

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BreakPaneLeft

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RenameSession(String)

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CliPipe

Fields

§pipe_id: String
§payload: Option<String>
§plugin: Option<String>
§configuration: Option<BTreeMap<String, String>>
§launch_new: bool
§skip_cache: bool
§floating: Option<bool>
§in_place: Option<bool>
§pane_title: Option<String>
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KeybindPipe

Fields

§payload: Option<String>
§plugin: Option<String>
§configuration: Option<BTreeMap<String, String>>
§launch_new: bool
§skip_cache: bool
§floating: Option<bool>
§in_place: Option<bool>
§pane_title: Option<String>
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ListClients

Implementations§

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impl Action

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pub fn shallow_eq(&self, other_action: &Action) -> bool

Checks that two Action are match except their mutable attributes.

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pub fn actions_from_cli( cli_action: CliAction, get_current_dir: Box<dyn Fn() -> PathBuf>, config: Option<Config> ) -> Result<Vec<Action>, String>

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impl Action

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pub fn new_from_bytes( action_name: &str, bytes: Vec<u8>, action_node: &KdlNode ) -> Result<Self, ConfigError>

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pub fn new_from_string( action_name: &str, string: String, action_node: &KdlNode ) -> Result<Self, ConfigError>

Trait Implementations§

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impl Clone for Action

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fn clone(&self) -> Action

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Action

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Action

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<OnForceClose> for Action

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fn from(ofc: OnForceClose) -> Action

Converts to this type from the input type.
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impl PartialEq for Action

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fn eq(&self, other: &Action) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Action

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<(&KdlNode, &Options)> for Action

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type Error = ConfigError

The type returned in the event of a conversion error.
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fn try_from( (kdl_action, config_options): (&KdlNode, &Options) ) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Action> for ProtobufAction

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_from(action: Action) -> Result<Self, &'static str>

Performs the conversion.
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impl TryFrom<Action> for Action

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_from(protobuf_action: ProtobufAction) -> Result<Self, &'static str>

Performs the conversion.
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impl Eq for Action

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impl StructuralPartialEq for Action

Auto Trait Implementations§

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impl Freeze for Action

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impl RefUnwindSafe for Action

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impl Send for Action

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impl Sync for Action

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impl Unpin for Action

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impl UnwindSafe for Action

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneAny for T
where T: Any + Clone + Send + Sync,

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> To for T
where T: ?Sized,

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fn to<T>(self) -> T
where Self: Into<T>,

Converts to T by calling Into<T>::into.
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fn try_to<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Tries to convert to T by calling TryInto<T>::try_into.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DebugAny for T
where T: Any + Debug,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> UnsafeAny for T
where T: Any,