fnmain(){// SPIR-V shaders are pre-compiled and checked in under shaders/compiled/.
// To recompile: run `shaders/compile.sh` (requires glslc from Vulkan SDK).
#[cfg(feature ="vulkan")]for name in&["add","silu_mul","rms_norm","rope","softmax","embed_lookup","attn_score","attn_value","qmv_q4_0","qmv_q4_k","qmv_q8_0",]{println!("cargo:rerun-if-changed=shaders/{name}.comp");}}