<h1 align="center">
<br>
<img src="https://raw.githubusercontent.com/averycrespi/yolk/master/resources/yolk.png" width="150"</img>
<br>
Yolk
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</h1>
<h4 align="center">Numerical computing for YOLOL.</h4>
<p align="center">
<a href="#what-is-yolk">What</a> •
<a href="#why-should-i-use-yolk">Why</a> •
<a href="#how-do-i-get-started">How</a> •
<a href="#license">License</a> •
<a href="#credits">Credits</a>
</p>
**Warning: Yolk is currently in development. Things may break at any time!**
## What is Yolk?
Yolk is a [domain-specific language](https://en.wikipedia.org/wiki/Domain-specific_language) that transpiles to [YOLOL](https://wiki.starbasegame.com/index.php/YOLOL).
Yolk specializes in working with numbers and arrays.
## Why should I use Yolk?
#### Convenience
YOLOL doesn't support arrays, so each element must be a separate variable.
```
// YOLOL
a_0=1 a_1=2 a_2=4 a_3=8
```
Yolk handles array expansion so that you don't have to.
```
// Yolk
let a = [1, 2, 4, 8];
```
In YOLOL, applying element-wise operations to an array is repetitive and error-prone.
```
// YOLOL
a_0=1 a_1=2 a_2=4 a_3=8
b_0=a_0^2 b_1=a_1^2 b_2=a_2^2 b_3=a_3^2
// Result: b_0 == 1, b_1 == 4, b_2 == 16, b_3 == 64
```
In Yolk, element-wise operations are powerful and concise.
```
// Yolk
let a = [1, 2, 4, 8];
let b = a ^ 2;
// Result: b == [1, 4, 16, 64]
```
#### Simplicity
Yolk's syntax is simple and beginner-friendly.
```
// This is a comment!
import a;
define b(c, d) = c + d;
let e = 0;
export f;
```
Yolk provides the same operators and precedence as YOLOL.
```
let number = 1 + 2 * 3;
// Result: number == 7
```
#### Efficiency
YOLOL chips are slow and have a limited amount of space.
Yolk aggressively optimizes your code to make it faster and smaller.
TODO
## How do I get started?
TODO
## License
[MIT](https://opensource.org/licenses/MIT)
## Credits
Logo derived from: Egg by David from the [Noun Project](https://thenounproject.com/)