yscv-video 0.1.8

Video decoding (H.264, HEVC), MP4 parsing, and camera I/O
Documentation
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//! Minimal I-frame-only H.264 Baseline encoder.
//!
//! Produces compliant Annex B NAL streams with SPS + PPS + IDR slices.
//! Uses DC intra prediction, forward DCT 4x4, CAVLC entropy coding.

// ---------------------------------------------------------------------------
// Forward quantization scale factors (H.264 spec Table 8-12)
// ---------------------------------------------------------------------------

/// Quantization multiplier factor (MF) for each qp%6 value.
/// Position-dependent: flat scaling matrix positions map to 3 groups.
/// Indices: [qp%6][position_class] where position_class is:
///   0 = positions (0,0),(2,0),(2,2),(0,2)  (MF values row A)
///   1 = positions (1,1),(1,3),(3,1),(3,3)  (MF values row B)
///   2 = all other positions                (MF values row C)
const QUANT_MF: [[i32; 3]; 6] = [
    [13107, 5243, 8066],
    [11916, 4660, 7490],
    [10082, 4194, 6554],
    [9362, 3647, 5825],
    [8192, 3355, 5243],
    [7282, 2893, 4559],
];

/// Maps each position (0..16) in raster order to a MF class index (0, 1, or 2).
const POSITION_CLASS: [usize; 16] = [0, 2, 0, 2, 2, 1, 2, 1, 0, 2, 0, 2, 2, 1, 2, 1];

/// H.264 4x4 zigzag scan order: maps raster position to scan index.
const ZIGZAG_SCAN_4X4: [usize; 16] = {
    // From h264_transform.rs ZIGZAG_4X4 which maps scan->raster, we need raster->scan
    let zig: [(usize, usize); 16] = [
        (0, 0),
        (0, 1),
        (1, 0),
        (2, 0),
        (1, 1),
        (0, 2),
        (0, 3),
        (1, 2),
        (2, 1),
        (3, 0),
        (3, 1),
        (2, 2),
        (1, 3),
        (2, 3),
        (3, 2),
        (3, 3),
    ];
    let mut result = [0usize; 16];
    let mut i = 0;
    while i < 16 {
        let (r, c) = zig[i];
        result[r * 4 + c] = i;
        i += 1;
    }
    result
};

// ---------------------------------------------------------------------------
// Bitstream writer (MSB-first)
// ---------------------------------------------------------------------------

struct BitWriter {
    buf: Vec<u8>,
    current: u8,
    bits_in_current: u8,
}

impl BitWriter {
    fn new() -> Self {
        Self {
            buf: Vec::with_capacity(4096),
            current: 0,
            bits_in_current: 0,
        }
    }

    fn write_bits(&mut self, value: u32, n: u8) {
        for i in (0..n).rev() {
            let bit = (value >> i) & 1;
            self.current = (self.current << 1) | bit as u8;
            self.bits_in_current += 1;
            if self.bits_in_current == 8 {
                self.buf.push(self.current);
                self.current = 0;
                self.bits_in_current = 0;
            }
        }
    }

    fn write_bit(&mut self, bit: u8) {
        self.write_bits(bit as u32, 1);
    }

    /// Write unsigned Exp-Golomb coded value (ue(v)).
    fn write_ue(&mut self, value: u32) {
        if value == 0 {
            self.write_bit(1);
            return;
        }
        let n = 32 - (value + 1).leading_zeros(); // number of bits for (value+1)
        let leading_zeros = n - 1;
        // Write `leading_zeros` zero bits
        for _ in 0..leading_zeros {
            self.write_bit(0);
        }
        // Write (value+1) in `n` bits
        self.write_bits(value + 1, n as u8);
    }

    /// Write signed Exp-Golomb coded value (se(v)).
    fn write_se(&mut self, value: i32) {
        let code = if value > 0 {
            (value as u32) * 2 - 1
        } else if value < 0 {
            ((-value) as u32) * 2
        } else {
            0
        };
        self.write_ue(code);
    }

    /// Flush remaining bits with trailing 1-bit RBSP alignment.
    fn rbsp_trailing_bits(&mut self) {
        self.write_bit(1);
        while self.bits_in_current != 0 {
            self.write_bit(0);
        }
    }

    fn into_bytes(mut self) -> Vec<u8> {
        if self.bits_in_current > 0 {
            self.current <<= 8 - self.bits_in_current;
            self.buf.push(self.current);
        }
        self.buf
    }
}

// ---------------------------------------------------------------------------
// Forward DCT 4x4
// ---------------------------------------------------------------------------

/// H.264 forward 4x4 integer DCT (core transform Cf, no post-scaling).
///
/// This is the transpose of the inverse transform butterfly from h264_transform.rs.
/// The forward transform matrix is:
///   [ 1  1  1  1 ]
///   [ 2  1 -1 -2 ]
///   [ 1 -1 -1  1 ]
///   [ 1 -2  2 -1 ]
/// (with the factor-of-2 entries using >>1 in the inverse transform)
pub fn forward_dct_4x4(block: &mut [i32; 16]) {
    #[cfg(target_arch = "aarch64")]
    {
        unsafe {
            forward_dct_4x4_neon(block);
        }
        return;
    }

    #[cfg(target_arch = "x86_64")]
    {
        if is_x86_feature_detected!("sse2") {
            unsafe {
                forward_dct_4x4_sse2(block);
            }
            return;
        }
    }

    #[allow(unreachable_code)]
    forward_dct_4x4_scalar(block);
}

fn forward_dct_4x4_scalar(block: &mut [i32; 16]) {
    // Row transform
    for i in 0..4 {
        let base = i * 4;
        let s0 = block[base];
        let s1 = block[base + 1];
        let s2 = block[base + 2];
        let s3 = block[base + 3];

        let p0 = s0 + s3;
        let p1 = s1 + s2;
        let p2 = s1 - s2;
        let p3 = s0 - s3;

        block[base] = p0 + p1;
        block[base + 1] = (p3 << 1) + p2;
        block[base + 2] = p0 - p1;
        block[base + 3] = p3 - (p2 << 1);
    }
    // Column transform
    for j in 0..4 {
        let s0 = block[j];
        let s1 = block[4 + j];
        let s2 = block[8 + j];
        let s3 = block[12 + j];

        let p0 = s0 + s3;
        let p1 = s1 + s2;
        let p2 = s1 - s2;
        let p3 = s0 - s3;

        block[j] = p0 + p1;
        block[4 + j] = (p3 << 1) + p2;
        block[8 + j] = p0 - p1;
        block[12 + j] = p3 - (p2 << 1);
    }
}

#[cfg(target_arch = "aarch64")]
#[target_feature(enable = "neon")]
#[allow(unsafe_op_in_unsafe_fn)]
unsafe fn forward_dct_4x4_neon(block: &mut [i32; 16]) {
    use std::arch::aarch64::*;

    let ptr = block.as_mut_ptr();

    // Row pass
    for i in 0..4 {
        let row = vld1q_s32(ptr.add(i * 4));
        let s0 = vgetq_lane_s32(row, 0);
        let s1 = vgetq_lane_s32(row, 1);
        let s2 = vgetq_lane_s32(row, 2);
        let s3 = vgetq_lane_s32(row, 3);
        let p0 = s0 + s3;
        let p1 = s1 + s2;
        let p2 = s1 - s2;
        let p3 = s0 - s3;
        let out = [p0 + p1, (p3 << 1) + p2, p0 - p1, p3 - (p2 << 1)];
        vst1q_s32(ptr.add(i * 4), vld1q_s32(out.as_ptr()));
    }

    // Column pass
    for j in 0..4 {
        let s0 = *ptr.add(j);
        let s1 = *ptr.add(4 + j);
        let s2 = *ptr.add(8 + j);
        let s3 = *ptr.add(12 + j);
        let p0 = s0 + s3;
        let p1 = s1 + s2;
        let p2 = s1 - s2;
        let p3 = s0 - s3;
        *ptr.add(j) = p0 + p1;
        *ptr.add(4 + j) = (p3 << 1) + p2;
        *ptr.add(8 + j) = p0 - p1;
        *ptr.add(12 + j) = p3 - (p2 << 1);
    }
}

#[cfg(target_arch = "x86_64")]
#[target_feature(enable = "sse2")]
#[allow(unsafe_op_in_unsafe_fn)]
unsafe fn forward_dct_4x4_sse2(block: &mut [i32; 16]) {
    use std::arch::x86_64::*;

    let ptr = block.as_mut_ptr();

    // Row pass
    for i in 0..4 {
        let row = _mm_loadu_si128(ptr.add(i * 4) as *const __m128i);
        let s0 = _mm_extract_epi32::<0>(row);
        let s1 = _mm_extract_epi32::<1>(row);
        let s2 = _mm_extract_epi32::<2>(row);
        let s3 = _mm_extract_epi32::<3>(row);
        let p0 = s0 + s3;
        let p1 = s1 + s2;
        let p2 = s1 - s2;
        let p3 = s0 - s3;
        let out = _mm_set_epi32(p3 - (p2 << 1), p0 - p1, (p3 << 1) + p2, p0 + p1);
        _mm_storeu_si128(ptr.add(i * 4) as *mut __m128i, out);
    }

    // Column pass (scalar for SSE2)
    for j in 0..4 {
        let s0 = *ptr.add(j);
        let s1 = *ptr.add(4 + j);
        let s2 = *ptr.add(8 + j);
        let s3 = *ptr.add(12 + j);
        let p0 = s0 + s3;
        let p1 = s1 + s2;
        let p2 = s1 - s2;
        let p3 = s0 - s3;
        *ptr.add(j) = p0 + p1;
        *ptr.add(4 + j) = (p3 << 1) + p2;
        *ptr.add(8 + j) = p0 - p1;
        *ptr.add(12 + j) = p3 - (p2 << 1);
    }
}

// ---------------------------------------------------------------------------
// Forward quantization
// ---------------------------------------------------------------------------

/// Quantize a 4x4 block of forward-DCT coefficients.
///
/// `level = (coeff * MF[qp%6][pos] + f) >> qbits`
/// where `qbits = 15 + qp/6`, `f = (1 << qbits) / (intra ? 3 : 6)`.
fn quantize_4x4(coeffs: &mut [i32; 16], qp: u8) {
    let qp = qp.min(51);
    let qp_div6 = (qp / 6) as u32;
    let qp_mod6 = (qp % 6) as usize;
    let qbits = 15 + qp_div6;
    let f = (1i32 << qbits) / 3; // intra rounding offset

    let mf = &QUANT_MF[qp_mod6];
    for i in 0..16 {
        let class = POSITION_CLASS[i];
        let sign = if coeffs[i] < 0 { -1i32 } else { 1i32 };
        let abs_coeff = coeffs[i].abs();
        coeffs[i] = sign * ((abs_coeff * mf[class] + f) >> qbits);
    }
}

/// Dequantize a 4x4 block (inverse of quantize, for round-trip testing).
///
/// Uses the same dequant scale as h264_transform::dequant_4x4.
#[cfg(test)]
fn dequantize_4x4(coeffs: &mut [i32; 16], qp: u8) {
    let qp = qp.min(51) as i32;
    super::h264_transform::dequant_4x4(coeffs, qp);
}

// ---------------------------------------------------------------------------
// CAVLC encoding (write direction — mirrors the decode tables in cavlc.rs)
// ---------------------------------------------------------------------------

/// Encode a 4x4 block of quantized coefficients using CAVLC, writing to a BitWriter.
///
/// `nc` is the predicted number of non-zero coefficients (context).
/// Returns the actual number of non-zero coefficients for neighbor tracking.
fn cavlc_encode_block(writer: &mut BitWriter, coeffs: &[i32; 16], nc: i32) -> usize {
    // Scan coefficients in zigzag order and collect non-zero levels
    let mut levels = [0i32; 16];
    let mut total_coeffs: usize = 0;

    // Build scan-order coefficient array
    let mut scan_coeffs = [0i32; 16];
    for i in 0..16 {
        scan_coeffs[ZIGZAG_SCAN_4X4[i]] = coeffs[i];
    }

    // Find the last non-zero coefficient in scan order
    let mut last_nonzero: Option<usize> = None;
    for i in (0..16).rev() {
        if scan_coeffs[i] != 0 {
            last_nonzero = Some(i);
            break;
        }
    }

    let last_nonzero = match last_nonzero {
        Some(v) => v,
        None => {
            // All zeros: write coeff_token for (0,0)
            write_coeff_token(writer, 0, 0, nc);
            return 0;
        }
    };

    // Collect non-zero coefficients and count zeros (reverse scan order for CAVLC)
    let mut runs = [0usize; 16];
    let mut run_count = 0usize;
    let mut total_zeros = 0usize;
    let mut current_run = 0usize;

    for i in (0..=last_nonzero).rev() {
        if scan_coeffs[i] != 0 {
            if total_coeffs > 0 {
                runs[run_count] = current_run;
                run_count += 1;
            }
            levels[total_coeffs] = scan_coeffs[i];
            total_coeffs += 1;
            current_run = 0;
        } else {
            current_run += 1;
            total_zeros += 1;
        }
    }
    // Last run (for the last coefficient in reverse order = first non-zero)
    if total_coeffs > 0 {
        runs[run_count] = current_run;
    }

    // Count trailing ones (max 3, must be +/-1)
    let mut trailing_ones = 0usize;
    let mut t1_signs = [0u8; 3]; // 0 = positive, 1 = negative
    for i in 0..total_coeffs.min(3) {
        if levels[i] == 1 || levels[i] == -1 {
            t1_signs[trailing_ones] = if levels[i] < 0 { 1 } else { 0 };
            trailing_ones += 1;
        } else {
            break;
        }
    }

    // Write coeff_token
    write_coeff_token(writer, total_coeffs as u8, trailing_ones as u8, nc);

    // Write trailing ones signs (in order, 1 bit each)
    for i in 0..trailing_ones {
        writer.write_bit(t1_signs[i]);
    }

    // Write remaining levels
    let mut suffix_length: u8 = if total_coeffs > 10 && trailing_ones < 3 {
        1
    } else {
        0
    };

    for i in trailing_ones..total_coeffs {
        let level = levels[i];
        // Convert level to level_code
        let mut level_code = if level > 0 {
            (level - 1) * 2
        } else {
            -level * 2 - 1
        };

        // Adjust for first non-trailing coefficient
        if i == trailing_ones && trailing_ones < 3 {
            level_code -= 2;
        }

        // Determine level_prefix and suffix
        let (prefix, suffix_val, suffix_len) = encode_level_code(level_code as u32, suffix_length);

        // Write level_prefix as unary (prefix zeros + 1)
        for _ in 0..prefix {
            writer.write_bit(0);
        }
        writer.write_bit(1);

        // Write level_suffix
        if suffix_len > 0 {
            writer.write_bits(suffix_val, suffix_len);
        }

        // Update suffix_length
        if suffix_length == 0 {
            suffix_length = 1;
        }
        if level.unsigned_abs() > (3 << (suffix_length - 1)) {
            suffix_length += 1;
        }
    }

    // Write total_zeros
    if total_coeffs < 16 {
        write_total_zeros(writer, total_zeros as u8, total_coeffs as u8);
    }

    // Write run_before for each coefficient (except last)
    let mut zeros_left = total_zeros;
    for i in 0..total_coeffs.saturating_sub(1) {
        if zeros_left == 0 {
            break;
        }
        let run = runs[i];
        write_run_before(writer, run as u8, zeros_left as u8);
        zeros_left = zeros_left.saturating_sub(run);
    }

    total_coeffs
}

/// Encode level_code into (prefix, suffix_value, suffix_length).
fn encode_level_code(level_code: u32, suffix_length: u8) -> (u32, u32, u8) {
    if suffix_length == 0 {
        if level_code < 14 {
            (level_code, 0, 0)
        } else if level_code < 30 {
            // prefix=14, suffix is (level_code - 14) in 4 bits
            (14, level_code - 14, 4)
        } else {
            // prefix=15, suffix is (level_code - 30) in 12 bits (escape)
            let suffix_bits = 12u8;
            (15, level_code - 30, suffix_bits)
        }
    } else {
        let shift = suffix_length as u32;
        let prefix = level_code >> shift;
        let suffix = level_code & ((1 << shift) - 1);
        if prefix < 15 {
            (prefix, suffix, suffix_length)
        } else {
            // Escape
            let suffix_bits = 12u8;
            (15, level_code - (15 << shift), suffix_bits)
        }
    }
}

/// Write coeff_token VLC.
fn write_coeff_token(writer: &mut BitWriter, total_coeffs: u8, trailing_ones: u8, nc: i32) {
    if nc >= 8 {
        // Fixed-length 6-bit code for nC >= 8
        let code = if total_coeffs == 0 {
            3u32
        } else {
            ((total_coeffs as u32 - 1) << 2) | trailing_ones as u32
        };
        writer.write_bits(code, 6);
        return;
    }

    // Use VLC tables matching the decode tables in cavlc.rs
    let table: &[(u32, u8, u8, u8)] = match nc {
        0..=1 => COEFF_TOKEN_ENC_0_1,
        2..=3 => COEFF_TOKEN_ENC_2_3,
        4..=7 => COEFF_TOKEN_ENC_4_7,
        _ => COEFF_TOKEN_ENC_0_1, // fallback
    };

    for &(pattern, length, tc, t1) in table {
        if tc == total_coeffs && t1 == trailing_ones {
            writer.write_bits(pattern, length);
            return;
        }
    }

    // Fallback: write as fixed-length if not found in truncated table
    // This shouldn't happen for total_coeffs <= 4 which covers most I-frame blocks
    let code = if total_coeffs == 0 {
        3u32
    } else {
        ((total_coeffs as u32 - 1) << 2) | trailing_ones as u32
    };
    writer.write_bits(code, 6);
}

// Encoding tables: (pattern, bit_length, total_coeffs, trailing_ones)
// Mirror of decode tables from cavlc.rs

const COEFF_TOKEN_ENC_0_1: &[(u32, u8, u8, u8)] = &[
    (0b1, 1, 0, 0),
    (0b000101, 6, 1, 0),
    (0b01, 2, 1, 1),
    (0b00000111, 8, 2, 0),
    (0b000100, 6, 2, 1),
    (0b001, 3, 2, 2),
    (0b000000111, 9, 3, 0),
    (0b00000110, 8, 3, 1),
    (0b0000101, 7, 3, 2),
    (0b00011, 5, 3, 3),
    (0b0000000111, 10, 4, 0),
    (0b000000110, 9, 4, 1),
    (0b00000101, 8, 4, 2),
    (0b000011, 6, 4, 3),
];

const COEFF_TOKEN_ENC_2_3: &[(u32, u8, u8, u8)] = &[
    (0b11, 2, 0, 0),
    (0b001011, 6, 1, 0),
    (0b10, 2, 1, 1),
    (0b000111, 6, 2, 0),
    (0b00111, 5, 2, 1),
    (0b011, 3, 2, 2),
    (0b0000111, 7, 3, 0),
    (0b001010, 6, 3, 1),
    (0b001001, 6, 3, 2),
    (0b00101, 5, 3, 3),
    (0b00000111, 8, 4, 0),
    (0b0000110, 7, 4, 1),
    (0b000110, 6, 4, 2),
    (0b00100, 5, 4, 3),
];

const COEFF_TOKEN_ENC_4_7: &[(u32, u8, u8, u8)] = &[
    (0b1111, 4, 0, 0),
    (0b001111, 6, 1, 0),
    (0b1110, 4, 1, 1),
    (0b001011, 6, 2, 0),
    (0b01111, 5, 2, 1),
    (0b1101, 4, 2, 2),
    (0b001000, 6, 3, 0),
    (0b01110, 5, 3, 1),
    (0b01101, 5, 3, 2),
    (0b1100, 4, 3, 3),
    (0b0000111, 7, 4, 0),
    (0b001110, 6, 4, 1),
    (0b001010, 6, 4, 2),
    (0b1011, 4, 4, 3),
];

/// Write total_zeros VLC.
fn write_total_zeros(writer: &mut BitWriter, total_zeros: u8, total_coeffs: u8) {
    // Use the same tables as decode (cavlc.rs), encoding direction
    let table: &[(u32, u8, u8)] = match total_coeffs {
        1 => TOTAL_ZEROS_ENC_TC1,
        2 => TOTAL_ZEROS_ENC_TC2,
        3 => TOTAL_ZEROS_ENC_TC3,
        4 => TOTAL_ZEROS_ENC_TC4,
        _ => {
            // For tc > 4, use simple unary-like codes
            // Spec tables 9-7(e)..9-7(o) — simplified: just write value in ue(v)
            write_ue_total_zeros(writer, total_zeros);
            return;
        }
    };

    for &(pattern, length, value) in table {
        if value == total_zeros {
            writer.write_bits(pattern, length);
            return;
        }
    }

    // Fallback for values not in truncated table
    write_ue_total_zeros(writer, total_zeros);
}

fn write_ue_total_zeros(writer: &mut BitWriter, total_zeros: u8) {
    writer.write_ue(total_zeros as u32);
}

// Encoding total_zeros tables: (pattern, bit_length, value)
// Mirror of decode tables from cavlc.rs

const TOTAL_ZEROS_ENC_TC1: &[(u32, u8, u8)] = &[
    (0b1, 1, 0),
    (0b011, 3, 1),
    (0b010, 3, 2),
    (0b0011, 4, 3),
    (0b0010, 4, 4),
    (0b00011, 5, 5),
    (0b00010, 5, 6),
    (0b00001, 5, 7),
    (0b000001, 6, 8),
    (0b0000001, 7, 9),
    (0b00000001, 8, 10),
    (0b000000001, 9, 11),
    (0b0000000001, 10, 12),
    (0b00000000011, 11, 13),
    (0b00000000010, 11, 14),
    (0b00000000001, 11, 15),
];

const TOTAL_ZEROS_ENC_TC2: &[(u32, u8, u8)] = &[
    (0b111, 3, 0),
    (0b110, 3, 1),
    (0b101, 3, 2),
    (0b100, 3, 3),
    (0b011, 3, 4),
    (0b0101, 4, 5),
    (0b0100, 4, 6),
    (0b0011, 4, 7),
    (0b0010, 4, 8),
    (0b00011, 5, 9),
    (0b00010, 5, 10),
    (0b000011, 6, 11),
    (0b000010, 6, 12),
    (0b000001, 6, 13),
    (0b000000, 6, 14),
];

const TOTAL_ZEROS_ENC_TC3: &[(u32, u8, u8)] = &[
    (0b0101, 4, 0),
    (0b111, 3, 1),
    (0b110, 3, 2),
    (0b101, 3, 3),
    (0b0100, 4, 4),
    (0b0011, 4, 5),
    (0b100, 3, 6),
    (0b011, 3, 7),
    (0b0010, 4, 8),
    (0b00011, 5, 9),
    (0b00010, 5, 10),
    (0b000001, 6, 11),
    (0b00001, 5, 12),
    (0b000000, 6, 13),
];

const TOTAL_ZEROS_ENC_TC4: &[(u32, u8, u8)] = &[
    (0b00011, 5, 0),
    (0b111, 3, 1),
    (0b0101, 4, 2),
    (0b0100, 4, 3),
    (0b110, 3, 4),
    (0b101, 3, 5),
    (0b100, 3, 6),
    (0b0011, 4, 7),
    (0b011, 3, 8),
    (0b00010, 5, 9),
    (0b00001, 5, 10),
    (0b00000, 5, 11),
    (0b0010, 4, 12),
];

/// Write run_before VLC.
fn write_run_before(writer: &mut BitWriter, run: u8, zeros_left: u8) {
    match zeros_left {
        0 => {}
        1 => {
            writer.write_bit(if run == 0 { 1 } else { 0 });
        }
        2 => match run {
            0 => writer.write_bit(1),
            1 => {
                writer.write_bit(0);
                writer.write_bit(1);
            }
            _ => {
                writer.write_bit(0);
                writer.write_bit(0);
            }
        },
        3 => match run {
            0 => writer.write_bits(0b11, 2),
            1 => writer.write_bits(0b10, 2),
            2 => writer.write_bits(0b01, 2),
            _ => writer.write_bits(0b00, 2),
        },
        4 => match run {
            0 => writer.write_bits(0b11, 2),
            1 => writer.write_bits(0b10, 2),
            2 => writer.write_bits(0b01, 2),
            3 => {
                writer.write_bits(0b00, 2);
                writer.write_bit(1);
            }
            _ => {
                writer.write_bits(0b00, 2);
                writer.write_bit(0);
            }
        },
        5 => match run {
            0 => writer.write_bits(0b11, 2),
            1 => writer.write_bits(0b10, 2),
            2 => writer.write_bits(0b01, 2),
            3 => {
                writer.write_bits(0b00, 2);
                writer.write_bit(1);
            }
            4 => {
                writer.write_bits(0b00, 2);
                writer.write_bit(0);
                writer.write_bit(1);
            }
            _ => {
                writer.write_bits(0b00, 2);
                writer.write_bit(0);
                writer.write_bit(0);
            }
        },
        6 => match run {
            0 => writer.write_bits(0b11, 2),
            1 => writer.write_bits(0b10, 2),
            2 => writer.write_bits(0b01, 2),
            3 => {
                writer.write_bits(0b00, 2);
                writer.write_bit(1);
            }
            4 => {
                writer.write_bits(0b00, 2);
                writer.write_bit(0);
                writer.write_bit(1);
            }
            5 => {
                writer.write_bits(0b00, 2);
                writer.write_bit(0);
                writer.write_bit(0);
                writer.write_bit(1);
            }
            _ => {
                writer.write_bits(0b00, 2);
                writer.write_bit(0);
                writer.write_bit(0);
                writer.write_bit(0);
            }
        },
        _ => {
            // zeros_left >= 7: prefix code — run zeros + 1
            for _ in 0..run {
                writer.write_bit(0);
            }
            writer.write_bit(1);
        }
    }
}

// ---------------------------------------------------------------------------
// Emulation prevention byte insertion
// ---------------------------------------------------------------------------

/// Insert emulation prevention bytes (0x00 0x00 0x03 before 0x00, 0x01, 0x02, 0x03).
fn add_emulation_prevention(rbsp: &[u8]) -> Vec<u8> {
    let mut out = Vec::with_capacity(rbsp.len() + rbsp.len() / 128);
    let mut zero_count = 0u32;

    for &byte in rbsp {
        if zero_count >= 2 && byte <= 0x03 {
            out.push(0x03);
            zero_count = 0;
        }
        out.push(byte);
        if byte == 0x00 {
            zero_count += 1;
        } else {
            zero_count = 0;
        }
    }
    out
}

// ---------------------------------------------------------------------------
// NAL unit construction
// ---------------------------------------------------------------------------

/// Write a NAL unit with start code + header + RBSP with emulation prevention.
fn write_nal_unit(output: &mut Vec<u8>, nal_ref_idc: u8, nal_type: u8, rbsp: &[u8]) {
    // Annex B start code
    output.extend_from_slice(&[0x00, 0x00, 0x00, 0x01]);
    // NAL header: forbidden_zero(1) + nal_ref_idc(2) + nal_unit_type(5)
    let header = (nal_ref_idc << 5) | (nal_type & 0x1F);
    output.push(header);
    // RBSP with emulation prevention
    output.extend_from_slice(&add_emulation_prevention(rbsp));
}

// ---------------------------------------------------------------------------
// RGB8 to YUV420 conversion
// ---------------------------------------------------------------------------

/// Converts RGB8 interleaved to YUV420 planar using BT.601 coefficients.
///
/// Output layout: Y plane (width * height) + U plane (w/2 * h/2) + V plane (w/2 * h/2).
/// Width and height must be even.
pub fn rgb8_to_yuv420(rgb: &[u8], width: usize, height: usize) -> Vec<u8> {
    let y_size = width * height;
    let uv_w = width / 2;
    let uv_h = height / 2;
    let uv_size = uv_w * uv_h;
    let mut yuv = vec![0u8; y_size + uv_size * 2];

    #[cfg(target_arch = "aarch64")]
    {
        unsafe {
            rgb8_to_yuv420_neon(rgb, width, height, &mut yuv);
        }
        return yuv;
    }

    #[allow(unreachable_code)]
    {
        rgb8_to_yuv420_scalar(rgb, width, height, &mut yuv);
        yuv
    }
}

fn rgb8_to_yuv420_scalar(rgb: &[u8], width: usize, height: usize, yuv: &mut [u8]) {
    let y_size = width * height;
    let uv_w = width / 2;

    // Y plane
    for y in 0..height {
        for x in 0..width {
            let idx = (y * width + x) * 3;
            let r = rgb[idx] as i32;
            let g = rgb[idx + 1] as i32;
            let b = rgb[idx + 2] as i32;
            // BT.601: Y = 0.299*R + 0.587*G + 0.114*B
            let luma = ((66 * r + 129 * g + 25 * b + 128) >> 8) + 16;
            yuv[y * width + x] = luma.clamp(0, 255) as u8;
        }
    }

    // U and V planes (subsampled 2x2)
    for cy in 0..height / 2 {
        for cx in 0..uv_w {
            let mut r_sum = 0i32;
            let mut g_sum = 0i32;
            let mut b_sum = 0i32;
            for dy in 0..2 {
                for dx in 0..2 {
                    let idx = ((cy * 2 + dy) * width + cx * 2 + dx) * 3;
                    r_sum += rgb[idx] as i32;
                    g_sum += rgb[idx + 1] as i32;
                    b_sum += rgb[idx + 2] as i32;
                }
            }
            let r = r_sum >> 2;
            let g = g_sum >> 2;
            let b = b_sum >> 2;
            // BT.601: Cb = -0.169*R - 0.331*G + 0.500*B + 128
            let u = ((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128;
            // BT.601: Cr = 0.500*R - 0.419*G - 0.081*B + 128
            let v = ((112 * r - 94 * g - 18 * b + 128) >> 8) + 128;
            yuv[y_size + cy * uv_w + cx] = u.clamp(0, 255) as u8;
            yuv[y_size + uv_w * (height / 2) + cy * uv_w + cx] = v.clamp(0, 255) as u8;
        }
    }
}

#[cfg(target_arch = "aarch64")]
#[target_feature(enable = "neon")]
#[allow(unsafe_op_in_unsafe_fn)]
unsafe fn rgb8_to_yuv420_neon(rgb: &[u8], width: usize, height: usize, yuv: &mut [u8]) {
    use std::arch::aarch64::*;

    let y_size = width * height;
    let uv_w = width / 2;
    let uv_h = height / 2;

    // Y plane — process 8 pixels at a time
    let coeff_r = vdupq_n_s16(66);
    let coeff_g = vdupq_n_s16(129);
    let coeff_b = vdupq_n_s16(25);
    let offset_y = vdupq_n_s16(16);
    let round = vdupq_n_s16(128);

    for y in 0..height {
        let row_start = y * width * 3;
        let mut x = 0usize;
        while x + 8 <= width {
            let rgb_ptr = rgb.as_ptr().add(row_start + x * 3);
            let rgb_data = vld3_u8(rgb_ptr);
            let r = vreinterpretq_s16_u16(vmovl_u8(rgb_data.0));
            let g = vreinterpretq_s16_u16(vmovl_u8(rgb_data.1));
            let b = vreinterpretq_s16_u16(vmovl_u8(rgb_data.2));

            let yr = vmulq_s16(r, coeff_r);
            let yg = vmulq_s16(g, coeff_g);
            let yb = vmulq_s16(b, coeff_b);
            let ysum = vaddq_s16(vaddq_s16(yr, yg), vaddq_s16(yb, round));
            let yval = vaddq_s16(vshrq_n_s16(ysum, 8), offset_y);
            let yclamped = vqmovun_s16(yval);
            vst1_u8(yuv.as_mut_ptr().add(y * width + x), yclamped);
            x += 8;
        }
        // Scalar tail
        while x < width {
            let idx = row_start + x * 3;
            let r = rgb[idx] as i32;
            let g = rgb[idx + 1] as i32;
            let b = rgb[idx + 2] as i32;
            let luma = ((66 * r + 129 * g + 25 * b + 128) >> 8) + 16;
            yuv[y * width + x] = luma.clamp(0, 255) as u8;
            x += 1;
        }
    }

    // U/V planes (scalar for subsampled — 2x2 blocks don't vectorize as cleanly)
    for cy in 0..uv_h {
        for cx in 0..uv_w {
            let mut r_sum = 0i32;
            let mut g_sum = 0i32;
            let mut b_sum = 0i32;
            for dy in 0..2 {
                for dx in 0..2 {
                    let idx = ((cy * 2 + dy) * width + cx * 2 + dx) * 3;
                    r_sum += rgb[idx] as i32;
                    g_sum += rgb[idx + 1] as i32;
                    b_sum += rgb[idx + 2] as i32;
                }
            }
            let r = r_sum >> 2;
            let g = g_sum >> 2;
            let b = b_sum >> 2;
            let u = ((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128;
            let v = ((112 * r - 94 * g - 18 * b + 128) >> 8) + 128;
            yuv[y_size + cy * uv_w + cx] = u.clamp(0, 255) as u8;
            yuv[y_size + uv_w * uv_h + cy * uv_w + cx] = v.clamp(0, 255) as u8;
        }
    }
}

// ---------------------------------------------------------------------------
// H.264 Encoder
// ---------------------------------------------------------------------------

/// Minimal I-frame-only H.264 Baseline encoder.
///
/// Produces Annex B NAL streams. Each frame is an IDR slice with DC intra
/// prediction, forward DCT 4x4, scalar quantization, and CAVLC entropy coding.
pub struct H264Encoder {
    width: u32,
    height: u32,
    qp: u8,
    frame_num: u32,
}

impl H264Encoder {
    /// Create a new encoder. Width and height must be multiples of 16.
    pub fn new(width: u32, height: u32, qp: u8) -> Self {
        Self {
            width,
            height,
            qp: qp.min(51),
            frame_num: 0,
        }
    }

    /// Encode one frame. Input is YUV420 planar (Y + U + V).
    /// Returns Annex B NAL units (SPS + PPS on first frame, then IDR slice).
    pub fn encode_frame(&mut self, yuv420: &[u8]) -> Vec<u8> {
        let mut output = Vec::with_capacity(yuv420.len() / 4);

        // Emit SPS + PPS on every IDR (needed for random access)
        output.extend_from_slice(&self.build_sps_nal());
        output.extend_from_slice(&self.build_pps_nal());

        // Encode IDR slice
        output.extend_from_slice(&self.encode_idr_slice(yuv420));

        self.frame_num = self.frame_num.wrapping_add(1);
        output
    }

    fn mb_width(&self) -> u32 {
        self.width.div_ceil(16)
    }

    fn mb_height(&self) -> u32 {
        self.height.div_ceil(16)
    }

    /// Build SPS NAL unit.
    fn build_sps_nal(&self) -> Vec<u8> {
        let mut w = BitWriter::new();

        // profile_idc = 66 (Baseline)
        w.write_bits(66, 8);
        // constraint_set0_flag through constraint_set5_flag + reserved_zero_2bits
        // Set constraint_set0_flag = 1 (Baseline conformance)
        w.write_bits(0b11000000, 8);
        // level_idc = 30 (Level 3.0 — supports up to 720p at 30fps)
        w.write_bits(30, 8);
        // seq_parameter_set_id = 0
        w.write_ue(0);
        // log2_max_frame_num_minus4 = 0 (max_frame_num = 16)
        w.write_ue(0);
        // pic_order_cnt_type = 0
        w.write_ue(0);
        // log2_max_pic_order_cnt_lsb_minus4 = 0
        w.write_ue(0);
        // max_num_ref_frames = 0 (I-only)
        w.write_ue(0);
        // gaps_in_frame_num_value_allowed_flag = 0
        w.write_bit(0);
        // pic_width_in_mbs_minus1
        w.write_ue(self.mb_width() - 1);
        // pic_height_in_map_units_minus1
        w.write_ue(self.mb_height() - 1);
        // frame_mbs_only_flag = 1
        w.write_bit(1);
        // direct_8x8_inference_flag = 0 (Baseline doesn't need this)
        w.write_bit(0);
        // frame_cropping_flag = 0
        w.write_bit(0);
        // vui_parameters_present_flag = 0
        w.write_bit(0);

        w.rbsp_trailing_bits();
        let rbsp = w.into_bytes();

        let mut nal = Vec::new();
        // nal_ref_idc = 3 (highest priority), nal_unit_type = 7 (SPS)
        write_nal_unit(&mut nal, 3, 7, &rbsp);
        nal
    }

    /// Build PPS NAL unit.
    fn build_pps_nal(&self) -> Vec<u8> {
        let mut w = BitWriter::new();

        // pic_parameter_set_id = 0
        w.write_ue(0);
        // seq_parameter_set_id = 0
        w.write_ue(0);
        // entropy_coding_mode_flag = 0 (CAVLC)
        w.write_bit(0);
        // bottom_field_pic_order_in_frame_present_flag = 0
        w.write_bit(0);
        // num_slice_groups_minus1 = 0
        w.write_ue(0);
        // num_ref_idx_l0_default_active_minus1 = 0
        w.write_ue(0);
        // num_ref_idx_l1_default_active_minus1 = 0
        w.write_ue(0);
        // weighted_pred_flag = 0
        w.write_bit(0);
        // weighted_bipred_idc = 0
        w.write_bits(0, 2);
        // pic_init_qp_minus26 = (qp - 26)
        w.write_se(self.qp as i32 - 26);
        // pic_init_qs_minus26 = 0
        w.write_se(0);
        // chroma_qp_index_offset = 0
        w.write_se(0);
        // deblocking_filter_control_present_flag = 1
        w.write_bit(1);
        // constrained_intra_pred_flag = 0
        w.write_bit(0);
        // redundant_pic_cnt_present_flag = 0
        w.write_bit(0);

        w.rbsp_trailing_bits();
        let rbsp = w.into_bytes();

        let mut nal = Vec::new();
        // nal_ref_idc = 3, nal_unit_type = 8 (PPS)
        write_nal_unit(&mut nal, 3, 8, &rbsp);
        nal
    }

    /// Encode an IDR slice.
    fn encode_idr_slice(&self, yuv420: &[u8]) -> Vec<u8> {
        let mut w = BitWriter::new();

        // Slice header
        // first_mb_in_slice = 0
        w.write_ue(0);
        // slice_type = 7 (I-slice, all MBs intra, allows other slice types)
        // Actually for IDR we use slice_type=2 (I) or 7 (SI). Use 2.
        w.write_ue(2);
        // pic_parameter_set_id = 0
        w.write_ue(0);
        // frame_num (log2_max_frame_num = 4 bits)
        w.write_bits(self.frame_num & 0xF, 4);
        // idr_pic_id
        w.write_ue(self.frame_num);
        // pic_order_cnt_lsb (log2_max_pic_order_cnt_lsb = 4 bits)
        w.write_bits((self.frame_num * 2) & 0xF, 4);
        // dec_ref_pic_marking: no_output_of_prior_pics=0, long_term_reference=0
        w.write_bit(0); // no_output_of_prior_pics_flag
        w.write_bit(0); // long_term_reference_flag
        // slice_qp_delta = 0 (use PPS QP)
        w.write_se(0);
        // deblocking_filter: disable_deblocking_filter_idc = 1 (disabled for simplicity)
        w.write_ue(1);

        let mb_w = self.mb_width() as usize;
        let mb_h = self.mb_height() as usize;
        let width = self.width as usize;
        let height = self.height as usize;
        let y_plane = &yuv420[..width * height];
        let uv_offset = width * height;
        let uv_w = width / 2;
        let uv_h = height / 2;
        let u_plane = &yuv420[uv_offset..uv_offset + uv_w * uv_h];
        let v_plane = &yuv420[uv_offset + uv_w * uv_h..];

        // Track non-zero coefficient counts for CAVLC context
        // nC is derived from neighbors; for simplicity use 0 for the first MB row
        // and track per-block values
        let mut nc_above = vec![0i32; mb_w * 4]; // 4 blocks per MB horizontally
        let mut nc_left = [0i32; 4]; // 4 blocks vertically

        for mb_y in 0..mb_h {
            for i in 0..4 {
                nc_left[i] = 0;
            }
            for mb_x in 0..mb_w {
                self.encode_macroblock(
                    &mut w,
                    y_plane,
                    u_plane,
                    v_plane,
                    width,
                    height,
                    uv_w,
                    mb_x,
                    mb_y,
                    &mut nc_above,
                    &mut nc_left,
                );
            }
        }

        w.rbsp_trailing_bits();
        let rbsp = w.into_bytes();

        let mut nal = Vec::new();
        // nal_ref_idc = 3, nal_unit_type = 5 (IDR)
        write_nal_unit(&mut nal, 3, 5, &rbsp);
        nal
    }

    #[allow(clippy::too_many_arguments)]
    fn encode_macroblock(
        &self,
        w: &mut BitWriter,
        y_plane: &[u8],
        u_plane: &[u8],
        v_plane: &[u8],
        width: usize,
        height: usize,
        uv_w: usize,
        mb_x: usize,
        mb_y: usize,
        nc_above: &mut [i32],
        nc_left: &mut [i32],
    ) {
        // mb_type = 0 (I_NxN for Intra_4x4 in Baseline)
        // Actually for simplicity, use Intra_16x16 with DC prediction:
        // mb_type for I-slice Intra_16x16:
        //   mb_type = 1 + (coded_block_pattern_chroma * 4 + coded_block_pattern_luma) * ...
        // This is complex. For simplicity, use I_4x4 with mb_type=0.
        w.write_ue(0); // mb_type = 0 (I_4x4)

        // For I_4x4: encode prev_intra4x4_pred_mode_flag for each of 16 4x4 blocks
        // Use DC prediction (mode 2) for all blocks.
        // prev_intra4x4_pred_mode_flag: if predicted mode == actual mode, write 1
        // Otherwise write 0 + rem_intra4x4_pred_mode (3 bits)
        // For simplicity: predicted mode won't match DC in general, so write 0 + mode
        for _ in 0..16 {
            w.write_bit(0); // prev_intra4x4_pred_mode_flag = 0
            w.write_bits(2, 3); // rem_intra4x4_pred_mode = 2 (DC)
        }

        // intra_chroma_pred_mode = 0 (DC)
        w.write_ue(0);

        // Encode luma 4x4 blocks (16 blocks in raster scan order within MB)
        let mut any_luma_nonzero = false;
        let mut luma_nz = [0usize; 16];

        // Temporarily encode luma blocks to check coded_block_pattern
        let mut luma_blocks = [[0i32; 16]; 16];
        for blk_idx in 0..16 {
            let blk_y = blk_idx / 4;
            let blk_x = blk_idx % 4;
            let px = mb_x * 16 + blk_x * 4;
            let py = mb_y * 16 + blk_y * 4;

            // Extract 4x4 block from Y plane
            let mut block = [0i32; 16];
            for row in 0..4 {
                for col in 0..4 {
                    let sy = py + row;
                    let sx = px + col;
                    block[row * 4 + col] = if sy < height && sx < width {
                        y_plane[sy * width + sx] as i32
                    } else {
                        128
                    };
                }
            }

            // DC prediction: average of available neighbors
            let dc_pred = self.compute_dc_pred_4x4(y_plane, width, height, px, py);

            // Compute residual
            for i in 0..16 {
                block[i] -= dc_pred;
            }

            // Forward DCT
            forward_dct_4x4(&mut block);

            // Quantize
            quantize_4x4(&mut block, self.qp);

            if block.iter().any(|&c| c != 0) {
                any_luma_nonzero = true;
                luma_nz[blk_idx] = block.iter().filter(|&&c| c != 0).count();
            }

            luma_blocks[blk_idx] = block;
        }

        // Encode chroma blocks
        let mut chroma_blocks_u = [[0i32; 16]; 4];
        let mut chroma_blocks_v = [[0i32; 16]; 4];
        let mut any_chroma_nonzero = false;
        let uv_h = height / 2;

        for blk_idx in 0..4 {
            let blk_y = blk_idx / 2;
            let blk_x = blk_idx % 2;

            for (plane, blocks) in [
                (u_plane, &mut chroma_blocks_u),
                (v_plane, &mut chroma_blocks_v),
            ] {
                let px = mb_x * 8 + blk_x * 4;
                let py = mb_y * 8 + blk_y * 4;

                let mut block = [0i32; 16];
                for row in 0..4 {
                    for col in 0..4 {
                        let sy = py + row;
                        let sx = px + col;
                        block[row * 4 + col] = if sy < uv_h && sx < uv_w {
                            plane[sy * uv_w + sx] as i32
                        } else {
                            128
                        };
                    }
                }

                let dc_pred = 128i32; // Chroma DC prediction (simplified)
                for i in 0..16 {
                    block[i] -= dc_pred;
                }

                forward_dct_4x4(&mut block);
                quantize_4x4(&mut block, self.qp);

                if block.iter().any(|&c| c != 0) {
                    any_chroma_nonzero = true;
                }
                blocks[blk_idx] = block;
            }
        }

        // coded_block_pattern:
        // For I_4x4: coded via mb_type and explicit coded_block_pattern
        // coded_block_pattern: luma (4 bits for 8x8 groups) + chroma (2 bits)
        let mut cbp_luma = 0u32;
        for group in 0..4 {
            // Each 8x8 group contains 4 4x4 blocks
            let base_y = (group / 2) * 2;
            let base_x = (group % 2) * 2;
            let mut group_nonzero = false;
            for dy in 0..2 {
                for dx in 0..2 {
                    let idx = (base_y + dy) * 4 + base_x + dx;
                    if luma_nz[idx] > 0 {
                        group_nonzero = true;
                    }
                }
            }
            if group_nonzero {
                cbp_luma |= 1 << group;
            }
        }

        let cbp_chroma = if any_chroma_nonzero { 2u32 } else { 0 };
        let cbp = cbp_luma | (cbp_chroma << 4);

        // Encode coded_block_pattern using ME mapping (Table 9-4)
        w.write_ue(me_code_intra_4x4(cbp));

        if any_luma_nonzero || any_chroma_nonzero {
            // mb_qp_delta = 0
            w.write_se(0);

            // Encode luma residual blocks
            for blk_idx in 0..16 {
                let blk_y = blk_idx / 4;
                let blk_x = blk_idx % 4;

                // Check if this 8x8 group is coded
                let group = (blk_y / 2) * 2 + blk_x / 2;
                if cbp_luma & (1 << group) == 0 {
                    // Update nc tracking with 0
                    nc_above[mb_x * 4 + blk_x] = 0;
                    if blk_x == 3 {
                        nc_left[blk_y] = 0;
                    }
                    continue;
                }

                // Compute nC from neighbors
                let nc_a = if blk_x > 0 {
                    nc_left[blk_y]
                } else if mb_x > 0 {
                    nc_above[(mb_x - 1) * 4 + 3]
                } else {
                    0
                };
                let nc_b = if blk_y > 0 {
                    nc_above[mb_x * 4 + blk_x]
                } else {
                    0
                };
                let nc = (nc_a + nc_b + 1) / 2;

                let nz = cavlc_encode_block(w, &luma_blocks[blk_idx], nc);

                nc_above[mb_x * 4 + blk_x] = nz as i32;
                nc_left[blk_y] = nz as i32;
            }

            // Encode chroma DC coefficients (2x2 for each U and V)
            if cbp_chroma > 0 {
                // Chroma DC: extract DC coefficient from each 4x4 chroma block
                for chroma_blocks in [&chroma_blocks_u, &chroma_blocks_v] {
                    let mut dc_block = [0i32; 16];
                    for i in 0..4 {
                        dc_block[i] = chroma_blocks[i][0]; // DC coefficient is at position [0]
                    }
                    // Encode as CAVLC block (with nC = -1 for chroma DC)
                    cavlc_encode_block(w, &dc_block, -1);
                }

                // Chroma AC coefficients
                if cbp_chroma >= 2 {
                    for chroma_blocks in [&chroma_blocks_u, &chroma_blocks_v] {
                        for blk_idx in 0..4 {
                            let mut ac_block = chroma_blocks[blk_idx];
                            ac_block[0] = 0; // DC already encoded
                            cavlc_encode_block(w, &ac_block, 0);
                        }
                    }
                }
            }
        }
    }

    fn compute_dc_pred_4x4(
        &self,
        y_plane: &[u8],
        width: usize,
        height: usize,
        px: usize,
        py: usize,
    ) -> i32 {
        let mut sum = 0i32;
        let mut count = 0i32;

        // Top neighbors
        if py > 0 {
            for col in 0..4 {
                let sx = px + col;
                if sx < width {
                    sum += y_plane[(py - 1) * width + sx] as i32;
                    count += 1;
                }
            }
        }

        // Left neighbors
        if px > 0 {
            for row in 0..4 {
                let sy = py + row;
                if sy < height {
                    sum += y_plane[sy * width + px - 1] as i32;
                    count += 1;
                }
            }
        }

        if count > 0 {
            (sum + count / 2) / count
        } else {
            128 // No neighbors available — use mid-gray
        }
    }
}

/// Coded block pattern ME (mapped Exp-Golomb) encoding table for Intra 4x4.
/// Maps CBP value to codeNum for ue(v) encoding (ITU-T H.264 Table 9-4).
fn me_code_intra_4x4(cbp: u32) -> u32 {
    // Full table from spec (intra mapping)
    const TABLE: [u32; 48] = [
        // cbp -> codeNum (intra)
        3, 29, 30, 17, 31, 18, 37, 8, 32, 38, 19, 9, 20, 10, 11, 2, 16, 33, 34, 21, 35, 22, 39, 4,
        36, 40, 23, 5, 24, 6, 7, 1, 41, 42, 43, 25, 44, 26, 46, 12, 45, 47, 27, 13, 28, 14, 15, 0,
    ];

    let idx = cbp as usize;
    if idx < TABLE.len() { TABLE[idx] } else { 0 }
}

// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn forward_inverse_dct_roundtrip() {
        // The H.264 forward transform Cf and inverse transform Ci satisfy:
        // Ci * (Cf * X) = 64 * X (the inverse includes >>6 normalization).
        // So: inverse(forward(X)) = X when the forward result is treated as
        // already-dequantized input to the inverse (which divides by 64).
        //
        // Verify: forward(X) -> scale each coeff by appropriate factor -> inverse -> X
        // Simpler verification: forward produces non-trivial output, and
        // the DC coefficient (sum of all values) is preserved.
        let original = [
            10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 5, 15, 25, 35,
        ];
        let mut block = original;

        forward_dct_4x4(&mut block);

        // After forward DCT, values should be different from original
        assert_ne!(block, original);

        // DC coefficient (position [0,0]) = sum of all input values
        let sum: i32 = original.iter().sum();
        assert_eq!(
            block[0], sum,
            "DC coefficient should equal sum of input block"
        );

        // Verify the transform is invertible via the scaling relationship:
        // Ci * Cf = 64 * I (approximately, given integer arithmetic)
        // So inverse(forward(x))[i] = original[i] (since >>6 cancels the 64x factor)
        // But the H.264 forward butterfly doesn't include the same normalization.
        // Instead verify: if we apply forward then divide by a[i]*a[j] scale,
        // then inverse recovers the original.
        let mut scaled = block;
        // The forward transform produces Cf*X*Cf^T which is 4x the "true" DCT.
        // The inverse expects dequantized values and applies >>6.
        // So: inverse(forward(x) * 64 / (a*a)) should recover x.
        // But for practical encoder use: forward -> quantize -> dequant -> inverse.
        // Verify that path works.
        let qp = 10u8;
        quantize_4x4(&mut scaled, qp);
        dequantize_4x4(&mut scaled, qp);
        super::super::h264_transform::inverse_dct_4x4(&mut scaled);

        // With low QP the reconstruction should be close to original
        for i in 0..16 {
            assert!(
                (scaled[i] - original[i]).abs() <= 5,
                "position {i}: expected ~{}, got {} (QP={qp})",
                original[i],
                scaled[i]
            );
        }
    }

    #[test]
    fn quantize_dequantize_roundtrip() {
        let original = [
            100, -50, 30, -20, 10, -5, 3, -1, 200, -100, 80, -40, 0, 0, 0, 0,
        ];
        let qp = 20u8;

        let mut block = original;
        quantize_4x4(&mut block, qp);

        // Some coefficients should be quantized to zero
        let nonzero: usize = block.iter().filter(|&&c| c != 0).count();
        assert!(
            nonzero < 16,
            "quantization should zero out some coefficients"
        );

        // Dequantize
        let mut reconstructed = block;
        dequantize_4x4(&mut reconstructed, qp);

        // Reconstructed should have same signs as original for non-zero
        for i in 0..16 {
            if block[i] != 0 {
                assert_eq!(
                    original[i].signum(),
                    reconstructed[i].signum(),
                    "sign mismatch at position {i}"
                );
            }
        }
    }

    #[test]
    fn sps_nal_generation() {
        let enc = H264Encoder::new(320, 240, 26);
        let sps = enc.build_sps_nal();

        // Should start with Annex B start code
        assert_eq!(&sps[..4], &[0x00, 0x00, 0x00, 0x01]);

        // NAL header: forbidden=0, nal_ref_idc=3, nal_unit_type=7 (SPS)
        assert_eq!(sps[4] & 0x80, 0, "forbidden_zero_bit must be 0");
        assert_eq!((sps[4] >> 5) & 0x03, 3, "nal_ref_idc should be 3");
        assert_eq!(sps[4] & 0x1F, 7, "nal_unit_type should be 7 (SPS)");

        // profile_idc should be 66 (Baseline)
        assert_eq!(sps[5], 66);
    }

    #[test]
    fn pps_nal_generation() {
        let enc = H264Encoder::new(320, 240, 26);
        let pps = enc.build_pps_nal();

        // Should start with Annex B start code
        assert_eq!(&pps[..4], &[0x00, 0x00, 0x00, 0x01]);

        // NAL header: forbidden=0, nal_ref_idc=3, nal_unit_type=8 (PPS)
        assert_eq!(pps[4] & 0x80, 0, "forbidden_zero_bit must be 0");
        assert_eq!((pps[4] >> 5) & 0x03, 3, "nal_ref_idc should be 3");
        assert_eq!(pps[4] & 0x1F, 8, "nal_unit_type should be 8 (PPS)");
    }

    #[test]
    fn rgb8_to_yuv420_neutral_gray() {
        // Pure gray (128, 128, 128) should produce Y~128, U~128, V~128
        let w = 4;
        let h = 4;
        let rgb = vec![128u8; w * h * 3];
        let yuv = rgb8_to_yuv420(&rgb, w, h);

        let y_size = w * h;
        let uv_size = (w / 2) * (h / 2);
        assert_eq!(yuv.len(), y_size + uv_size * 2);

        // Y values should be close to 128
        for &y in &yuv[..y_size] {
            assert!(
                (y as i32 - 128).abs() <= 2,
                "Y should be ~128 for gray, got {y}"
            );
        }

        // U values should be close to 128
        for &u in &yuv[y_size..y_size + uv_size] {
            assert!(
                (u as i32 - 128).abs() <= 2,
                "U should be ~128 for gray, got {u}"
            );
        }

        // V values should be close to 128
        for &v in &yuv[y_size + uv_size..] {
            assert!(
                (v as i32 - 128).abs() <= 2,
                "V should be ~128 for gray, got {v}"
            );
        }
    }

    #[test]
    fn rgb8_to_yuv420_distinct_colors() {
        // Red and blue pixels should produce different U/V values
        let w = 2;
        let h = 2;
        // Top-left: red, others: blue
        let rgb = vec![255, 0, 0, 0, 0, 255, 0, 0, 255, 0, 0, 255];
        let yuv = rgb8_to_yuv420(&rgb, w, h);

        // Y values should differ (red Y != blue Y)
        assert_ne!(
            yuv[0], yuv[1],
            "different colors should produce different Y"
        );
    }

    #[test]
    fn emulation_prevention_insertion() {
        let input = [0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02];
        let output = add_emulation_prevention(&input);
        // Should insert 0x03 before the second 0x00 and before 0x01 and 0x02
        assert!(output.len() > input.len());
        // Verify no raw 0x00 0x00 0x00/0x01/0x02 sequences remain
        for w in output.windows(3) {
            if w[0] == 0x00 && w[1] == 0x00 && w[2] <= 0x03 {
                assert_eq!(
                    w[2], 0x03,
                    "should only have emulation prevention byte (0x03)"
                );
            }
        }
    }

    #[test]
    fn encode_frame_produces_valid_annex_b() {
        let w = 16;
        let h = 16;
        let rgb = vec![128u8; w * h * 3];
        let yuv = rgb8_to_yuv420(&rgb, w, h);

        let mut enc = H264Encoder::new(w as u32, h as u32, 26);
        let data = enc.encode_frame(&yuv);

        // Should contain at least 3 start codes (SPS, PPS, IDR)
        let mut start_codes = 0;
        for i in 0..data.len().saturating_sub(3) {
            if data[i] == 0 && data[i + 1] == 0 && data[i + 2] == 0 && data[i + 3] == 1 {
                start_codes += 1;
            }
        }
        assert!(
            start_codes >= 3,
            "should have at least 3 NAL units (SPS+PPS+IDR), found {start_codes}"
        );
    }

    #[test]
    fn bitwriter_exp_golomb() {
        let mut w = BitWriter::new();
        w.write_ue(0); // 1
        w.write_ue(1); // 010
        w.write_ue(2); // 011
        w.write_ue(3); // 00100
        w.rbsp_trailing_bits();

        let bytes = w.into_bytes();
        // Verify by reading back
        let mut r = super::super::cavlc::BitReader::new(&bytes);
        assert_eq!(r.read_ue(), Some(0));
        assert_eq!(r.read_ue(), Some(1));
        assert_eq!(r.read_ue(), Some(2));
        assert_eq!(r.read_ue(), Some(3));
    }

    #[test]
    fn zigzag_scan_is_inverse_of_unscan() {
        // Verify our ZIGZAG_SCAN_4X4 is consistent with ZIGZAG_4X4
        use super::super::h264_transform::ZIGZAG_4X4;
        for scan_idx in 0..16 {
            let (r, c) = ZIGZAG_4X4[scan_idx];
            let raster_pos = r * 4 + c;
            assert_eq!(
                ZIGZAG_SCAN_4X4[raster_pos], scan_idx,
                "zigzag scan inconsistency at scan_idx={scan_idx}, raster_pos={raster_pos}"
            );
        }
    }
}