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//! Windows platform-specific entry point.
//!
//! Win 10 only because of DX12 + terminal API.
use crate::cx_win32::*;
use crate::*;
impl Cx {
pub fn event_loop<F>(&mut self, mut event_handler: F)
where
F: FnMut(&mut Cx, &mut Event),
{
self.event_handler =
Some(&mut event_handler as *const dyn FnMut(&mut Cx, &mut Event) as *mut dyn FnMut(&mut Cx, &mut Event));
self.event_loop_core();
self.event_handler = None;
}
fn event_loop_core(&mut self) {
self.platform_type = PlatformType::Windows;
let mut win32_app = Win32App::new();
win32_app.init();
let mut d3d11_windows: Vec<D3d11Window> = Vec::new();
let d3d11_cx = D3d11Cx::new();
self.platform.d3d11_cx = Some(&d3d11_cx);
self.load_fonts();
self.call_event_handler(&mut Event::Construct);
self.request_draw();
let mut passes_todo = Vec::new();
win32_app.event_loop(|win32_app, events| {
self.last_event_time = win32_app.time_now();
//if let Ok(d3d11_cx) = d3d11_cx.lock(){
// acquire d3d11_cx exclusive
for event in events {
self.process_pre_event(event);
match &event {
Event::WindowResizeLoop(wr) => {
for d3d11_window in &mut d3d11_windows {
if d3d11_window.window_id == wr.window_id {
if wr.was_started {
d3d11_window.start_resize();
} else {
d3d11_window.stop_resize();
}
}
}
}
Event::WindowGeomChange(re) => {
// do this here because mac
for d3d11_window in &mut d3d11_windows {
if d3d11_window.window_id == re.window_id {
d3d11_window.window_geom = re.new_geom.clone();
self.windows[re.window_id].window_geom = re.new_geom.clone();
//if re.old_geom.inner_size != re.new_geom.inner_size{
self.request_draw();
//}
break;
}
}
// ok lets not redraw all, just this window
self.call_event_handler(event);
}
Event::WindowClosed(wc) => {
// do this here because mac
// lets remove the window from the set
self.windows[wc.window_id].window_state = CxWindowState::Closed;
self.windows_free.push(wc.window_id);
// remove the d3d11/win32 window
for index in 0..d3d11_windows.len() {
if d3d11_windows[index].window_id == wc.window_id {
d3d11_windows.remove(index);
if d3d11_windows.is_empty() {
win32_app.terminate_event_loop();
}
for d3d11_window in &mut d3d11_windows {
d3d11_window.win32_window.update_ptrs();
}
}
}
self.call_event_handler(event);
}
Event::SystemEvent(e) => {
match e {
SystemEvent::WindowSetHoverCursor(mc) => {
self.set_hover_mouse_cursor(mc.clone());
}
SystemEvent::Paint => {
let vsync = self.process_desktop_paint_callbacks();
// construct or destruct windows
for (index, window) in self.windows.iter_mut().enumerate() {
window.window_state = match &window.window_state {
CxWindowState::Create { inner_size, position, title, .. } => {
// lets create a platformwindow
let d3d11_window =
D3d11Window::new(index, &d3d11_cx, win32_app, *inner_size, *position, title);
window.window_geom = d3d11_window.window_geom.clone();
d3d11_windows.push(d3d11_window);
for d3d11_window in &mut d3d11_windows {
d3d11_window.win32_window.update_ptrs();
}
CxWindowState::Created
}
CxWindowState::Close => {
// ok we close the window
// lets send it a WM_CLOSE event
for d3d11_window in &mut d3d11_windows {
if d3d11_window.window_id == index {
d3d11_window.win32_window.close_window();
if !win32_app.event_loop_running {
return false;
}
break;
}
}
CxWindowState::Closed
}
CxWindowState::Created => CxWindowState::Created,
CxWindowState::Closed => CxWindowState::Closed,
};
if let Some(set_position) = window.window_set_position {
for d3d11_window in &mut d3d11_windows {
if d3d11_window.window_id == index {
d3d11_window.win32_window.set_position(set_position);
}
}
}
window.window_command = match &window.window_command {
CxWindowCmd::Restore => {
for d3d11_window in &mut d3d11_windows {
if d3d11_window.window_id == index {
d3d11_window.win32_window.restore();
}
}
CxWindowCmd::None
}
CxWindowCmd::Maximize => {
for d3d11_window in &mut d3d11_windows {
if d3d11_window.window_id == index {
d3d11_window.win32_window.maximize();
}
}
CxWindowCmd::None
}
CxWindowCmd::Minimize => {
for d3d11_window in &mut d3d11_windows {
if d3d11_window.window_id == index {
d3d11_window.win32_window.minimize();
}
}
CxWindowCmd::None
}
_ => CxWindowCmd::None,
};
window.window_set_position = None;
if let Some(topmost) = window.window_topmost {
for d3d11_window in &mut d3d11_windows {
if d3d11_window.window_id == index {
d3d11_window.win32_window.set_topmost(topmost);
}
}
}
}
// set a cursor
if self.down_mouse_cursor.is_some() {
win32_app.set_mouse_cursor(self.down_mouse_cursor.as_ref().unwrap().clone())
} else if self.hover_mouse_cursor.is_some() {
win32_app.set_mouse_cursor(self.hover_mouse_cursor.as_ref().unwrap().clone())
} else {
win32_app.set_mouse_cursor(MouseCursor::Default)
}
if let Some(set_ime_position) = self.platform.set_ime_position {
self.platform.set_ime_position = None;
for d3d11_window in &mut d3d11_windows {
d3d11_window.win32_window.set_ime_spot(set_ime_position);
}
}
while !self.platform.start_timer.is_empty() {
let (timer_id, interval, repeats) = self.platform.start_timer.pop().unwrap();
win32_app.start_timer(timer_id, interval, repeats);
}
while !self.platform.stop_timer.is_empty() {
let timer_id = self.platform.stop_timer.pop().unwrap();
win32_app.stop_timer(timer_id);
}
// build a list of renderpasses to repaint
let mut windows_need_repaint = 0;
self.compute_passes_to_repaint(&mut passes_todo, &mut windows_need_repaint);
if !passes_todo.is_empty() {
self.hlsl_compile_shaders(&d3d11_cx);
for pass_id in &passes_todo {
match self.passes[*pass_id].dep_of.clone() {
CxPassDepOf::Window(window_id) => {
// find the accompanying render window
if let Some(d3d11_window) =
d3d11_windows.iter_mut().find(|w| w.window_id == window_id)
{
windows_need_repaint -= 1;
let dpi_factor = d3d11_window.window_geom.dpi_factor;
self.passes[*pass_id].set_dpi_factor(dpi_factor);
d3d11_window.resize_buffers(&d3d11_cx);
self.draw_pass_to_window(
*pass_id,
vsync,
dpi_factor,
d3d11_window,
&d3d11_cx,
);
// call redraw if we guessed the dpi wrong on startup
if d3d11_window.first_draw {
d3d11_window.first_draw = false;
if dpi_factor != self.default_dpi_factor {
self.request_draw();
}
}
}
}
CxPassDepOf::Pass(parent_pass_id) => {
let dpi_factor = self.get_delegated_dpi_factor(parent_pass_id);
self.draw_pass_to_texture(*pass_id, dpi_factor, &d3d11_cx);
}
CxPassDepOf::None => {
self.draw_pass_to_texture(*pass_id, 1.0, &d3d11_cx);
}
}
}
}
}
_ => {
self.call_event_handler(event);
}
}
}
Event::None => {}
Event::Signal { .. } => {
self.call_event_handler(event);
self.call_signals();
}
_ => {
self.call_event_handler(event);
}
}
self.process_post_event(event);
}
!(self.requested_draw || self.requested_next_frame)
})
}
/// TODO(JP): Generalize [`Cx::post_signal`] into this.
#[cfg(feature = "cef")]
pub(crate) fn send_event_from_any_thread(_event: Event) {
todo!();
}
#[cfg(feature = "cef")]
pub(crate) fn cef_schedule_message_pump_work(_delay_ms: i64) {
todo!();
}
}
impl CxPlatformCommon for Cx {
/// See [`CxPlatformCommon::show_text_ime`] for documentation.
fn show_text_ime(&mut self, x: f32, y: f32) {
self.platform.set_ime_position = Some(Vec2 { x, y });
}
/// See [`CxPlatformCommon::hide_text_ime`] for documentation.
fn hide_text_ime(&mut self) {}
/// See [`CxPlatformCommon::start_timer`] for documentation.
fn start_timer(&mut self, interval: f64, repeats: bool) -> Timer {
self.last_timer_id += 1;
self.platform.start_timer.push((self.last_timer_id, interval, repeats));
Timer { timer_id: self.last_timer_id }
}
/// See [`CxPlatformCommon::stop_timer`] for documentation.
fn stop_timer(&mut self, timer: &mut Timer) {
if timer.timer_id != 0 {
self.platform.stop_timer.push(timer.timer_id);
timer.timer_id = 0;
}
}
/// See [`CxPlatformCommon::post_signal`] for documentation.
fn post_signal(signal: Signal, status: StatusId) {
Win32App::post_signal(signal, status);
}
/// See [`CxPlatformCommon::update_menu`] for documentation.
fn update_menu(&mut self, _menu: &Menu) {}
/// See [`CxPlatformCommon::update_menu`] for documentation.
fn copy_text_to_clipboard(&mut self, text: &str) {
Win32App::copy_text_to_clipboard(text);
}
fn send_event_from_any_thread(_event: Event) {
todo!();
}
}
#[derive(Default)]
pub(crate) struct CxPlatform {
pub(crate) set_ime_position: Option<Vec2>,
pub(crate) start_timer: Vec<(u64, f64, bool)>,
pub(crate) stop_timer: Vec<u64>,
pub(crate) desktop: CxDesktop,
pub(crate) d3d11_cx: Option<*const D3d11Cx>,
}