mod actions;
mod component;
mod element;
mod state;
pub use actions::*;
pub use component::*;
pub use state::*;
use gpui::App;
use gpui::ElementId;
pub fn password_input(id: impl Into<ElementId>) -> PasswordInput {
PasswordInput::new().id(id)
}
pub(crate) fn init(cx: &mut App) {
cx.bind_keys([
gpui::KeyBinding::new("backspace", Backspace, Some("UIPasswordInput")),
gpui::KeyBinding::new("delete", Delete, Some("UIPasswordInput")),
gpui::KeyBinding::new("left", Left, Some("UIPasswordInput")),
gpui::KeyBinding::new("right", Right, Some("UIPasswordInput")),
gpui::KeyBinding::new("shift-left", SelectLeft, Some("UIPasswordInput")),
gpui::KeyBinding::new("shift-right", SelectRight, Some("UIPasswordInput")),
gpui::KeyBinding::new("secondary-a", SelectAll, Some("UIPasswordInput")),
gpui::KeyBinding::new("secondary-v", Paste, Some("UIPasswordInput")),
gpui::KeyBinding::new("secondary-c", Copy, Some("UIPasswordInput")),
gpui::KeyBinding::new("secondary-x", Cut, Some("UIPasswordInput")),
gpui::KeyBinding::new("home", Home, Some("UIPasswordInput")),
gpui::KeyBinding::new("end", End, Some("UIPasswordInput")),
gpui::KeyBinding::new(
"ctrl-secondary-space",
ShowCharacterPalette,
Some("UIPasswordInput"),
),
]);
}