yurei 0.2.26

a WIP high level wrapper around bevy_rapier3d created to remove some of the boilerplate while prototyping 3d platformers with bevy
Documentation
use bevy::{ecs::schedule::StateData, prelude::*};
use bevy_rapier3d::prelude::*;

pub mod components;
pub use components::*;

pub mod systems;
pub use systems::*;

pub struct YureiPluginWithState<T>(pub T);

impl<T> Plugin for YureiPluginWithState<T>
where
    T: StateData,
{
    fn build(&self, app: &mut App) {
        app.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
            .insert_resource(RapierConfiguration {
                gravity: Vec3::Y * -30.0,
                ..default()
            })
            .register_type::<Hover>()
            .register_type::<Movement>()
            .add_system_set(
                SystemSet::on_update(self.0.clone())
                    .with_system(handle_hover)
                    .with_system(handle_rotation)
                    .with_system(handle_moving_platforms)
                    .with_system(handle_movement)
                    .with_system(handle_damping.after(handle_movement)),
            )
            .add_system(handle_hover)
            .add_system(handle_rotation)
            .add_system(handle_moving_platforms)
            .add_system(handle_movement)
            .add_system(handle_damping.after(handle_movement));
    }
}

pub struct YureiPlugin;

impl Plugin for YureiPlugin {
    fn build(&self, app: &mut App) {
        app.add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
            .insert_resource(RapierConfiguration {
                gravity: Vec3::Y * -30.0,
                ..default()
            })
            .register_type::<Hover>()
            .register_type::<Movement>()
            .add_system(handle_hover)
            .add_system(handle_rotation)
            .add_system(handle_moving_platforms)
            .add_system(handle_movement)
            .add_system(handle_damping.after(handle_movement));
    }
}
pub mod prelude {
    pub use crate::Grounded;
    pub use crate::Hover;
    pub use crate::Movement;
    pub use crate::RotationDriver;
    pub use crate::YureiBundle;
    pub use crate::YureiPlugin;
    pub use crate::YureiPluginWithState;
}