Enum zellij_utils::cli::CliAction

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pub enum CliAction {
Show 50 variants Write { bytes: Vec<u8>, }, WriteChars { chars: String, }, Resize { resize: Resize, direction: Option<Direction>, }, FocusNextPane, FocusPreviousPane, MoveFocus { direction: Direction, }, MoveFocusOrTab { direction: Direction, }, MovePane { direction: Option<Direction>, }, MovePaneBackwards, Clear, DumpScreen { path: PathBuf, full: bool, }, DumpLayout, EditScrollback, ScrollUp, ScrollDown, ScrollToBottom, ScrollToTop, PageScrollUp, PageScrollDown, HalfPageScrollUp, HalfPageScrollDown, ToggleFullscreen, TogglePaneFrames, ToggleActiveSyncTab, NewPane {
Show 15 fields direction: Option<Direction>, command: Vec<String>, plugin: Option<String>, cwd: Option<PathBuf>, floating: bool, in_place: bool, name: Option<String>, close_on_exit: bool, start_suspended: bool, configuration: Option<PluginUserConfiguration>, skip_plugin_cache: bool, x: Option<String>, y: Option<String>, width: Option<String>, height: Option<String>,
}, Edit { file: PathBuf, direction: Option<Direction>, line_number: Option<usize>, floating: bool, in_place: bool, cwd: Option<PathBuf>, x: Option<String>, y: Option<String>, width: Option<String>, height: Option<String>, }, SwitchMode { input_mode: InputMode, }, TogglePaneEmbedOrFloating, ToggleFloatingPanes, ClosePane, RenamePane { name: String, }, UndoRenamePane, GoToNextTab, GoToPreviousTab, CloseTab, GoToTab { index: u32, }, GoToTabName { name: String, create: bool, }, RenameTab { name: String, }, UndoRenameTab, NewTab { layout: Option<PathBuf>, layout_dir: Option<PathBuf>, name: Option<String>, cwd: Option<PathBuf>, }, MoveTab { direction: Direction, }, PreviousSwapLayout, NextSwapLayout, QueryTabNames, StartOrReloadPlugin { url: String, configuration: Option<PluginUserConfiguration>, }, LaunchOrFocusPlugin { floating: bool, in_place: bool, move_to_focused_tab: bool, url: String, configuration: Option<PluginUserConfiguration>, skip_plugin_cache: bool, }, LaunchPlugin { floating: bool, in_place: bool, url: Url, configuration: Option<PluginUserConfiguration>, skip_plugin_cache: bool, }, RenameSession { name: String, }, Pipe { name: Option<String>, payload: Option<String>, args: Option<PluginUserConfiguration>, plugin: Option<String>, plugin_configuration: Option<PluginUserConfiguration>, force_launch_plugin: bool, skip_plugin_cache: bool, floating_plugin: Option<bool>, in_place_plugin: Option<bool>, plugin_cwd: Option<PathBuf>, plugin_title: Option<String>, }, ListClients,
}

Variants§

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Write

Write bytes to the terminal.

Fields

§bytes: Vec<u8>
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WriteChars

Write characters to the terminal.

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§chars: String
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Resize

[increase|decrease] the focused panes area at the [left|down|up|right] border.

Fields

§resize: Resize
§direction: Option<Direction>
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FocusNextPane

Change focus to the next pane

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FocusPreviousPane

Change focus to the previous pane

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MoveFocus

Move the focused pane in the specified direction. [right|left|up|down]

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§direction: Direction
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MoveFocusOrTab

Move focus to the pane or tab (if on screen edge) in the specified direction [right|left|up|down]

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§direction: Direction
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MovePane

Change the location of the focused pane in the specified direction or rotate forwrads [right|left|up|down]

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§direction: Option<Direction>
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MovePaneBackwards

Rotate the location of the previous pane backwards

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Clear

Clear all buffers for a focused pane

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DumpScreen

Dump the focused pane to a file

Fields

§path: PathBuf
§full: bool

Dump the pane with full scrollback

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DumpLayout

Dump current layout to stdout

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EditScrollback

Open the pane scrollback in your default editor

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ScrollUp

Scroll up in the focused pane

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ScrollDown

Scroll down in focus pane.

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ScrollToBottom

Scroll down to bottom in focus pane.

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ScrollToTop

Scroll up to top in focus pane.

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PageScrollUp

Scroll up one page in focus pane.

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PageScrollDown

Scroll down one page in focus pane.

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HalfPageScrollUp

Scroll up half page in focus pane.

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HalfPageScrollDown

Scroll down half page in focus pane.

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ToggleFullscreen

Toggle between fullscreen focus pane and normal layout.

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TogglePaneFrames

Toggle frames around panes in the UI

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ToggleActiveSyncTab

Toggle between sending text commands to all panes on the current tab and normal mode.

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NewPane

Open a new pane in the specified direction [right|down] If no direction is specified, will try to use the biggest available space.

Fields

§direction: Option<Direction>

Direction to open the new pane in

§command: Vec<String>
§plugin: Option<String>
§cwd: Option<PathBuf>

Change the working directory of the new pane

§floating: bool

Open the new pane in floating mode

§in_place: bool

Open the new pane in place of the current pane, temporarily suspending it

§name: Option<String>

Name of the new pane

§close_on_exit: bool

Close the pane immediately when its command exits

§start_suspended: bool

Start the command suspended, only running it after the you first press ENTER

§skip_plugin_cache: bool
§x: Option<String>

The x coordinates if the pane is floating as a bare integer (eg. 1) or percent (eg. 10%)

§y: Option<String>

The y coordinates if the pane is floating as a bare integer (eg. 1) or percent (eg. 10%)

§width: Option<String>

The width if the pane is floating as a bare integer (eg. 1) or percent (eg. 10%)

§height: Option<String>

The height if the pane is floating as a bare integer (eg. 1) or percent (eg. 10%)

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Edit

Open the specified file in a new zellij pane with your default EDITOR

Fields

§file: PathBuf
§direction: Option<Direction>

Direction to open the new pane in

§line_number: Option<usize>

Open the file in the specified line number

§floating: bool

Open the new pane in floating mode

§in_place: bool

Open the new pane in place of the current pane, temporarily suspending it

§cwd: Option<PathBuf>

Change the working directory of the editor

§x: Option<String>

The x coordinates if the pane is floating as a bare integer (eg. 1) or percent (eg. 10%)

§y: Option<String>

The y coordinates if the pane is floating as a bare integer (eg. 1) or percent (eg. 10%)

§width: Option<String>

The width if the pane is floating as a bare integer (eg. 1) or percent (eg. 10%)

§height: Option<String>

The height if the pane is floating as a bare integer (eg. 1) or percent (eg. 10%)

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SwitchMode

Switch input mode of all connected clients [locked|pane|tab|resize|move|search|session]

Fields

§input_mode: InputMode
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TogglePaneEmbedOrFloating

Embed focused pane if floating or float focused pane if embedded

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ToggleFloatingPanes

Toggle the visibility of all floating panes in the current Tab, open one if none exist

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ClosePane

Close the focused pane.

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RenamePane

Renames the focused pane

Fields

§name: String
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UndoRenamePane

Remove a previously set pane name

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GoToNextTab

Go to the next tab.

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GoToPreviousTab

Go to the previous tab.

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CloseTab

Close the current tab.

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GoToTab

Go to tab with index [index]

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§index: u32
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GoToTabName

Go to tab with name [name]

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§name: String
§create: bool

Create a tab if one does not exist.

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RenameTab

Renames the focused pane

Fields

§name: String
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UndoRenameTab

Remove a previously set tab name

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NewTab

Create a new tab, optionally with a specified tab layout and name

Fields

§layout: Option<PathBuf>

Layout to use for the new tab

§layout_dir: Option<PathBuf>

Default folder to look for layouts

§name: Option<String>

Name of the new tab

§cwd: Option<PathBuf>

Change the working directory of the new tab

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MoveTab

Move the focused tab in the specified direction. [right|left]

Fields

§direction: Direction
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PreviousSwapLayout

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NextSwapLayout

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QueryTabNames

Query all tab names

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StartOrReloadPlugin

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LaunchOrFocusPlugin

Fields

§floating: bool
§in_place: bool
§move_to_focused_tab: bool
§skip_plugin_cache: bool
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LaunchPlugin

Fields

§floating: bool
§in_place: bool
§url: Url
§skip_plugin_cache: bool
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RenameSession

Fields

§name: String
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Pipe

Send data to one or more plugins, launch them if they are not running.

Fields

§name: Option<String>

The name of the pipe

§payload: Option<String>

The data to send down this pipe (if blank, will listen to STDIN)

§args: Option<PluginUserConfiguration>

The args of the pipe

§plugin: Option<String>

The plugin url (eg. file:/tmp/my-plugin.wasm) to direct this pipe to, if not specified, will be sent to all plugins, if specified and is not running, the plugin will be launched

§plugin_configuration: Option<PluginUserConfiguration>

The plugin configuration (note: the same plugin with different configuration is considered a different plugin for the purposes of determining the pipe destination)

§force_launch_plugin: bool

Launch a new plugin even if one is already running

§skip_plugin_cache: bool

If launching a new plugin, skip cache and force-compile the plugin

§floating_plugin: Option<bool>

If launching a plugin, should it be floating or not, defaults to floating

§in_place_plugin: Option<bool>

If launching a plugin, launch it in-place (on top of the current pane)

§plugin_cwd: Option<PathBuf>

If launching a plugin, specify its working directory

§plugin_title: Option<String>

If launching a plugin, specify its pane title

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ListClients

Trait Implementations§

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impl Clone for CliAction

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fn clone(&self) -> CliAction

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CliAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for CliAction

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromArgMatches for CliAction

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut<'b>( &mut self, __clap_arg_matches: &mut ArgMatches ) -> Result<(), Error>

Assign values from ArgMatches to self.
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impl Serialize for CliAction

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Subcommand for CliAction

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fn augment_subcommands<'b>(__clap_app: Command<'b>) -> Command<'b>

Append to Command so it can instantiate Self. Read more
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fn augment_subcommands_for_update<'b>(__clap_app: Command<'b>) -> Command<'b>

Append to Command so it can update self. Read more
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fn has_subcommand(__clap_name: &str) -> bool

Test whether Self can parse a specific subcommand

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fn into(self) -> U

Calls U::from(self).

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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