use crate::health::Health;
impl Health {
pub fn is_alive(&self) -> bool { self.is_alive.get() }
pub fn is_tired(&self) -> bool { self.fatigue_level.get() >= 70. }
pub fn is_exhausted(&self) -> bool { self.fatigue_level.get() >= 90. }
pub fn is_no_strength(&self) -> bool { self.stamina_level.get() <= 5. }
pub fn is_low_oxygen(&self) -> bool { self.oxygen_level.get() <= 5. }
pub fn is_low_food(&self) -> bool { self.food_level.get() <= 5. }
pub fn is_low_water(&self) -> bool { self.water_level.get() <= 5. }
pub fn is_low_blood(&self) -> bool { self.blood_level.get() <= 5. }
pub fn is_blood_loss(&self) -> bool { self.has_blood_loss.get() }
pub fn body_temperature(&self) -> f32 { self.body_temperature.get() }
pub fn heart_rate(&self) -> f32 { self.heart_rate.get() }
pub fn top_pressure(&self) -> f32 { self.top_pressure.get() }
pub fn bottom_pressure(&self) -> f32 { self.bottom_pressure.get() }
pub fn blood_level(&self) -> f32 { self.blood_level.get() }
pub fn food_level(&self) -> f32 { self.food_level.get() }
pub fn water_level(&self) -> f32 { self.water_level.get() }
pub fn stamina_level(&self) -> f32 { self.stamina_level.get() }
pub fn fatigue_level(&self) -> f32 { self.fatigue_level.get() }
pub fn oxygen_level(&self) -> f32 { self.oxygen_level.get() }
}