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use crate::error::MedicalAgentErr;
use crate::health::Health;
use crate::health::medagent::lerp::{MultiKeyedLerp, KeyFrame};
use crate::utils::GameTimeC;
use crate::utils::event::{Event, MessageQueue};
use std::collections::{HashMap, BTreeMap};
use std::cell::{Cell, RefCell, RefMut};
use std::sync::Arc;
use std::time::Duration;
use std::fmt;
use std::cmp::Ordering;
use std::hash::{Hasher, Hash};
mod lerp;
pub(crate) mod state;
pub mod fluent;
/// Describes medical agent activation curve type
#[derive(Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Debug)]
pub enum CurveType {
/// Will activate fully in a first third
Immediately,
/// Will activate fully in a second half of the time
MostActiveInSecondHalf,
/// Will be activating linearly
Linearly
}
impl fmt::Display for CurveType {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{:?}", self)
}
}
impl Default for CurveType {
fn default() -> Self {
CurveType::Linearly
}
}
impl Health {
/// Registers new medical agent.
///
/// # Parameters
/// - `agents`: medical agents to register. Use [`MedicalAgentBuilder`](crate::health::MedicalAgentBuilder)
/// to create one.
///
/// # Examples
///
///```
/// use crate::zara::health::MedicalAgentBuilder;
/// use crate::zara::health::medagent::CurveType;
///
/// person.health.register_medical_agents(
/// vec![
/// MedicalAgentBuilder::start()
/// .for_agent("Epinephrine")
/// .activates(CurveType::Immediately)
/// .and_lasts_for_minutes(23.)
/// .includes(
/// vec![
/// "Adrenaline Pills",
/// "Big Green Leaves",
/// "Syringe With Epinephrine",
/// // ... and so on
/// ]
/// )
/// .build(),
/// // ... and so on
/// ]
/// );
///```
pub fn register_medical_agents(&self, agents: Vec<MedicalAgent>) {
let mut b = self.medical_agents.agents.borrow_mut();
for agent in agents {
b.insert(agent.name.to_string(), agent);
}
}
}
/// Medical agents group. Contains a list of inventory items keys.
#[derive(Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Debug, Default)]
pub struct MedicalAgentGroup {
items: Vec<String>
}
impl fmt::Display for MedicalAgentGroup {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Medagent group: {} items", self.items.len())
}
}
impl MedicalAgentGroup {
/// Creates new medical agents group based on the given set of inventory items
///
/// # Parameters
/// - `items`: a list of inventory items unique names
///
/// # Examples
/// ```
/// use zara::health;
///
/// let o = health::MedicalAgentGroup::new(vec![
/// "Adrenaline Pills",
/// "Big Green Leaves",
/// "Syringe With Epinephrine",
/// // ... and so on
/// ]);
/// ```
///
/// # Links
/// See [this wiki article](https://github.com/vagrod/zara-rust/wiki/Medical-Agents) for more info.
pub fn new(items: Vec<String>) -> Self {
MedicalAgentGroup {
items
}
}
/// Checks whether this group contains a particular inventory item
///
/// # Parameters
/// - `item_name`: unique inventory item name
///
/// # Examples
/// ```
/// let value = group.contains(item_name);
/// ```
///
/// # Links
/// See [this wiki article](https://github.com/vagrod/zara-rust/wiki/Medical-Agents) for more info.
pub fn contains(&self, item_name: &String) -> bool { self.items.contains(item_name) }
}
#[derive(Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Debug)]
struct AgentDoseKey {
item: String,
timestamp: i32
}
#[derive(Default, Debug, Clone)]
struct AgentDose {
lerp: MultiKeyedLerp,
start_time: f32,
end_time: f32,
duration: f32
}
struct AgentUpdateResult {
is_active: bool
}
impl AgentUpdateResult {
/// Returns a new empty agent update result (inactive)
///
/// # Examples
/// ```
/// use zara::health;
///
/// let o = health::AgentUpdateResult::empty();
/// ```
pub fn empty() -> Self {
AgentUpdateResult {
is_active: false
}
}
}
/// Describes medical agent
#[derive(Clone, Debug, Default)]
pub struct MedicalAgent {
/// Unique name of a medical agent
pub name: String,
/// Group of items associated with this agent
pub group: MedicalAgentGroup,
/// Type of activation curve
pub activation_curve: CurveType,
/// Duration of a single dose, in game minutes
pub duration_minutes: f32,
// Private fields
percent_of_activity: Cell<f32>,
percent_of_presence: Cell<f32>,
is_active: Cell<bool>,
last_dose_end_time: RefCell<Option<GameTimeC>>,
doses: RefCell<HashMap<AgentDoseKey, AgentDose>>,
/// Messages queued for sending on the next frame
message_queue: RefCell<BTreeMap<usize, Event>>
}
impl fmt::Display for MedicalAgent {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{} ({})", self.name, self.group)
}
}
impl Ord for MedicalAgent {
fn cmp(&self, other: &Self) -> Ordering {
if self.duration_minutes < other.duration_minutes{
return Ordering::Less;
}
if self.duration_minutes > other.duration_minutes{
return Ordering::Greater;
}
Ordering::Equal
}
}
impl Eq for MedicalAgent { }
impl PartialOrd for MedicalAgent {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}
impl PartialEq for MedicalAgent {
fn eq(&self, other: &Self) -> bool {
self.name == other.name &&
self.activation_curve == other.activation_curve &&
self.duration_minutes == other.duration_minutes &&
self.group == other.group
}
}
impl Hash for MedicalAgent {
fn hash<H: Hasher>(&self, state: &mut H) {
self.name.hash(state);
self.activation_curve.hash(state);
self.group.hash(state);
state.write_u32((self.duration_minutes*10_000_f32) as u32);
}
}
impl MedicalAgent {
/// Creates a new medical agent. You can use [`MedicalAgentBuilder`](crate::health::MedicalAgentBuilder)
/// to construct new medical agent.
///
/// # Parameters
/// - `name`: name of the medical agent. Will be used as its key
/// - `activation_curve`: agent activation curve type
/// - `duration_minutes`: duration, in game minutes, of a single agent dose effect
/// - `group`: medical agent group associated with this medical agent
///
/// # Examples
/// ```
/// use zara::health;
///
/// let agent = health::MedicalAgent::new(agent_name, health::CurveType::ActivateImmediately, 32., group);
/// ```
///
/// # Links
/// See [this wiki article](https://github.com/vagrod/zara-rust/wiki/Medical-Agents) for more info.
pub fn new(name: String, activation_curve: CurveType, duration_minutes: f32, group: MedicalAgentGroup) -> Self {
MedicalAgent {
name: name.to_string(),
activation_curve,
duration_minutes,
group,
is_active: Cell::new(false),
percent_of_activity: Cell::new(0.),
percent_of_presence: Cell::new(0.),
last_dose_end_time: RefCell::new(None),
doses: RefCell::new(HashMap::new()),
message_queue: RefCell::new(BTreeMap::new()),
}
}
pub(crate) fn on_consumed(&self, game_time: &GameTimeC, item_name: String) {
self.add_dose_if_needed(game_time, item_name);
}
pub(crate) fn on_appliance_taken(&self, game_time: &GameTimeC, item_name: String) {
self.add_dose_if_needed(game_time, item_name);
}
fn update(&self, game_time: &GameTimeC) -> AgentUpdateResult {
let mut doses_to_remove = Vec::new();
let gt = game_time.as_secs_f32();
{
let doses = self.doses.borrow();
if doses.len() == 0 { return AgentUpdateResult::empty(); }
for (key, dose) in doses.iter() {
if dose.end_time < gt { doses_to_remove.push(key.clone()); }
}
}
// Clean up old stuff
let mut doses = self.doses.borrow_mut();
for key in doses_to_remove {
doses.remove(&key);
}
let mut max_percent_of_activity = 0.;
let mut start_time = f32::MAX;
let mut end_time = 0.;
for (_, dose) in doses.iter() {
if start_time > dose.start_time { start_time = dose.start_time; }
if dose.end_time > end_time { end_time = dose.end_time; }
if let Some(value) = dose.lerp.evaluate(gt) {
if max_percent_of_activity < value { max_percent_of_activity = value; }
}
}
// Sanity check
let is_active;
if end_time >= start_time && (gt >= start_time && gt <= end_time) {
let duration = end_time - start_time;
let elapsed = gt - start_time;
is_active = true;
self.percent_of_presence.set((elapsed / duration) * 100.);
} else {
is_active = false;
self.percent_of_presence.set(0.);
self.last_dose_end_time.replace(None);
}
if !self.is_active.get() && is_active {
self.queue_message(Event::MedicalAgentActivated(self.name.to_string()));
}
if self.is_active.get() && !is_active {
self.queue_message(Event::MedicalAgentDeactivated(self.name.to_string()));
}
self.is_active.set(is_active);
self.percent_of_activity.set(max_percent_of_activity);
AgentUpdateResult {
is_active
}
}
fn add_dose_if_needed(&self, game_time: &GameTimeC, item_name: String) {
if self.group.contains(&item_name) {
let gt = game_time.as_secs_f32();
let duration_secs = self.duration_minutes*60.;
let frames = MedicalAgent::generate_frames(gt, duration_secs, self.activation_curve);
let key = AgentDoseKey {
item: item_name.to_string(),
timestamp: gt as i32
};
let dose = AgentDose {
start_time: gt,
end_time: gt + duration_secs,
duration: duration_secs,
lerp: MultiKeyedLerp::new(frames)
};
self.last_dose_end_time.replace(Some(
GameTimeC::from_duration(Duration::from_secs_f32(dose.end_time))
));
self.doses.borrow_mut().insert(key, dose);
self.queue_message(Event::MedicalAgentDoseReceived(self.name.to_string(), item_name.to_string()));
}
}
/// Tells if this medical agent is active now
///
/// # Examples
/// ```
/// let value = agent.is_active();
/// ```
pub fn is_active(&self) -> bool { self.is_active.get() }
/// Returns medical agent percent of presence in blood (0..100%)
///
/// # Examples
/// ```
/// let value = agent.percent_of_presence();
/// ```
pub fn percent_of_presence(&self) -> usize { self.percent_of_presence.get() as usize }
/// Returns medical agent percent of overall activity (0..100%)
///
/// # Examples
/// ```
/// let value = agent.percent_of_activity();
/// ```
pub fn percent_of_activity(&self) -> usize { self.percent_of_activity.get() as usize }
/// Returns time when the last dose for this agent was taken
///
/// # Examples
/// ```
/// if let Some(game_time) = agent.last_dose_end_time() {
/// // ...
/// }
/// ```
pub fn last_dose_end_time(&self) -> Option<GameTimeC> {
match self.last_dose_end_time.borrow().as_ref() {
Some(t) => Some(t.clone()),
_ => None
}
}
fn generate_frames(gt: f32, duration_secs: f32, curve: CurveType) -> Vec<KeyFrame> {
match curve {
CurveType::Linearly => {
vec![
KeyFrame::new(gt, 0.),
KeyFrame::new(gt + duration_secs * 0.5, 100.),
KeyFrame::new(gt + duration_secs, 0.)
]
},
CurveType::Immediately => {
vec![
KeyFrame::new(gt, 0.),
KeyFrame::new(gt + duration_secs * 0.25, 100.),
KeyFrame::new(gt + duration_secs * 0.85, 100.),
KeyFrame::new(gt + duration_secs, 0.),
]
},
CurveType::MostActiveInSecondHalf => {
vec![
KeyFrame::new(gt, 0.),
KeyFrame::new(gt + duration_secs * 0.3, 15.),
KeyFrame::new(gt + duration_secs * 0.5, 15.),
KeyFrame::new(gt + duration_secs * 0.65, 100.),
KeyFrame::new(gt + duration_secs * 0.9, 100.),
KeyFrame::new(gt + duration_secs, 0.),
]
}
}
}
}
/// Node that controls all the medical agents
///
/// # Links
/// See [this wiki article](https://github.com/vagrod/zara-rust/wiki/Medical-Agents) for more info.
pub struct MedicalAgentsMonitor {
/// All registered medical agents
///
/// # Important
/// Do not alter this collection manually. Use
/// [`register_medical_agents`] method instead.
///
/// [`register_medical_agents`]: #method.register_medical_agents
pub agents: Arc<RefCell<HashMap<String, MedicalAgent>>>,
active_count: Cell<usize>,
/// Messages queued for sending on the next frame
message_queue: RefCell<BTreeMap<usize, Event>>
}
impl fmt::Display for MedicalAgentsMonitor {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Agents: {}, active: {}", self.agents.borrow().len(), self.active_count.get())
}
}
impl MedicalAgentsMonitor {
/// Creates a new instance of the `MedicalAgentsMonitor`
pub(crate) fn new() -> Self {
MedicalAgentsMonitor {
agents: Arc::new(RefCell::new(HashMap::new())),
active_count: Cell::new(0),
message_queue: RefCell::new(BTreeMap::new())
}
}
/// Checks if a given medical agent is active now.
///
/// # Parameters
/// - `agent_name` unique medical agent name
///
/// # Examples
/// ```
/// let result = monitors.is_active(name_of_agent);
/// ```
pub fn is_active(&self, agent_name: &String) -> Result<bool, MedicalAgentErr> {
match self.agents.borrow().get(agent_name) {
Some(agent) => Ok(agent.is_active()),
None => Err(MedicalAgentErr::AgentNotFound)
}
}
pub(crate) fn update(&self, game_time: &GameTimeC) {
let mut active_count = 0;
for (_, agent) in self.agents.borrow().iter() {
let result = agent.update(game_time);
if agent.has_messages() {
self.flush_queue(agent.get_message_queue());
}
if result.is_active { active_count += 1; }
}
self.active_count.set(active_count);
}
/// Returns number of active medical agents
///
/// # Examples
/// ```
/// let value = monitors.active_count();
/// ```
pub fn active_count(&self) -> usize { self.active_count.get() }
fn flush_queue(&self, mut q: RefMut<BTreeMap<usize, Event>>) {
if q.len() == 0 { return }
let mut key = 0;
loop {
match q.get(&key) {
Some(event) => {
self.queue_message(event.clone());
q.remove(&key);
},
None => break
}
key += 1;
}
}
}
impl MessageQueue for MedicalAgent {
fn has_messages(&self) -> bool { self.message_queue.borrow().len() > 0 }
fn queue_message(&self, message: Event) {
let mut q = self.message_queue.borrow_mut();
let id = q.len();
q.insert(id, message);
}
fn get_message_queue(&self) -> RefMut<'_, BTreeMap<usize, Event>> {
self.message_queue.borrow_mut()
}
}
impl MessageQueue for MedicalAgentsMonitor {
fn has_messages(&self) -> bool { self.message_queue.borrow().len() > 0 }
fn queue_message(&self, message: Event) {
let mut q = self.message_queue.borrow_mut();
let id = q.len();
q.insert(id, message);
}
fn get_message_queue(&self) -> RefMut<'_, BTreeMap<usize, Event>> {
self.message_queue.borrow_mut()
}
}